All About Makoto / Read this first

Slowly buffer the motion while the hayate is hitting, then drum the punches when she retracts her fist.

lol at. reset> dash> twards+RH for the best knockdown set up in the game.

Quick question: Why do you see Makoto players use LP hayate in their karakusa combos? I tried some stuff out in training mode, and the LP hayate actually does the same damage as using HP hayate in the combo (!?) and that’s all I can really determine. Does LP hayate have an extra frame of advantage or something?

it’s easier to charge incase you want to cancel alot of times if you do fierce fierce you might get a negative edge

assumtion

no idea.

i have a question though, does anyone else have this happen? in your post hayate mixups, when you do s.lk xx ex oroshi as an anticipation that they’ll jump away, they get hit by the s.lk but the ex oroshi gets blocked even when you know they tried to jump. i’ve had this happen a lot and then the oroshi will get parried and i’ll get punished. i’ve found that s.lk xx hayate is better in this situation since it combos, but i guess it’s riskier.

I guess in that situation, maybe the opponent is just tapping up then blocking high? Your standing LK stops the jump, and your EX oroshi gets blocked or parried. I gotta admit, I’d be scared shitless if people started parrying my standing LK x ex oroshis. It might be better to use LP hayate or EX tsurugi to stop jumps sometimes because standing LK can be parried low, and EX oroshi can be blue parried after standing LK.

yeah, when people start parrying those ex oroshis i start to sweat a bit and start thinking i’m getting predictable. some characters a jab hayate dosen’t hit them if they jump straight up as opposed to backwards, namely chun. i ALWAYS forget about ex tsurugis, no matter how much i tell myself it’s good and that it’s there… thanks haha.

xsonic- I bet they mostlikely tried to dash back (post hayate s.shortxexorochi)

wonder how funny a s.RH kara oroshi would look in order to dodge/punish? some sort of low poke… just puttin’ that out there for random’s sake

I’ve thought of that before too, but I can’t imagine any practical applications for it. Now kara uoh on the other hand…

does anyone know how to get around dudley’s foward fierce aside from parrying while in the corner?

It pushes him out and while it’s unpunishable on block you definately have breathing room after it. I hate when he’s right over me with Overhead threat or when he has the options of Sweep both which hurt a lot. A standing f + fierce in the corner is just something I block than try to get a poke in when he’s working his way back in to create some space.

You can always pull a shiroitachi afterwards and do a far SAII to get out of the corner.

haha the ultimate escape!

How should Makoto punish people that like to parry on wake up, just stop throwing out normals and karakusa them instead?

That works a few times. Make sure you kara karasuka or kara oroshi. Hayate fakes work at baiting attacks sometimes too.

r.karakusa > parry

tested and approved

most people who parry on wakeup do that stupid twards + grab motion unfortunaly grab > karakusa =(

Yeah, the parry and grab trick is one of the best against makoto. You can always try to predict which way they will parry and attack oppositely. Also you can try to stay out of close-close range and do mix-ups from afar.

go for the meaty RH! =D

Thanks for the tips everyone.

Another question. I know that Makoto’s Karakusa can be teched sometimes, but is it through normal means? Like teching a normal throw, but just tighter timing?

Also, can other command grabs be teched as well, or just Makoto’s?