Alien Covenant / Prometheus / Aliens / AvP / Discussion Thread

Pretty jarring, especially seeing the scene by scene comparisons of the demo version.

Found it at redbox…doesn’t look terrible, but does look dated. Little sharper than AVP 2010. They screwed up the Sulaco layout though…to small. LoL.

Holy shit that game was awful. Redboxed and slammed through the campaign…absolutely terrible. There’s some times when the environments look okay, and the sound effects are good for the weapons, but this game can barely keep itself together on the tech side of things. My friend suggested playing co-op to see if it was “more fun” but all the co-op does is let you get through the miserable ass levels faster, so it’s only slightly less miserable.

Not sure how to put shit into spoilers with the new site layout, but trust me, you guys will not give half a shit if I spoil this…

[spoiler=]
-Cinematics are awful. There’s a setpiece cinematic where one spaceship explodes and collides with another, but what you get is giant black polygon clipping straight through the ship you’re on, a character mumbles “Oh My God” as the screen just fades to black.
-When you’re on the nostalgia trip through the film’s environments, they screw up some obvious shit…The two facehuggers that Burke sets loose on Ripley and Newt in medlab are dead in the same room, though the room layout is wrong. Also, you find the tanks holding the facehuggers(Two are alive the rest are dead), and the two tanks Burke removed are back in place, with 2 dead facehuggers in them. If the sentry guns were supposed to take out lots of Aliens, wouldn’t there be bodies, or giant holes in the floor from the acid burn?
-Powerloader scenes were awful, guess they felt they moved too slowly in the film, now they do some silly turbo walk that looks ridiculous. Fighting while in it throws the camera all over the place while your swinging the arms around.
-You kill more Aliens in the opening stage than is killed in the entirety of the film series. There’s no tension in any of the levels, just wall to wall aliens running right past your dumbass AI teammates. Even the sentry guns are stupid.
-Visually the game is just all over the place. Sometimes distant stuff looks amazing similar to the film stuff, then you start getting close to it…There was three instances were I mistook a sentry gun and the marine AI teammate with the smart gun for an Alien squatting and taking a power shit.
-The most intense level of the game is also the dumbest idea in the game. Go into sewer. Aliens stuck in some sort of statue form or doing ostrich impressions with their heads buried in the water. You make a noise, they wake up and panzy there way over to you, so you have to stand still until they walk away. Gets even more hilarious when you walk into a big room of them and there’s a door continuously slamming open to close, and a giant waterfall. How come they don’t react to those noises? Because this game is SHIT
-They have a new showcase Pirate Alien or some shit. No explanation for the mutated aliens in the game, but as this creature was screaming at me, I was sure I had heard it’s scream before, and not in Aliens. Whether intentional or not, the Pirate scream is almost identical to the werewolf scream in An American Werewolf In London. Was fighting this creature in 4 player co-op, he’s supposed to open a huge door, come through and the door slams behind him. Three times the creature opened the door, stepped halfway through, then the door slammed on the creature, pushing it outside the battle area. Yeah.
-You fight a Queen. In a hangar bay. You have to hit 5 switches to pull a cargo-launch pad into position so you can shoot the queen out of the ship. You hit the switches as she stalks around. I was waiting to hit the button as my teammates led the Queen into position. She stands in front of cargo launcher, I hit the button. Launcher flies forward, Queen clips through it, gets shot up in the air to the side of the stage. We hit the 5 switches again. Just to make sure, my 3 teammates stand right in front of the cargo launcher so the Queen goes for them. She’s standing right there, hitting my teammates. I hit the cargo launcher again. The launcher kills all three of my teammates, the Queen flies to the top of stage(still in walking animation the whole time) falls to the ground and resumes stalking around the hangar. What the fuck man…
[/spoiler]

Was making sure spoiler tag works, but here is the full reason this game exists plotwise

