Alpha 3: Q & A

No. See, what marvelscrub is saying is to kara cancel the normal. This is a very good trick in footsies. For example:Shoto vs Shoto. You’re playing the footgame. The opponent sticks out low forward just out of range and then you come in and sweep it upon retraction. Then, you do your low forward just out of range making the opponent think that you’ve just made the same mistake he did and he instinctively wants to punish you in the same way you did him. So he comes in to sweep before realizing that the forward animation was cancelled(the opponents’ flaw here is relying too much on reflexes other than discretion) and now the fireball smacks the opponents low RH before it extends.

This can be done with any character and every normal in the game(it’s simply kara-cancelling). Normally cancellable moves have larger windows to “show” the opponent the move before it cancels.

I believe kara-cancelling to be a powerful asset in the fireball game. They are “in-game” fakes. They would work on head2heads or standard American control set-ups.

I was never too into shotos but I’ve played them for fun throughout the years and I’ve gotten extreme streaks with Ryu on A3 in aism at times. I attribute much of that to karacancelling specials with him. Not only does it work in the example above but it also makes your opponent second guess his walk-in and jumping queues. For example:I’ll crouch and hit low forward. My opponent is merely waiting for me to crouch so that he may attempt a cross-up. He jumps, only to run into the karacancelled fireball. My opponent must now find a different queue to jump. He was staying close waiting for me to crouch(many AAs come out too slow if done while standing from a crouch) and hit a whiffed normal so that I wouldn’t have time to get out the appropriate AA when he jumped to cross-up. This is his queue to take the initiative and that kara-cancel just stole a SOLID part of his attack strategy. Trying to jump at that time is gonna make him run into many fireballs on the way up. The kara-cancel has given me further control over the air in addition to tightening the footgame. Weak ass A3 fireballs are, all of a sudden, the sole reason I’m dominating the match.

This is exactly what happens when someone cancels during a vc flash. It’s just not as natural doing it without the time freeze. Like…Sagat could do low short at a specific range and if he sees Ryu begin fireball animation he may cancel into a fierce tu literally going under or through the fireball(since sagat advances through Ryu’s hands since TU is instant frame).

Kara-cancels really add a lot to those with a good eye and fast reflexes. But like a lot of effective things in A3(there is so much!), they are usually ignored(like ACs).

Apply these concepts to all games. I’ve noticed that ppl don’t notice how much things transfer in game to game. Apply this with a super by doing half of the super motion, input the normal, then cancel the normal with a super if they try to contest in any way, even a vc(with an appropriate super).

Apoc.

you forgot to mention it builds you more meter too :smiley:

Word. I didn’t mention a whole lot(too much character specific shiet). But that’s an obvious point I should’ve noted. My bad:bluu:

Apoc.

I understand what Apoc was trying to say. What I’m trying to say is that Dhalsim doesn’t exactly fall into the footsie category shotos have to go go through. Look at it this way: At what range will doing crouching SP to fireball gainst Sim work? if we’re talking about any range within standing FP range, fuck that. Block the fireball and do the counter hit, even if I did take the damage from the shoto’s crouching SP. It was my mistake to take the SP, but there’s nothing to prevent me from blocking the fireball and making the opponent take the SP. If we’re talking about range ouside the SP, fuck that too. I’d take the crouching SP from the shoto, see the fireball, then do a frouching FP. If the fireball were Fierce firebll there’s a chance the entire fireball would go over the crouching FP. And if I were in X-ism the crouching FP counter hit would do more damage than the counter-hit SP and that fireball than been diluted by that range.

My point being: throwing fireball at Dhalsim that isn’t a sure hit is just bad, kara or whatnot. Don’t care how others play sim, but I’ll always risk trading hits in this circumstance, simply because the damage from a counter hit is worth it.

I was playing SFA3 on my emulator today and I had set the difficulty to Hard 4, and I used to have it on expert, and I SWEAR the computer is better on Hard 4 than it is on expert.

I mean I’ve fought Cammy a Million times on Expert level, and then just yesterday, I was playing against her on Hard 4, and she hit me with a cross-up kick, then did, JP, JP, SK, SP, DP+K for a 5 hit combo, and shes NEVER done that before, then playing against Charlie, he was doing crouching SK, FK, FK, Somersault.

Seems like the Computer is more combo happy on Hard 4, or was the computer just being harder because I was using V-ism, when I usually play with A or X???

