tried him out today he is pretty much the same although i did start learning him recently, his granchi only allows him to wallbounce twice now which is cool, his jump in damage seems a bit less, apart from any sort of boost string being rediculously punishable i didnt test too much will try and find some more stuff tommorow. I guess if you want me to test anything i can do that too
How did you try him out already the patch is not until December right?
theres a loc test going on atm i got invited to try out the game for the week
Dunno if everyone knows this or not, because I’ve been away for so long, but thanks to THE COOL KID93 I know that when the enemy is in a low juggle state in the corner, you can combo from EXSpinner into Panini Flip, into cl.Hp. Now you can go from there into Jacker or something now, but when the 2013 patch comes out the cl.HP will groundbounce in this situation, leading to even bigger combos.
CH c.MK will create just such a floatstate for this to work, but more importantly Course Picante does as well, and even though this means more scaling it gives us a use for this string and is much easier to hit off of.
Nina/Bob combos
Meterless combos
Bob Starters
St.mp x cr.mp x tag x cr.hp x hk geyser x ivory cutter (328)
J.(Tc) x st.hp x tag x cr.hp x geyser x ss (367)
j.tc x st.hp x tag x cr.hp x hk. Geyser x skull crusher (333)
st.hk x tag x cr.hk x hk geyser x ss (322)
cr.mp x tag x cr.hk x hk geyser x ss (292)
Nina Starters
St.mp x ct.mp x tag x st.hp x spiral rocky x cr.hp (341)
St.mp x cr.mp x tag x st.hp x spiral rocky x giga jacker (367)
Flash kick tag x cr.mp x cracker
1 Bar Combos
Nina Starters
cr.mk x hk geyser x scull crusher x cr.hp x hk geyser x ivory cutter x tag x cr. Mp x cr. Mp x cracker (489)
Cr.hk x hk geyser xx skull crusher x cr.hp x hk geyser x ivory cuter x tag x spiral rocky x giga jacker (492)
Cr.mk x hk geyser x skull crusher x cr.hp x hk geyser x ivory cutter x tag x spiral rocky x cr.mk x hp giga jacker (500)
Cr.Mk x Hk geyser x Skull crusher x cr. Hp x hk geyser x ivory cutter x tag x spiral rocky x cr.hp spiral rocky x giga jacker (522) and (502) with 1 spiral rockey
Bob starters
Cr.hp x washer x cr.hp x hp cracker x tag x skull crusher x cr.hp x hk geyser x ivory cutter (420)-(418)/ w cr.mk ender
2 bar combos
Nina starters
Cr.hp x hk geyser x skull crusher x cr.hp x hk geyser x tag x ivory x tag x spiral rocky x cr.hp x spiral rocky tag x j.hp x cr.hp x geyser ivory cutter ender
(550)
(530)/ with cr.mk starter
(558)/ double geyser
(560)/J.hp starter
(518) (1 spiral rocky)
Cr.hp x hk geyser x skull crusher x cr.hp x hk geyser x ivory cutter x tag x cr.mp x cracker x tag x cr.hp x geyser x ivory cutter
(483-490)
(463-470) cr.mk starter
(463-470) Skull crusher ender
Bob starters
Cr.hp x washer x cr.mp x cracker x tag x cr.hp x hk geyser x ivory x tag x cr.mk x cracker
(420)
(450) Spiral rocky ender
Granchi Cannon x cr.hp x spiral rocky x cr.hp x spiral rocky x tag x j.hp x cr.hp x geyser x ivory cutter x tag x spiral rocky x cr.hp x spiral rocky
(584)
2 bar supers
Granchi cannon X cr.hp x spiral rocky x cr.hp x spiral rocky x tag x ex charge x super
(607) You must charge nina’s super at the last 2 hits of spiral rocky otherwise she will miss.
This is only part of the high damaging combos they can do. Note there are multiple 600 damage super combos you can do with them and they aren’t difficult to get.
neat corner combos Ive found.
j.HK, cr.HP xx[MK step-LP, cl.lp,cl.HP]xx MK step-MP, HP giga jacker. 414 damage. (max scaling: 40%)
j.HK, cr.HP xx[HK spinner-LP, cl.Mp, cl.HP] xx MK step-MP, HP giga jacker 414 damage (430 if use EX spinner) (max scaling: 30%)
I like the look of the 2nd combo more, but the issue is the combo gets scaled worse. so tag canceling during isnt as effective.
A quick exhibition vid of the stuff I’ve come across so far with my current team (Bob/Heihachi)
[media=youtube]kCPRGY45uz0[/media]
Really good Vid NOS. I learned some good stuff, combo to spiral rocky off any hit is great… I have some new shit to try with my Bob, Marduk team now!
haha damn, and people were calling my sagat/bob combos nice the other night on the PJS stream lol
Love the spinner ball combos.
Speaking of Bob Sagat…
anti-air f+RH, f+RH, DP, tag cancel to Bob, close s.HP, Spiral Rocky, c.HP, Spiral Rocky, tag cancel to Sagat, charge EX knee to super = +700 damage :eek:
its pretty lulzy right? love this team (PJS stream was calling team full house), I just have to stop being ass with sagat.