[spoiler=]
To bring Corporal Hicks back from the dead.
That’s the games big reveal. That Duane Hicks, for some reason that they don’t bother explaining in depth, was somehow a valuable commodity to Weyland Yutani. Why? Because they wanted to talk to him. For what? Who the fuck knows or cares, Hicks didn’t die! Yay! I’m sure this will please some fanboys, but not this one.
The pitch of the plot is this, but it’s so terribly told I’m sorta surmising what they did. The plot of Aliens takes place, Ripley,Newt,Hicks and Bishop escape. Hicks sends a transmission from the Sulaco, the Sulaco is intercepted by Weyland Yutani mercenaries.
Apparently Weyland Yutani was aware of the Aliens’ film events. Hicks being the ranking officer, he’s woken up when Weyland Yutani breaches the ship. They capture him and kidnap him, keeping him under wraps. Plant a fake Hicks body in his cryotube(lol), plant the egg in the Sulaco so it infects Ripley(lol), sends the ship on it’s way to Fury 161 where they let some alien acid burn(Fire in cryogenic chamber) that forces the EEV ejections of Ripley,Newt,Bishop and the now fake Hicks(lol).
Why WY wouldn’t find the remains of their android or Ripley to be more valuable…who knows, or cares. Once Ripley and co are ejected, Weyland Yutani then returns the Sulaco to LV-426 and turns it into an Alien science experiment center. So rather than intercept the Sulaco and make it disappear, Weyland Yutani continually involves the Colonial Marines, and a good portion of the game is Weyland Yutani at war with the Colonial Marines…I mean what the fuck. WHAT THE FUCK???
[/spoiler]

I fucking hate this game.

God damn it all to hell.  As an Aliens fan, I’m pretty disappointed in this.  Is that legit canon?  Or have they come out and said that it “could” be canon (depending on the reception to the game)?

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<div class=“QuoteAuthor”><a href="/profile/83062/AlphaZero">AlphaZero</a> said:</div>
<div class=“QuoteText”>Was making sure spoiler tag works, but here is the full reason this game exists plotwise<br>

<div class=“UserSpoiler”>
<div class=“SpoilerTitle”>Spoiler: </div>
<div class=“SpoilerReveal”></div>
<div class=“SpoilerText” style=“display: none;”>To bring Corporal Hicks back from the dead.<br>
That’s the games big reveal. That Duane Hicks, for some reason that they don’t bother explaining in depth, was somehow a valuable commodity to Weyland Yutani. Why? Because they wanted to talk to him. For what? Who the fuck knows or cares, Hicks didn’t die! Yay! I’m sure this will please some fanboys, but not this one.<br>
The pitch of the plot is this, but it’s so terribly told I’m sorta surmising what they did. The plot of Aliens takes place, Ripley,Newt,Hicks and Bishop escape. Hicks sends a transmission from the Sulaco, the Sulaco is intercepted by Weyland Yutani mercenaries.<br>
Apparently Weyland Yutani was aware of the Aliens’ film events. Hicks being the ranking officer, he’s woken up when Weyland Yutani breaches the ship. They capture him and kidnap him, keeping him under wraps. Plant a fake Hicks body in his cryotube(lol), plant the egg in the Sulaco so it infects Ripley(lol), sends the ship on it’s way to Fury 161 where they let some alien acid burn(Fire in cryogenic chamber) that forces the EEV ejections of Ripley,Newt,Bishop and the now fake Hicks(lol).<br>
Why WY wouldn’t find the remains of their android or Ripley to be more valuable…who knows, or cares. Once Ripley and co are ejected, Weyland Yutani then returns the Sulaco to LV-426 and turns it into an Alien science experiment center. So rather than intercept the Sulaco and make it disappear, Weyland Yutani continually involves the Colonial Marines, and a good portion of the game is Weyland Yutani at war with the Colonial Marines…I mean what the fuck. WHAT THE FUCK???</div></div>
<br>
I fucking hate this game.<br>
</div>
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<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Wow. That is fucking horrible. There’s so many things wrong with that:</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>[details=Spoiler] Hicks was a grunt. Burke points this out after most of the marines are taken out and Ripley wants to nuke the site from orbit. If anything they would take Ripley because Ripley has more knowledge and can verify the existence of a Queen (though, debatable that Bishop may have discovered that on his own having examined the facehugger but who knows). Even if they did take Hicks and wanted to get rid of Ripley and Newt they probably would’ve shot them or just abducted them to use in the experiments. Even if the company intentionally did all of this why in the fuck would they go back to Fury 161 to pick up Ripley because she’s carrying a queen? It’s asinine. [/details]</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The only thing worse than killing off a character is to pointlessly bring them back.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>http://www.youtube.com/watch?v=0PlwDbSYicM</span><br></font></div>

<blockquote class=“UserQuote”>
<div class=“QuoteAuthor”><a href="/profile/20969/Joshkaz">Joshkaz</a> wrote: <a href="/discussion/comment/7981795#Comment_7981795" class=“QuoteLink”><span class=“ArrowLink”>»</span></a></div>
<div class=“QuoteText”>This shit had me rolling.</div>
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https://www.youtube.com/watch?v=yqE1ybH5SAY<br><br>Yea, the game.<br>Saw the Angry Joe review, he gave me in-sight on the situation.<br><br>Man… why?!<br>

