Hmm, ok, well, Dr.B knows I play alot of grooves, so I hope to be reliable.
Vs. A:
Since I know all the setups for every character, when I notice a setup, I bait the activation and jump out of the way. Then let the meter bleed.
Vs. C:
Just don’t get hit with anything comboable(?). Just wait for the usual setups, bait, counter. Pressure them to do something random. Also, its better to rushdown when they don’t have any levels because you build meter faster then the opponent does as long as you keep landing hits.
Vs. S:
It’s all about the Dodge counters…Just learn the range and height that they attack at and poke out of that area. Everything else in S is basic random and baiting. Dodge counters are what fuck people up.
Vs. K:
When you get a life lead, don’t attack at all. Therefore they can’t get meter. Mixup the AA’s, like, don’t try to AA with Tiger Uppercut all day. Do TU once, then do like, st. jab, they JD, run behind and under, Tiger Uppercut.
Little trick vs. K:
Cammy:
Jumping short xx divekick…
Make sure the short hits the opponent at the bottom, the divekick goes under them. Either they JD and miss the counter hit, or they get AA’d.
Vs. Small jump grooves:
Always beat the small jump. When the opponent realizes you keep beating the small jump, they stop doing it and now your playing a C groove type of fight.
Vs. P:
Mixup everything. Mixup the wakeup attacks you use, the st. crap you use. EVERYTHING. Don’t even use commonly used combos unless you have a clear hit.