Just going to post all of the JP and Juggle Add for each move for every character, and once it’s complete @Zukuu or @Street11 can add them to the google docs. I will be using the vanilla files as a base for this as they have been decoded while the current ones have not. As I’m using the vanilla files some things have changed since then (such as Raven’s crHP) so it may have a few errors that will need to be double checked.
Note: Juggle potential is actually fair easy to understand, as long as the current juggle value is equal to or less than the juggle potential of a move it will juggle. E.G. a move with a juggle count of 2 can be juggled by JP2, JP3, JP4, ect ect. but not JP1. A move with a juggle count of 0 can be juggled by anything, all initial launching attacks in SFxT start with Juggle count of 0 and when you tag to a teammate the juggle count reverts back to 0. Some moves however add more than 1 juggle count to the current juggle. So a move with a Juggle Add of 2 would increase the juggle count by 2.
All moves that cause a juggle state on a grounded opponent leave the opponent at Juggle Count 0. E.G. A Raw Launcher has Juggle Add 4 but that is only when used as part of a juggle. On a grounded opponent all moves are Juggle Add 0
Tag cancels cause Juggle Count to reset to Zero.
Legend:
JP = Juggle Potential
JA = Juggle Add
cls = Close
cr = Crouching
NJ = Neutral Jump
FJ = Forward Jump
st = Standing
ju = Jumping (no directional requirement)
fwd = forward
b = Back
Universal
Spoiler
Boost Combo Launcher - JP0 / JA1
Raw Launcher - JP3 / JA4 * [Note: Ryu/Ken/Kazuya/Nina/Alisa do not follow this standard.]
Cross Art - JP3 / JA4
Guard Cancel - JP63 / JA63 (multi hit GCs vary but the end result is always JA63 for the last hit)
Throws - JP0/JA0
Air Throws - JP0/JA0
Ryu
Spoiler
Launcher - JP0/JA1
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK - JP3 / JA1 (all hits)
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP3 / JA1
crLP - JP1 / JA1
crMP - JP1 / JA1
crHP - JP3 / JA1
crLK - JP1 / JA1
crMK - JP1 / JA1
crHK - J1 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP (First hit) - JP2 / JA0
(Second Hit) - JP2 / JA1 [Note: 2nd hit is also NOT an overhead attack and can be blocked crouching]
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Forward + HP - JP3 / JA1 (Both hits) [Note: This move is actually special cancel able but only for the last 3F of the move, I guess this is to make f.HP - SRK easier]
Forward + MP - (First Hit) JP2 / JA0
(Second Hit) JP2 / JA1
All Normal SRKs - JP1 / JA1
EX SRK - (First Hit) JP3 / JA1
(2nd and 3rd) JP6 / JA1 [Note: This is for the version that is not a locked in place animation. E.G. not getting the first hitbox to connect.)
(4th Hit) JP6 / JA7
All Regular Joudan Kicks - JP1 / JA1
EX Joudan Kick - JP3 / JA4
All Regular Tatsus - JP3 / JA4
EX Tatsu (all hits) - JP5 / JA1
All Regular Air Tatsus - JP3 / JA4
EX Air Tatsu (All Hits) - JP5 / JA1
Hadoken - JP3 / JA4
EX Hadoken - JP3 / JA0
Super - JP5 / JA6 (only 1 hit box that hits multiple times so Juggle is only counted once.)