It is truly painful, but yeah, this is being pushed forward as canon to the Alien series, and most of the stuff I mentioned is scratching the surface of the game’s problems with continuity…<br>It makes no fucking sense. I tried to edit this into spoiler, but SRK won’t let me correct spoiler tags. Keeping it classy lol.<br><br>[spoiler=]<br>They find Ripley after 57 years. She tells them what happened. Burke sends the colonists to investigate the Derelict. They lose contact. Not a distress signal, no SOS, they just lose contact. So based in the context of Alien’s plot, and their attempt to develop it’s own storyline…<br>The events of Aliens happen. The Company has to be aware of what’s going on and they discovered something in this “rendition”. You find a stupid fucking audio log of Newt’s Mom complaining about how her husband got infected and the facehugger fell off and he seems fine, and that they’ve been trying to get W/Y to get them off planet. Their request is denied. Which is total horseshit by the way. In Alien, everyone’s surprised when the chestburster erupts from Kane aside from Ash, who was fully aware that the facehugger had implanted something in Kane, but didn’t share it with the crew. He turns off the monitor showing the growth in Kane’s chest when Ripley confronts him about bringing Kane back on board.<br>He was just gonna wait and see what happened. <br>Not so with the colonists. They would have been examining Newt’s dad immediately to see what happened, they would have spotted the growth. It would be assumed that the colonists transmitted something about Newt’s dad before they lost contact, hence the marines and Burke approaching Ripley as an adviser, right?<br><br>As stated in the film, it takes two weeks for messages to transmit from Earth to LV-426. The company didn’t believe Ripley’s story, had no evidence to back it up. Burke is the one who initiates the colonists to search for the Derelict, as stated when Ripley confronts him about. If the company believed Ripley’s story(which they apparently do in the game), why would they risk exposing the Derelict or the presence of an unfound alien life form to the impartial Colonial Marines organization at all? Why bring Ripley along if(according to the games events) they were ON LV-426 turning the derelict into a research site while the events of the Aliens film was happening? It’s fucking nonsense, and it gets worse…<br><br>“How long before we’re declared overdue can we expect a rescue?” “17 days”<br>Not sure what Hicks says in the game, but I think he stated that W/Y had been interrogating him for 13 weeks. So once the Colonial Marine Corps loses the Sulaco crew, it takes them 3 months to finally show up? Even I got that wrong(and I don’t honestly care enough to go back and check), and the rescue ship in this game shows up after the 17 days, then Weyland/Yutani pulled this shit off in that timeframe:<br>-They go from having 1 suit and marines on the Sulaco investigating the colony just to see what happened, but apparently have an idea of what happened, so they have a W/Y ship stocked full of mercenaries, research equipment, scientists, etc to turn the Derelict into research site. And have enough people on board to lose hundreds of them to Alien infection.<br>-The Sulaco, once Ripley and co leave LV-426 was in transit for 3 weeks if I remember correctly. So W/Y notices the ship leaving the system, boards it, Hicks gets woken up. They kidnap him. Fake a dead body for his cryotube(and apparently mangle his body in anticipation of dumping the EEVs anyway?). They put an egg on the Sulaco and let nature run it’s course by leaving Ripley’s cryotube open so she gets infected, goes through the gestation period, all the while the ship is in transit, heading towards Fury 161. Once the facehugger dies, they close up Ripley’s cryotube, and strategically drop acid on the floor that will trigger an EEV evacuation by the ship, just in case somebody happens to check the Sulaco’s flight recorder…yeah<br>-Once the EEVs are dropped to Fury 161, they turn the ship around, take it back to LV-426, and promptly have enough personnel to sacrifice for science on board to make the Sulaco into a alien hive that is even more dense than the one in Hadley’s Hope(which didn’t blow up, yo). <br>-Instead of just killing Ripley and co, they dump her on Fury 161…to what? See what happens when the Alien is set loose on Fury 161 while doing controlled experiments on LV-426 and the Sulaco at the same time? They don’t even know Ripley has a Queen inside of her until she does the bioscan on the EEV, but why would they care when they have a Queen in captivity on LV-426 during the same events.<br><br>Game’s plot is motherfucking quagmire of epic fail. [/spoiler]<br><br>Sega, Timegate and Gearbox are all pointing fingers trying to blame eachother, but if Sega and 20th Century Fox have any common sense or respect for this franchise, they’ll just try to forget this shit ever happened. Ultimately I blame Gearbox, even though they say Timegate did most of the campaign, it’s Gearbox’s team that gets first billing in the credits like they’re fucking Valve or something. <br><br>They couldn’t even get the fan service shit right. The Sulaco layout is all wrong. The marine locker area is not even in the same room as the Cryotubes, and they don’t even have enough cryotubes on board to cover the Aliens cast of characters. In the flick they literally threw up some mirrors to make it seem like there’s 30 tubes, this they have 12 total. It’s fucking joke. <br><br><br><br><br><br>

