How do you cancel a Hayate and go for a throw?
Hold the punch button after the QCF and press any kick. Then dashup throw.
More random:
Gouki: Trade with high dive kick or Demon Flip kick using Strong Fukiage, dash Jab Fukiage. Full stun (This can lead into a double stun in one combo haha)
Remy: 1.SA2 ending parry (which is easy since Makoto can go from crouch block to parry without it having to be a red parry)… Fierce Fukiage, dash back, Jab Fukiage. Full stun
2.Beat out RH CBK with Strong Fukiage, dash, cr.RH~Jab Fukiage. THIS IS VERY INCONSISTENT
Dudley: Block Fierce Uppercut midscreen, crouching or standing:
st.RH~Jab Fukiage-> Dash-> Jab Fukiage. The timing on the second Fukiage is very lenient.
You can also st.RH~Fierce Fukiage dash Jab Fukiage for more stun and damage.
Against Strong Upper:
st.Short/Forward~Jab Fukiage-> Dash-> Jab Fukiage.
But the absolute best punish is…
After a Dudley Fierce Upper:
N. J.Fierce -> Fierce-> SA2-> Double Fukiage. FREE STUN!
More random punishes… that can 100% stun
Dudley:
Parry Strong, Fierce or EX Upper:
Strong: n.j.Fierce->st.Fierce->Double Fukiage . The least useful as it’s a single parry upper…
Fierce: n.SJ.Fierce->st.Fierce->Double Fukiage . The super jump is needed, or else Dudley will either land and can’t be j.Fierce’d or his upper will land him on the other side.
Ex: Jump back Fierce->st.Fierce->SA2 . This works anywhere, even when Dudley is cornered… If he isn’t cornered you can double Fukiage at the end for full stun.
Oro:
While you’re cornered, block Fierce/EX upper, jump back Fierce->st.Fierce->Double Fukiage, full stun… but will likely never happen in a real match… Why would Oro upper if he has Mak cornered? lol
other 100% punishes
vs hugo sa3 parry 4th n. super jump fp sfp sa2 into double fuki for stun (you can also jump-in combo after second hit)
vs remy sweep (sa2 between hits) into strong to jab wfukiage (Remy recovers stun faster then Akuma so jab to jab does not stun off of raw abare)
raw double fuki punishes (For style not really practical)
Dud parried ex upper dash back cr rh kara’ed fuki dash (same direction) cr rh kara’ed fuki
Ibuki down pary x2 strong fuki dash forward cr rh fuki
Down parry ex shoryu fuki dash forward cr rh kara jab fuki (Sean)
Elena down parry 3x fuki st short kara fuki
I aways knew that ex orochi made mak sprite very small and made for a good meaty to keep people honest/on there toes when on wakeup. although I never really looked into and tested how many reversal supers it beats clean or causes to whiff because of it.
Things like Alex’s sa2 and Q’s sa2 get beat and things like Dud’s sa3 and Elena’s sa2 can just whiff
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shotos can stand parry the last 2 ground hits then jump air parry the last 3 for a jump in combo.
makoto and chun (not sure who else) can also do this if they crouch parry the 2nd grounded hit of the last set.
[edit: nevermind. chun and mak both do not NEED to crouch parry the 2nd hit.
mak can parry last set as 3 stand, jump 2 air
And chun as 3 stand, jump 1 air