Ken
Spoiler
Launcher - JP0/JA1
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP3 / JA1
cr LP - JP1 / JA1
cr MP - JP2 / JA1
cr HP - JP3 / JA1
cr LK - JP1 / JA1
cr MK - JP2 / JA1
cr HK - JP3 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Forward + MK - JP2 / JA1
Forward + HK - JP3 / JA1
Back + MK - JP2 / JA1
Target Combo - JP3 / JA1
LP SRK - JP3 / JA4
MP SRK (First Hit) - JP3 / JA1
(Second and Third Hit) - JP3 / JA4
HP SRK (First and Second Hit) - JP3 / JA1
(Third and Fourth Hit) - JP3 / JA4
EX SRK (All Hits) JP3 / JA1
LK Tatsu (All Hits) - JP3 / JA1
MK Tatsu (All Hits) - JP6 / JA1
HK Tatsu (All Hits) - JP7 / JA1
EX Tatsu (All Hits) - JP8 / JA1
LK Air Tatsu (All Hits) - JP4 / JA1
MK Air Tatsu (All Hits) - JP5 / JA1
HK Air Tatsu (All Hits) - JP7 / JA1
EX Air Tatsu (All Hits) - JP7 / JA1
Super - JP5 / JA1 (Last hit JP5 / JA6)
Cody
Spoiler
close LP - JP1 / JA1
close MP - JP1 / JA1
close HP - JP1 / JA1
close LK - JP1 / JA1
close MK - JP2 / JA1
close HK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP3 / JA1
crouching LP - JP1 / JA1
crouching MP - JP1 / JA1
crouching HP - JP1 / JA1
crouching LK - JP1 / JA1
crouching MK - JP2 / JA1
crouching HK - JP1 / JA1
Forward + MP - JP2 / JA1
Forward + HP - (First Hit) JP3 / JA1
(Second Hit) JP3 / JA1
Forward + HK - JP3 / JA1
Back + MP - JP2 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP0 / JA1 [That’s right ZERO juggle potential]
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
stLP With Knife - JP1 / JA1
stMP With Knife - JP2 / JA1
stHP With Knife - JP3 / JA1
crLP With Knife - JP1 / JA1
crMP with knife - JP2 / JA1
crHP With Knife - JP3 / JA1
Jumping LP With Knife - JP1 / JA1
Jumping MP With Knife - JP2 / JA1
Jumping HP With Knife - JP3 / JA1
Zonk Knuckle (All charge levels) - JP3 / JA3
EX Zonk Knuckle -
(First Hit) JP3 / JA0
(Second Hit) JP3 / JA0
LP Criminal Upper - (First Hit) JP3 / JA0
(Second Hit[the first tornado hit]) JP3 / JA1
(Third Hit) JP3 / JA0
(Fourth Hit) JP3 / JA4
MP Criminal Upper - (First Hit) JP3 / JA0
(Hits 2 through 4) JP3/JA0
(Fifth hit) JP3 / JA4
HP Criminal Upper - (First Hit) JP3 / JA0
(Hits 2 through 5) JP3 / JA0
(Sixth Hit) JP3 / JA4
EX Criminal Upper - (First hit) JP4 / JA0
(Hits 2 through 5) JP4 / JA0
(Sixth Hit) JP4 / JA1
(Seventh Hit) JP4 / JA5
LK Ruffian Kick - JP3 / JA3
MK Ruffian Kick - JP3 / JA3
HK Ruffian Kick - JP1 / JA3 [JP1 / JA3on his HK Ruffian which has no anti airing invincibility and a ton of recovery and can’t be followed up mid screen even if you hit on last active frame… wtf is the point of this move?]
EX Ruffian Kick - JP3 / JA1
All Badstones regardless of button or charge time - JP3 / JA3
EX Badstone (First Hit) JP3 / JA0
(Second Hit) JP3 / JA4
All versions of Knife Throw - JP3 / JA3
Bad Spray - JP1 / JA0
Super - JP3/JA0
Guy
Spoiler
clsLP - JP1 / JA1
clsMP - JP1 / JA1
clsHP - JP3 / JA1
clsLK - JP1 / JA1
clsMK - JP2 / JA1
clsHK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP1 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP3 / JA1
crLP - JP1/JA1
crMP - JP1/JA1
crHP - JP3/JA1
crLK - JP1/JA1
crMK - (First Hit) JP2 / JA0 (Second Hit) JP2 / JA1
crHP - JP3/JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - (First hit) JP3 / JA0 (Second Hit) JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Bushin Chain MP - JP2 / JA1
Bushin Chain HP - JP3 / JA1
Bushin Chain HK - JP3 / JA1
Bushin Chain Throw - JP0 / JA0
MP - HP Target Combo - JP3 / JA1
Elbow Drop - JP2 / JA1 [dare you to try figure out why a move that can’t hit airborne enemies has JP2]
