Almost lost weight-Bob combo thread

http://pandora.dantarion.com/dumps/BOB.bcm.moves.html

Take the move name, copy, go to scripts page, ctrl+F, paste, and go find the entry.

It’s super confusing I know… there’s like a gazillion values in there, and it’s all in hexadecimal. But it’ll all come together. :slight_smile:

For each of his tekken strings, there’s actually different ones/versions of them in there as well, with completely different frame counts… that DON’T appear in the moves. It’s as if they made multiple versions throughout development or something.

It… depends? :sweat:

You can just do the 2nd hits naturally, and still take advantage of it too. Take a look at the first combo in my Bob Combo Video (see spoiler) for example. (I use the value system where if a move’s juggle potential higher than the current count, it will juggle, so I add +1 to the JP in the raw data… why do I use this system? Seems easier to read, and more intuitive? Not really sure lol)

[details=Spoiler][media=youtube]ljx9CciCe9A[/media]

Combo into Langue Washer
Langue Washer (Juggle Potential of 4, adds 3 to count, but since it’s an initial natural knockdown hit, it adds 0) Count = 0
c.LP (Juggle potential of 2, adds 1 to count) Count = 1
s.MK (Juggle potential of 3, adds 1 to count) Count = 2
s.MP (Juggle potential of 3, adds 0 to count) Count = 2
s.HP (Juggle potential of 4, adds 1 to count) Count = 3
Apres Sweep (Juggle potential of 4, adds 0 to count) Count = 3
Cutting Coppa (Juggle potential of 4, adds 3 to count) Count = 6[/details]

So the 2nd hit of his Gaufrettes Cutter didn’t add anything to the count, and the combo wouldn’t have been possible otherwise (same goes for Apres Sweep).

One interesting thing to take note of is switch cancelling… this completely resets the juggle count, and I mean COMPLETELY! It dials everything completely back, so the opponent is in a state where your first hit is now considered an initial hit, meaning if it is a natural knockdown attack*, it doesn’t add to the juggle count! *

I’ve been playing 2v2 with my buddy who uses Rolento, and because of this I can use the following 8-move combo after his patriot circles midscreen:

www.youtube.com/watch?v=ljx9CciCe9A#t=0m55s

and this combo after his circles in the corner (switch initial cracker to LP version to make it easier):

www.youtube.com/watch?v=ljx9CciCe9A#t=0m39s

EDIT - I think? Hah!

thats an awesome combo vid… but i havent had much time to practice any of it and i need some help

i suck at landing rocky as a finisher mid screen and in the corner. im sure i was just doing it too late but anyone wanna give some pointers? are there certain best combinations of normals to use after language washer(or lyo in corner)?

also what is the timing like on cracker after lyo break in corner?

i just havent got to mess around with these much yet…

You’re probably just doing it too late… midscreen I just do c.LP, c.MP, LK-step, spiral rocky. Everything has to be done as fast as possible.

There may be other sequences that work too? I don’t know of any though… :confused:

Pretty tight actually… make sure you do jab cracker to make it easier, but it’s still pretty tight though.

I’m not even sure if it’s really worth it? The crossup perfect press is neato and everything, but it only does a measly 50 damage unscaled (wtf!?), so you’re giving up a bunch of damage to go for it, I dunno.

fast as possible meaning a 1 framer?

yea its not crazy damage but its still a mind fuck. also if you have gems activating on specials and can land a nice little setup after like you had, i think it would totally be worth going for sometimes. and thats why i love bob, his mixups completely ignore damage scaling. im all for little combo after little combo with him cause that big damage off a hit confirm is always right there

thanks Nos btw

Hrm… maybe? I can’t say yes to that, but I will say that you have to try to hit the c.LP as soon as you can, and the c.MP right after that. :slight_smile:

Basically, trying it online will probably be a real bitch and get you killed a lot when you whiff the spiral rocky lol

As for this:

I’m having inconsistent results with this theory… I’m probably missing something… The weird part is that I’m having different results with the same setup! It feels like it depends on how quickly I attack after coming onscreen, maybe there is a neutral state rule here somewhere a la Alpha3?

Can you combo anything off contorno farce besides giga cracker?

With the cr. LP to cr. HP in the start of the combo, is that a 2 frame link? I can hit it but not consistently enough. Sometimes I end up causing it to be a boost chain by accident.

^ Yup… If you’re accidentally boosting, it just means you’re hitting the c.HP too soon. Practice makes perfect! :slight_smile:

I would love to find a yes answer to this. :frowning:

Wow, never knew you could do anything after Farce, that is sweet. I usually just tag cancel it to get more damage and the like.

still not mastering the C.LP C.HP link and is raging on account of it post
I’m actually getting better with all the other character links, but this essential one for my favorite character continues to elude me. I feel my weight power will skyrocket if, you know, I could do a BnB with him… ; ;

I tried every move after a Farce. Nothing ; ; I think Jacker just has a special off the ground for its hitbox thing other moves do not, because he has faster ones that do not connect.

I guess everyone else here has bigger damage options, but is anyone taking advantage of Apres Sweep, Follow Up in the corner? You can do your BnB after it, or combo into it from the start of a BnB since Cracker seems to miss deep in the corner. Just some good combo damage in the corner that starts low and does not need meter for a tag.

heavy cracker whiffs at certain ranges and starts up a little slower

I think you can actually connect HP cracker from wherever. It’s more dependent on when you connect cr.HP in the juggle.

If you connect the cr.HP as late as possible I believe hard cracker > elbow will always connect.

Ive found a spiral rocky combo. Cr.Lp,Cr.Lp,Cr.Hp xx Langue Washer, Cr.Lp>Cr.Mp>Cr.Hp xx Ex Step Spiral Rocky. Im also able to switch cancel and get an ex charged super off with paul :cool:

Here’s a damaging mid-screen combo Cr.Lp,Cr.Lp,Cr.Hp xx Langue Washer, Cr.Lp Gaufrettes Cutter xx H.Cracker Jacker

Note: After Langue Washer you have to do Cr.Lp early as possible.

I find that I actually have to wait a bit to hit with the c.LP into cutter string, because the s.MK will whiff underneath them otherwise?

Still doesn’t do as much damage as raw c.HP into cracker jacker, but it looks cool so I go for it a lot. :stuck_out_tongue:

Yes it does. Cr.Hp H.Cracker Jacker does 266. My combo does 320 with one Cr.Lp instead of two :stuck_out_tongue:

Granchi loops are gone :frowning:

I personally would prefer a move that is plus 2 on block to an extremly situational loop anyday.

The +2 is sick, shame they took away the guaranteed crumple, no harm in keeping it there for him capcops

Wall bounce makes for more consistant combos. Also if there is a way to potentially combo into granchi this time around it means we can design some potent pandora combos around bob due to his having a meterless wall bounce(a rare trait in this game). But even if that isnt the case we still have a go to block string ender/frame trap tool.