Alpha 3 AI
Anyone notice how some of the AI patterns in A3 are the same as the ST patterns? And notice how on expert lvl arcade they do wakeup super if your point blank and try a jab 90% of the time?
Also I think the Japanese Arcade version has a better AI than the US version but maybe I was just having a bad day. These are all playing the characters at Expert lvl on Arcade, its much tougher then lvl 8 on PSX.
Sagat: Get close, wait for tiger uppercut then combo.
Zangief: Jump-up FK or RK beats 90% of his moves, sometimes even air grab, long pokes work OK too, but sometimes Gief can time a jump-in through them due to the changing size of his hitbox during some moves in the air.
R.Mika: Just wait still she gets close, then use crouching SP or FK (whichever snuffs better) Otherwise she beats the crap outta you at expert level.
Dan: Poke to death in corner or wait for gale kick then combo.
Ryu: Jump over fireball then combo.
Ken: wait for him to jump then anti-air, or wait for Dragon Punch then combo.
Rose: Usually Jump forward and use a high priority air attack works well. Shes nuts on the ground.
Bison(Vega): after he goes for the stomp meet him in the air with a high priority air attack, when he crouches for more than 1 second he’s going to do a fireball, jump over and combo. If he does a stomp into a dive that doesnt hit, and he has meter, he is going for the super when he lands. Don’t jump unless he’s already in the air. Sometimes he supers on wakeup if you poke, and catches you even if it was a jab!?
Vega(Balrog): Block until he starts getting close with the slides, then combo.
Birdie: poke at long range or fireball, or just keepway till he tries the dash headbutt, then counter or super it.
Akuma: He’s tough sometimes, but just poke and jump-in and dont let him get inside sweep distance of you and you should be OK. He does wakeup ShunGokuSatsu on reaction to a jab. So dont go near him when hes knocked down.
Sakura: Block her cr. SP, Hurricane Kick pattern then combo. If you try to outpoke her on the ground, she usually retaliates with standing FP’s cancelled into themselves, so just wait for her to attack then get her on the recovery. Don’t poke her on wakeup.
Charlie: Sometimes an empty jump-in will work, because Charlie will try a Somersault but sometimes he’ll use a normal, otherwise he’s pretty good at expert lvl.
Chun-Li, Cammy: I haven’t really seen any holes in their patterns on expert lvl, you just have to outplay them most of the time, but I still cant’ beat Chun-Li most of the time with my Cody, and I can’t beat RL players with my Cody either unless I guess to super at the right time 100% of the time, so I think Chun-Li beats Cody for free, unless your in Vism in which case you have a shot. Stay close to Cammy and poke alot, otherwise she starts using the hooligan roll alot, sometimes as your getting up from knockdown.
Karin: Pretty easy most of the time, just wait for Rekka Ken attacks then combo.
Dhalsim: Just corner him and you should be able to make short work of him.
Blanka: he’s easy to trap in the corner, there you should be able to outpoke him, dont let him get too close though, otherwise he’ll throw, for 50%
Adon: Corner him, then poke alot at close range, he’s got too much mobility mid-screen.
Cody: Attack low
Honda: He’s a monster up close, just try to pelt him for projectiles if you’ve got them, or long range pokes.
Guy: Don’t Jump, poke at long range with standing poke on moves with startup, like the dash kick. dont let him get close or he’ll do the 60% repeated knee throw.
Any others I forgot???