Down Forward + HK - (First Hit) JP3 / JA0 (Second Hit) JP3 / JA1
Forward + MP ******* Needs Testing ******* In vanilla = JP2 / JA1
LK Senpukyaku - (First and Second Hit) JP3 / JA1
(Third Hit) JP3 / JA3
**** Needs Updating for v2013 ****
MK Senpukyaku - (First and Second Hit) JP3 / JA1
(Third Hit) JP3 / JA3
**** Needs Updating for v2013 ****
HK Senpukyaku - (First through Third Hit) JP4 / JA1
(Fourth Hit) JP4 / JA4
**** Needs Updating for v2013 ****
EX Senpukyaku - (First Through Third Hit) JP4 / JA0
(Fourth Hit) JP4 / JA4
**** Needs Updating for v2013 ****
Run - Slide - JP3 / JA3
EX Run - Ex Slide - JP3 / JA3
Run - Neck Flip - (First Hit) JP3 / JA0 (Second Hit) JP3 / JA3
EX Run - EX Neck Flip - (First Hit) JP3 / JA0 (Second Hit) JP3 / JA3
Izuna Drop - JP0 / JA0
MP Izuna Drop - JP6 / JA0
EX Izuna Drop - JP6 / JA0
Bushin Flip - Elbow Drop - JP3 / JA3
EX Bushin Flip - Elbow Drop - JP3 / JA3
All Regular Hozantos - JP1 / JA1
EX Hozanto (Both Hits) - JP3 / JA3
Super
(First Hit) - JP4 / JA1
(Second Hit) - JP5 / JA1
(Third Hit) - JP6 / JA1
(Fourth Hit) - JP7 / JA7
Rufus
Spoiler
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP1 / JA1
cr LP - JP1 / JA1
cr MP - JP2 / JA1
cr HP - JP3 / JA1
cr LK - JP1 / JA1
cr MK - JP2 / JA1
cr HK - JP3 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - (Both Hits) JP3 / JA1
Forward + MK - JP2 / JA1
Down Forward + MK - JP2 / JA1
Forward + HP - JP2 / JA1
Target Combo - JP3 / JA1
Down + MK (In Air) - JP2 / JA1
All Regular Messiah Kicks - JP3 / JA3
EX Messiah Kick - (First hit) JP3 / JA3
(Second through Fifth hit) JP1 / JA0
LK Followup - JP6 / JA4
MK Followup - JP6 / JA4
HK Follow Up (Both Hits) - JP6 / JA4
All Regular Snake Strikes - (First through Fourth hit) JP3 / JA1
(Fifth through Seventh Hit) - JP4 / JA1
EX Snake Strike
(First Hit) - JP4 / JA1
(Second Hit) - JP5 / JA1
(Third Hit) - JP6 / JA1
(Fourth Hit) - JP7 / JA1
(Fifth Hit) - JP8 / JA1
(Sixth Hit) - JP9 / JA1
(Seventh Hit) - JP10 / JA10
LP Galactic Tornado - (Both Hits) JP3 / JA3
MP/HP Galactic Tornado (All hits) - JP3 / JA3
EX Galactic Tornado (All Hits) - JP3 / JA3
Super - JP3 / JA1 (First hit)
JP63 / JA1 all other hits
On airborne opponent - JP3 / JA1 (First hit)
JP125 / JA1
Zangief
Spoiler
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP3 / JA1
cr LP - JP1 / JA1
cr MP - JP2 / JA1
cr HP - JP3 / JA1
cr LK - JP1 / JA1
cr MK - JP2 / JA1
cr HK - JP3 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Down + LK (during forward Jump) - JP1 / JA1
Down + MP (during forward jump) - JP2 / JA1
UP + MP (During Neutral Jump) - JP2 / JA1
UP + HP (During Neutral Jump) - JP3 / JA1
Down Forward + HK - JP3 / JA1
All Regular Banishing Fiats (Green Hand) - JP3 / JA3
EX Green Hand (All hits)- JP3 / JA3
Lariat (All Hits) - JP3 / JA4
Quick Lariat (All Hits) - JP3 / JP4
Vega (Claw)
Spoiler
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP (Both Hits) - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK (Both Hits) - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK (Both Hits) - JP3 / JA1
cr LP - JP1 / JA1
cr MP - JP2 / JA1
cr HP - JP3 / JA1
cr LK - JP1 / JA1
cr MK - JP2 / JA1
cr HK - JP3 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Down Forward + MK - JP2 / JA1
Down Forward + HK - JP3 / JA1
Barcelona (Slash Part) - JP3 / JA3
Barcelona (Izuna Drop) - JP5 / JA0
EX Barcelona (Rising Knee) - JP3 / JA0
EX Barcelona (Slash Part) (First Hit) JP3 / JA0 (Second Hit) JP3 / JA3
EX Barcelona (Izuna Drop) - JP5 / JA0
LP Rolling Crystal Flash (RCF) (First Hit) - JP3 / JA0 (Second Hit) JP3 / JA3