Didn’t know it was possible to do 2 spiral rockys in the same juggle :eek: On tag-ins (juggle) Ive always done “cl.s.hp xx spiral rocky, headbutt>k” unless I need to tag out I then do launcher instead of headbutt.
Rocky must have a JP of at least 5, but I haven’t yet been able to come up with a good test to see if it’s any higher.
It may be possible to get 3 rockys yet… !
So post tag best combo is double spiral rocky, and you can only land a belly attack after languine washer into 1 spiral rocky? Wanna make sure my execution isn’t ass.
Also off, far.hk xx tag with Marduk, Bob Marduk does 600+ for 2 meters. Don’t whiff shit in front of Marduk, Bob, heh
Wasn’t digging the new Bob at first because I still feel like he’s really bad when being pressured, but good lord: THE DAMAGE. I feel like they buffed the wrong stuff, but whatever; having an anti-air is nice at least.
Kinda pointless, but I noticed that, on a certain point in a juggle (I think it has to be high enough for mediums to not connect), you can do cl.HP xx whiff DP+MP xx P for a double groundbounce. I think you can follow it up with QCF+P too.
Really? That’s pretty cool! I though that you usually couldn’t do two ground bounces in a row? Perhaps whiffing the cracker is the key? (Need to whiff something)
Or perhaps I’m retarded and I don’t know what I’m talking about? Hah.
Either way that should allow for some cool extended combos.
Btw - I’m loving team Full House! I’m not the greatest Sagat player (or Bob either lol) but I’m blowing up people with more than double my BP rank with this team. Perhaps it’s the 2013 patch exposing frauds, but I mostly think it’s the sheer explosive damage… I’m obliterating lifebars off stray DPs and I don’t think many people expect it.
Some groundbounce moves still cause GB on GB. For example: Bob Super, Dudley and Raven j.HK, I think Ogre j.MP as well. Moves can have unique hit properties on GB, just like they can on groundhit, airhit and juggle (Unlike wallbounce, which is simply a special juggle animation). Most GB moves cause hard knockdown when connecting on GB, but some cause GB in that situation as well.
BHut in this case they probably just forgot to flag it for hard knockdown on GB hit since they don’t expect you to do it. Funny thing is that LP-version doesn’t work.
for some reason … im having problems connecting the cr hp to the second rocky in ur first combo … this is also happening in the corner when i do the double rocky then try to connect giga jacker … whats going on with the juggle properties?: is there some trick or delay … i seen u said u have to do the combo quickly but even when i think i am quicker … combo still isnt connecting all the way thru … dammit
Much of this is touched on in Nos99’s video, but here are some solo Bob combos that I use:
J/S/D = Jumping/Standing/Ducking or Crouching
LP/MP/HP = Jab/Strong/Fierce
LK/MK/HK = Short/Forward/Roundhouse
QCF = Quarter-Circle Forward (fireball motion)
SRK = Forward, Down, Down-Forward (motion)
LAUNCH = HP+HK
SUPER = QCF+All Punches
! = Only hit with the follow-up attack.
( ) = Follow-up to previous move.
Note: For any combos ending in QCF+HP after an SRK+LK (MP follow-up), the QCF+HP can be substituted for Bob’s 2-bar super (QCF+PPP).
D.HKx3, QCF+HP [200 Damage/Overhead]
D.HP – QCF+HK § [176 Damage]
S.MK (HP)! D.MK – QCF+HP [210 Damage]
S.MK (HP)! S/D.MK – LAUNCH [170 Damage]
QCF+HK §, S.MP, S.HP – SRK+LK (MP), QCF+HP [349 Damage/Corner Only]
D.HP – SRK+LK (LP), D.HP – SRK+HP §, QCF+HP [360 Damage]
D.HP – SRK+LK (LP), S.MP, D.HP – SRK+HP §, QCF+HP [377 Damage/Corner Only]
SRK+LK (LP+MP), SRK+LK (MP), D.HP – SRK+LK (MP), QCF+HP [445 Damage/Mid-Screen Only]
SRK+LK (LP+MP), S.HP – SRK+LK (MP), S.HP – SRK+LK (MP) [435 Damage/Corner Only]
S.MK (HP)! D.HP – SRK+LK (LP), D.HP – SRK+HP §, QCF+HP [383 Damage/Overhead]
SRK+LK (MP), D.HP – SRK+LK (MP), QCF+HP [384 Damage]
LAUNCH (MATE), S.HP – SRK+LK (MP), D.HP – SRK+LK (MP) [428 (-100) Damage/Damage is 386 (-110) from D.MK – LAUNCH combo.
LAUNCH (TEAMMATE), S.HP – SRK+LK (LP+MP), SRK+LK (MP), SUPER [528 Damage]
SRK+LP §, D.HP – SRK+HP §, QCF+HP [310 Damage/Anti-Air Only]
SRK+LP §, QCF+LK, S.HP – SRK+LK (MP), S.HP – SRK+LK (MP) [364 Damage/Anti-Air and Corner Only]
J.HP, S.MP, D.HP – SRK+LK (LP), S.MP, D.HP – SRK+HP §, QCF+HP [423 Damage/Corner Only]
So glad there are many other players dedicated to the fatso!