I bought the Alien 1-4 collection on blu ray and saw the first 2 last night.  <br>[details=Spoiler]God damn, I was holding on to my seat in the first 15 minutes or so in waiting for an alien to pop out of someone’s body.  I’ve seen the first 3 as a kid, but I don’t think I saw the first one from start to finish.  So I was anticipating something the entire time up until the actual chest burst scene, which I remember watching it on youtube during the whole Prometheus hype.  Though towards the end, when the black guy and girl becomes the next victims,  that shit fucked me up for a minute.  When the black dude dies and the girl is next,  from the little I saw, and hearing what Ripley was hearing,  shit was some death by penetration, and reminded me of the scene in Berserk with Caska, except for the girl in Alien was ripped in half.  Oh and what was so important to save the cat?[/details]<br><br>So after watching the first one, I took a break and jumped on Aliens.<br><br>[details=Spoiler]  I knew this movie was going to be a different from the first,  but it almost seemed like it went off to another parallel universe.  Basing the Alien in the first movie, which reminded me how crazy godlike The Thing was,  they really put the handicap on the monsters in this movie.  Like when Ripley saves Newt in the queen’s lair, and then there’s that negotiation scene between Ripley and the Queen,  that was fucking cheesy.  If this would of been a true, to how the first one was, sequel,  they would of been fucked along time ago.  Regardless, it was good movie, but as someone said,  the tone is night and day between Alien and Aliens.[/details]<br><br>I’ll be watching the last 2 out of the collection tonight and maybe red box Prometheus later.  <br>

Saving Jones? Just human instinct, same as people trying to save their pets when their house is on fire. It doesn’t make sense to some, but it’s something I’m sure a lot of people could relate to. Funny you mention that though, during the preview screenings one of the crew recalled a African American woman in theater yelling out “Forget about the fucking cat!”<br><br>Aliens had to be different from the first, or they would have run into the same problems they ran into Alien 3 and Resurrection. Just circling the same premise. Alien 3 was clusterfuck in pre-production, only Eric Red(a farm biosphere station in space that simulated anytown USA and had Aliens spawning from all kinds of shit) and Vincent Ward’s(Tales of the Wooden Planet) premises had anything original in them. Renny Harlin(yeah it’s Renny Harlin) left Alien 3 because he couldn’t get over the feeling that he was going to end up making Aliens:More Guns, More Aliens. And he was right.<br><br><br>Tonally they’re totally different, but it’s good thing. Alien is a haunted house/body horror movie, Aliens is a thriller/war movie. Alien had done it’s thing almost perfectly in my opinion, so Aliens had to stand on it’s own and do something different(and did it perfectly as well)<br>Not sure what you mean by handicap on the Aliens though. I guess giving them a vague level of intelligence might diminish the Alien’s mindless instinct, but I thought it made them more threatening because they learned from experience. Not like they could pilot dropships or anything…then again, Colonial Marines 2 isn’t out yet…<br>