MP RCF (First through third hit) JP3 / JA0 (Fourth Hit) JP3 / JA4
HP RCF (First through Fourth Hit) JP3 / JA0 (Fifth Hit) JP3 / JA4
EX RCF (Firsth through Fourth Hit) JP3 / JA0 (Fifth Hit) JP3 / JA4
LK and MK Scarlet Terror - JP3 / JA2
HK and EX Scarlet Terror - (First Hit) JP3 / JA2 (Second Hit) JP3 / JA4
All Regular Sky High Claws - JP3 / JA3
EX Sky High Claw (First Hit) - JP3 / JA0 (Second Hit) JP3 / JA1
Super - (Knee Hit) JP7 / JA0 (Claw Hit if knee hit misses) JP1 / JA1
Balrog (Boxer)
Spoiler
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP2 / JA1 [Note: I found this one odd not JP3]
cr LP - JP1 / JA1
cr MP - JP1 / JA1
cr HP - JP3 / JA1
cr LK - JP1 / JA1
cr MK - JP1 / JA1
cr HK - JP1 / JA1 [Balrog’s crouching juggle is baaaaad]
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Dash Swing Blow (All Versions) (Overhead dash punch) - JP3 / JA3
Dash Low (All Versions) - JP3 / JA3
Dash Smash (All Versions) - JP3 / JA3
Dash Straight (All Versions) - JP3 / JA3
Dash Upper (All Versions) - JP3 / JA2
Super (Both versions) (First through Fourth Hit) - JP4 / JA0
(Fifth Hit) - JP4 / JA5
Bison (Dictator)
Spoiler
cls LP - JP1 / JA1
cls MP - JP2 / JA1
cls HP - JP3 / JA1
cls LK - JP1 / JA1
cls MK - JP2 / JA1
cls HK - JP3 / JA1
Far LP - JP1 / JA1
Far MP - JP2 / JA1
Far HP - JP3 / JA1
Far LK - JP1 / JA1
Far MK - JP2 / JA1
Far HK - JP3 / JA1
cr LP - JP1 / JA1
cr MP - JP2 / JA1
cr HP - JP3 / JA1
cr LK - JP1 / JA1
cr MK - JP2 / JA1
cr HK - JP3 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Hell Attack (FJ MP - MP) - JP2 / JA1
Psychocrusher (All Regular Versions) - (First Hit) JP5 / JA1 (Second Hit) JP5 / JA3
EX Psychocrusher (First Hit) - JP5 / JA0 (Second Hit) JP5 / JA
Headpress (All Versions including EX) - JP3 / JA3
Skulldiver (All Regular Versions) - JP3 / JA3
EX Skull Diver (First Hit) - JP3 / JA0 (Second Hit) JP3 / JA3
Devil’s Reverse (All Regular Versions) - JP3 / JA3
EX Devil’s Reverse (First Hit) - JP3 / JA0 (Second Hit) JP3 / JA3
Knee Press (All Regular Versions) - (First Hit) JP3 / JA1 (Second Hit) JP3 / JA3
EX Knee Press (First Hit) JP4 / JA1
(Second Hit) JP5 / JA1
(Third Hit) JP6 / JA1
(Fourth Hit) JP7 / JA1
(Fifth Hit) JP8 / JA8
Super (First Hit) - JP4 / JA1
(Second Hit) - JP5 / JA1
(Third Hit) - JP6 / JA1
(Fourth Hit) - JP7 / JA1
(Fifth Hit) - JP8 / JA1
Hugo
Spoiler
st LP - JP1 / JA1
st MP - JP2 / JA1
st HP - JP4 / JA1
st LK - JP1 / JA1
st MK (First Hit) - JP2 / JA0 (Second Hit) JP2 / JP1
st HK - JP3 / JA1
cr LP - JP1 / JA1
cr MP - JP0 / JA1 [Note: This move is also specifically tagged to not hit airborne opponents at all]
cr HP - JP4 / JA1
cr LK - JP1 / JA1
cr MK - JP2 / JA1
cr HK - JP3 / JA1
NJ LP - JP1 / JA1
NJ MP - JP2 / JA1
NJ HP - JP3 / JA1
NJ LK - JP1 / JA1
NJ MK - JP2 / JA1
NJ HK - JP3 / JA1
FJ LP - JP1 / JA1
FJ MP - JP2 / JA1
FJ HP - JP3 / JA1
FJ LK - JP1 / JA1
FJ MK - JP2 / JA1
FJ HK - JP3 / JA1
Hammer Hook (Fwd HP) - 0JP / 0JA [this should seriously cause a wall bounce on REGULAR hit it’s so unsafe and slow.]
Leap Attack (Down Down MK) - 0JP / 0JA
Body Press (Down HP while jumpinp) - 0JP / 0JA
Giant Palm Breaker (All Regular Versions) - JP1 / JA0
EX Giant Palm Breaker (Both Hits) - JP1 / JA0
Shootdown Back Breaker (All Versions including EX) - JP4 / JA4
Monster Lariat (All Regular Versions) - JP3 / JA1
EX Monster Lariat (First Hit) - JP3 / JA1
(Second Hit) - JP3 / JA1
(Third Hit) - JP3 / JA0
Super (First Hit) - JP3 / JA1
(Second Hit) - JP3 / JA1
(Third Hit) - JP3 / JA1
(Fourth Hit) JP3 / JA3