I’ve had trouble too, with my Akuma, I do a quick air throw or shoryuken. That Chun jumps usually about a midlength’s screen distance if it helps you prepare.
I got my own question, after a RH hk with Akuma, I do a j. forward behind my opponent when they air recover. The thing is, I have no idea what to follow this up with, any suggestions?
If it’s who i think it is, then that person really does suck, and doesn’t know how to play. All that person does is jump lk, even from full screen, stupid shit. That type of play is top tier in lag
Chun’s j.short is ridiculous, it even beats some of the best aa’s like Karin’s s.fierce or even uppercuts like Adon’s dp K if you take full advantage of the hitbox, which is HUGE.
Weak points of it are:
[1] directly under Chun
-> walk under her and hit her out of midair with a high reaching move, think of Karin/Rose c.fierce.
[2] hit her in the face
-> jump up/back with a move that has good horizontal range, you could try Sak’s j.roundhouse.
I dunno if it’s gonna be a VOTE vote, or by online registrations, or what. But my plan is to pay a bunch of homeless guys $5 each to register. Like 80 of them.
Anyway, yeah, CL jumping Short is super-crazy. Adon’s Rising Jaguar has invincibility, btw, but only the Short version. It does beat most normal attacks that I can think of. Basically, her leg is invincible (not really, but practically), so you either have to be under her and hit her body, or have something that has legit invincibility, or has a big enough attack box to trade.
Basically just check out some of the FAQ’s for it at www.gamefaqs.com the JChen SFA3 Systems FAQ and the Rose FAQ’s are good in my opinion.
Hey, does anyone have, or know where I can find the Zero 3 Acho Cup footage that had the 3 person teams that was on in December last year? I haven’t heard anything about it.
hmmm yeah, sounds like a good corner escape manuveur.
What about (AA)cr.SP > lvl.2 Psycho Crusher? From what I’ve tried, I think it might be guaranteed no matter what angle or range the cr. SP hits from the air.
Also, I wonder if (AA) cr.SP(counterhit) > Skull Dive works?