Almost completely useless Marvel facts

that doesn’t matter cause tag outs are compeletly invincable remember?

ok… to make it more obvious as to what i was pointing out at.

That’s funny because I distinctly recall blocking it a jillion times.

I think you mean it’s unblockable if they haven’t blocked anything first.

yeap, that’s what i’m referring to. i didn’t think i needed to point that out since that’s been known since around the smae time sentinel’s unblockable was figured out… but w/e

do you know why it’s unblockable? i know sentinel has the extra hit, but i don’t remember ever shooting something and getting 5 hits…

what you said still doesn’t make sense m1x, if he’s ducking he doesn’t need to block

Think of the first 3 shoots as the first hit of sentinel’s hp, and last bullet as the the last hit of Sentinel’s hp.

Get it?

yeah. magic bullet right? never even tried or seen it.

also, i’ve also seen this in matches, i dont know if the event i’ve seen was right.

sentinel on point(player1) against magneto(player2 obviously).
sentinel was doing HSF while magneto is blocking. then after the 3rd set of missiles, sent does a s.hp but magneto quickly does tempest(frame kill? am i correct) dhc into hailstorm.

correct me if im wrong btw. but how did it happen? magneto was not hit by the s.hp

Once you DHC, the previous character is completely gone. The beam should have knocked Storm out of her super, though.

i was making two completely different statements. referring to the “i play people that shoot 4 tims with cable a lot”… is one comment

that caused me to think about the magic bullet. i know you can duck it. i was contributing to “useless facts about marvel” by referring to the magic bullet

Ryu has a glitch that allows him to have more than one groud fireball on screen at once. I don’t know how to recreate it, but I’ve done it a dozen times.

Spider-Man has an FSD combos which let him combo two Maximum Spiders, as posted in the low tier thread. Launch+Storm-A, sj.LK, sj.HK, wavedash s.LK xx HP Spider Sting xx Max. Spider. IIRC after you do this combo, you can do FSD combos after a Max Spider. For example, after that, do HP Spider Sting xx Max Spider vs a cornered opponent. They’ll bounce upwards, and you can (unrollable) OTG into launch, OTG xx Spider Sting, or OTG xx Spider Sting xx super, all of which should be impossible because of Flying Screen after Maximum Spider.

Just like the person doing the combo during Flying Screen can’t sj/do specials etc during FS, the person getting hit can’t roll, so you get legit OTGs that way. See Spider-Man combo above, or like with War Machine, Launch+Doom-B, sj.LP, sj.MP, sj.MK, sj.HP, Doom rocks hit, j.u+HP ->infinite.

With War Machine (IM also?), you can’t combo a standing HK (launcher) after a crouching MP on Sentinel, and I think on Juggernaut either. The launcher will whiff.

War Machine can do LP Repulsor Blast xx War Destroyer or Proton Cannon after an infinite. Harder than just the s.LK into WD…

War Machine’s AAA (LP Repulsor Blast) does stupid damage. Chain combo to Repulsor Blast, launch into regular air combo does almost 50# without Psylocke, or doing double jump stuff.

Jin’s Saotome Cyclone super scales really well. You can DHC to it after Doom’s air photon super, and it will still do crazy damage.

People used to end Storm’s air combo with a typhoon, when MvC2 was new.

Storm is still in the air after a Lighting Attack sometimes, like when you tag in Sentinel. So you can hold u+LK and do an overhead.

As noted above, both Bonerine’s c.LP and LK go under Psylocke’s AAA. I think this is true of metal Wolverine also. Also, his c.MP seems to make Cable’s AAA whiff for whatever reason.

You can guard break yourself if you’re in the air and pushblock Ryu’s hurricane kick super, Omega Destryoer, etc.

Ryu can do 100% with one throw reset combo in the corner. Launch into FS OTG combo, throw (around 50%. You can either do punch throw into Doom-B, Storm-A etc, or backwards kick throw into Sent-G. Hurricane Kick super after the throw, and you can actually launch after the hurricane super (c.LP first), though that’s almost 100% to most characters by that point.

Shoto jumping Jab beat’s Storm’s s.HK.

You can combo into Raging Demon with Akuma vs any character with Super Armor.

Ken and Akuma can GB into infinites- LK hurricane kick, j.LP, j.MP, repeat. Ryu can GB to the reset combo mentioned above.

Charlie and Guile’s anti-air assists will hit Sentinel if he’s flying. However, Charlie’s will whiff vs many crouching characters.

You can mash Gambit’s kick throw to make it hit them more rapidly, but it will never do any more damge.

Like Storm’s HP throw, Felicia’s throw builds hella meter.

I wish someone could find a way to recreate the Blackheart glitch where you can sj after a connected HoD. I’ve seen the CPU do it, and it I’ve actually done it myself (or rather, it happened to me), though that was only in Training Mode.

Speaking of Training Mode, Gambit’s cards stick longer than in regular Arcade/VS mode. You can actually do HP Kinetic Cards over and over again, for an infinite.

This is not true. I knew a guy in VA that could do it fairly consistently. When he did it, Justin Wong was watching and was all OMFGWTF, called over Desmond and someone else and said “Do it again!”. He did it again, I think it took him 2 tries, and they all shat a brick. I dont play BH at all tho…practice it or something.

yeah. i’ve also seen CPU BH do it. i hope someone could tell us how to do it,

CPU wave dashed Zangief on me the other day… i was scared.

wtf…
also., cpu storm can trijump lp continuing to magic series. *sob. so fast

not true. the thing is the person has to be rolling it. I don’t know why but that’s just the case. Put it on auto roll in training. you’ll be able to do the infinite.

err… i can do that too… lol

and yeah… no idea, but zangief dashed, crouched, then dashed again at me… i was confused…

^^^ good one. u must be really fast dude.

never seen gief do that to me before. must be scary.

CPU pulls some tricks out of it’s ass sometimes… i typically go into training and fight three storms just to have them go beast on me and to have a moving target while i practice my combos… no resets though, because i don’t want to get into the habit of having certain resets always working and others never working…

CPU storm is scary… rogue’s easy once you figure out her pattern.

If Strider throws a bomb and superjumps right when it hit the opponent, they will fly up in superjump mode with him.

If you wall climb with strider and fly from wall to wall twice, you can jump off safely in double jump mode being able to call out an assist.

Spiral can call out an assist when she super jumps and does the move that brings her down fast.

With Strider, you can cross up the oroboros by making one leave the screen left and the other leave the screen to the right at the end of the super. You can activate orbs again while the previous orbs are still seen leaving the screen (of course only when they’re crossed up)

Sometimes cable can do an action after AHVB right before he lands on the floor.

You can mash out of captain sword.

Ironmans jumping HP doesn’t work as an overhead.

If Cable gets cought in Heart of Darkness, he can AHVB Blackheart upon recovery.

Captain sword doesn’t work on Cable.

Sometimes Cable’s Glitched LP can beat out Magneto’s glitched LK on start up.

When Storm gets stuck in Cables grenade, Cable goes into block mode.

It’s easier to mash out of tempest with Cable than any of the other top 4.

I am still amazed with Doom’s unblockable sweep. I still don’t get how in the Hell can a sweep be RANDOMLY unblockable…

Good day folks.

some of those tips are actually pretty useful

and yeah… no idea about the doom sweep unblockable.
is there anyway you can make that sweep hit without having them fall? this way we could see if it’s glitched into two hits… since it’s a sweep, u can’t hit again until otg, so you acn’t really test if there’s a second hit somewhere.