Mondu: Hey… I never said it was good. :slight_smile: Just a little poke trick I try sometimes. Like in some games, low fierce has really crappy delay… but hits a bit of mid range moves and is quick. So when upclose sometimes I’ll go for whiff d.fierce into upclose FB if I think they’ll be poking with a move I can hit. It does make my initial starting FB animation like 1/3 of a second longer? And I can’t seem to use it really effectively like Apoc mentioned… (Although, I’m not nearly as good as I would like to be). but I like it when I score the d.fierce into FB come off a poke.

“d’ja see that?” :slight_smile:

muskau: they are probably easier, but you may think its easier cuz they may be falling for your patterns on the higher difficulty easily. then you jack it down a notch and they dont fall for em. doesnt mean they are playing tougher. if anything, they just fall for dumber patterns

CPU Cammy has done that combo on me on Expert, so I don’t think it is harder on Hard 4 than it is on Expert. Charlie also has some combos ending in Sonic Boom that are similar to the one that Muskau posted that I’ve seen the CPU do and I always play on Expert.

lol

I hate the way a3 cpu uses supers x-rose is a bitch she will always super you , a3 AI can even make dan supers look gay. Cpu timing is incredible. Also cpu seems to think a guard crush is somekind of parry :confused:

sometimes when I do rolento’s knife it bounces off the opponent …why ?

Is v-ken better vs gief then v-ryu because he has

  • better dp
  • better standing fierce
  • midscreen

How does sim deal with akuma’s hurricane. Sometime I can anti air or airthrow but a lot of times I get sucked in and eat airtrow

Yeah the point blanks super in reaction to a crouching SK is annoying, especially when you KNOW if you don’t do anything you’ll get thrown. Best strategy against most CPU opponents is to keep them at arms reach, that way you can see what they are doing and don’t have to worry about DP/Throw/SGS mixups.

Rolentos Knife projectile, just like Cody’s rock, can be hit out of the air with anything if its timed right.

I suppose V-Ken might have an easier time against Zangief thanks to the easier mid-screen. But its more of a comparison over which is better at keeping Zangief out of your face Ken’s F+RK or Ryu’s F+FK.

I just played against my first really good Akuma, he used Z but that didn’t stop him from the Dive Kick, crouching SK, SK Hurricane, crouching SK/Throw , SK Hurricane, JP Dragon Punch/Throw trap. Damn thats annoying, the DP pushes me too far away to hit with anythig and so the trap is repeated till I get counterhit when I poke back, or somehow I get a lucky hit and have to apply pressure to a character that can just jump back with super air fireball if you try to advance on him.

Now I hate Akuma even more than before, I gave him a try the other day and compared to other characters, hes faster and seems to have good priority on everything. How capcom thought that a lower dizzy bar and less vitality would make him any less powerful is anyones guess, since you actually have to get past his offensive to even hit him in the first place.

Z-Ken is better than V-Ken and any-ryu because of the air hurricane. Ken’s air-hurricane, especially as cross-up, is very hard to stop with Gief, even with VC activation and clothesline – the hurricane hits high enough so that the clothesline can get stuffed and high enough so that even if you activate VC Zangief is a bit out of range for a floow-up move (assuming that the clothesline even manages to hit). Now, once the air hurricane hits as a counter (quite often since the clothesline gets stuffed) it’s a step into a crouching FK to super.

V-Ken can also use his hurricane in such a way. However, it’s almost impossible to follow it up with a VC (unless it’s a non-cross up counter hit into a corner). So I don’t find V-Ken that much as a threat against Gief.

akuma’s hurricane kick? you can slide the hurricane kick, or crouch and low fierce -> yoga fire it. it depends on range/distance really. don’t bother trying to airthrow or antiair cause you will get beat most of the time.

I was just wondering if there is anything that V-Akuma can do to punish blanka if you block his roll or is he totally safe?

yeah, do unblockable vc… ggpo

So you block the roll and then activate VC1 and immediately go straight into the fierce demon flip to unblockable? Also, what does ggpo mean?

no, start with red fireball then do demon flip. ggpo= good game peace out

Yeah…because it’s unblockable.

When I block blanka’s roll and then activate VC1 and do the fierce red fireball, before the red fireballs reach blanka he has enough time to simply jump over them… this is against the CPU blanka anyway… any ideas what I am doing wrong?

Also, I heard that under different situations it is better to use s. fierce whiff fireball when you get to the corner and other times it is better to use repeated strong dp’s… so what is the best to use under what situations?

wow strong dp’s? i havent seen that be used since 1998. dont bother with that crap. strong dp’s overall deal less damage. plus it only works if you use vc1. plus you have less options when doing dp’s. dont even bother bro unless you are bored

thnx for the replies.

To ppl in this thread who are going to evo

Find Daigo
Kidnap him
Make him play a3
Record it