I guess so about the whole saving the cat thing, I assumed it was maybe a robot cat and had some recording technology or something of worth besides being a stupid cat.  But being it was just a fucking cat,  WTF, especially knowing what the alien was capable of.  Which leads me onto why Aliens handicapped them.  I agree Alien pretty much nailed it on the head for what they were going for.  But the super violence of the alien did not match to what the aliens were in the sequel.  Like I said, to me, the first alien was almost a mirror of The Thing, on how crazy, raw and visceral that monster was.  I mean the aliens had acid blood that seemed like it could go through anything.  On the sequel, it did seem like there was a trade off between some intelligence over raw unapologetic mayhem.  <br><br>After seeing the last 2 from the set,  wow shit got dull to broken.  The 3rd one was OK, and Resurrection was wack.  OMG, it was like there was an Alien fan club and they randomly chose a fanfic out of a hat and decide to go with that for the story.  Alien 3 was “meh” all the way.  Boring as a kid, still bored as an adult.  [details=Spoiler]I saw the 2003 version, and at the end where Ripley back dives into the pit, they edited out the chest burst. Why the fuck did they edit it out?  That was the only part that redeemed some of the staleness of this film.[/details]<br><br>My buddy lent me Prometheus today,  hoping it’s not going to be anywhere near crap that Resurrection was. <br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/6230/BBQ">BBQ</a> said:</div>
<div class=“QuoteText”>I guess so about the whole saving the cat thing, I assumed it was maybe a robot cat and had some recording technology or something of worth besides being a stupid cat.  But being it was just a fucking cat,  WTF, especially knowing what the alien was capable of.  Which leads me onto why Aliens handicapped them.  I agree Alien pretty much nailed it on the head for what they were going for.  But the super violence of the alien did not match to what the aliens were in the sequel.  Like I said, to me, the first alien was almost a mirror of The Thing, on how crazy, raw and visceral that monster was.  I mean the aliens had acid blood that seemed like it could go through anything.  On the sequel, it did seem like there was a trade off between some intelligence over raw unapologetic mayhem.  <br><br>After seeing the last 2 from the set,  wow shit got dull to broken.  The 3rd one was OK, and Resurrection was wack.  OMG, it was like there was an Alien fan club and they randomly chose a fanfic out of a hat and decide to go with that for the story.  Alien 3 was “meh” all the way.  Boring as a kid, still bored as an adult.  [details=Spoiler]I saw the 2003 version, and at the end where Ripley back dives into the pit, they edited out the chest burst. Why the fuck did they edit it out?  That was the only part that redeemed some of the staleness of this film.[/details]<br><br>My buddy lent me Prometheus today,  hoping it’s not going to be anywhere near crap that Resurrection was. <br></div>
</blockquote>

Nothing, I repeat nothing is worse than “MOMMY MOMMY!”<div><br></div><div>That was horrid…</div><div>- :bluu:</div>

ok so the game isn’t pretty and it’s breaking canon…<br><br>hows the controls and the online? Does it have alot of players and is the 4vs4 good or bad? :confused:<br>

Alright, now having watched all the movies from the Alien franchise, I can confidently say that the first 2 movies were the best, while all the others rode the wave only to fuck it all up.  Now that I watched Prometheus,  the biggest hole I found, was the one in Ridley Scott’s head.  Did he forgot about the first movie?  Was there a time between the release of Alien in theaters to Prometheus that he was in some kind of an accident, got into coma, and had to relearn everything after waking up, including how to make a decent movie?  So, basically the first 2 movies were solid, 3rd one plateaued and the rest went down the shitter.  I can see why people bitched so hard on Prometheus,  movie was on par with Resurrection. <br><br>

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/83062/AlphaZero">AlphaZero</a> said:</div>
<div class=“QuoteText”>It is truly painful, but yeah, this is being pushed forward as canon to the Alien series, and most of the stuff I mentioned is scratching the surface of the game’s problems with continuity…<br>It makes no fucking sense. I tried to edit this into spoiler, but SRK won’t let me correct spoiler tags. Keeping it classy lol.<br><br>[spoiler=]<br>They find Ripley after 57 years. She tells them what happened. Burke sends the colonists to investigate the Derelict. They lose contact. Not a distress signal, no SOS, they just lose contact. So based in the context of Alien’s plot, and their attempt to develop it’s own storyline…<br>The events of Aliens happen. The Company has to be aware of what’s going on and they discovered something in this “rendition”. You find a stupid fucking audio log of Newt’s Mom complaining about how her husband got infected and the facehugger fell off and he seems fine, and that they’ve been trying to get W/Y to get them off planet. Their request is denied. Which is total horseshit by the way. In Alien, everyone’s surprised when the chestburster erupts from Kane aside from Ash, who was fully aware that the facehugger had implanted something in Kane, but didn’t share it with the crew. He turns off the monitor showing the growth in Kane’s chest when Ripley confronts him about bringing Kane back on board.<br>He was just gonna wait and see what happened. <br>Not so with the colonists. They would have been examining Newt’s dad immediately to see what happened, they would have spotted the growth. It would be assumed that the colonists transmitted something about Newt’s dad before they lost contact, hence the marines and Burke approaching Ripley as an adviser, right?<br><br>As stated in the film, it takes two weeks for messages to transmit from Earth to LV-426. The company didn’t believe Ripley’s story, had no evidence to back it up. Burke is the one who initiates the colonists to search for the Derelict, as stated when Ripley confronts him about. If the company believed Ripley’s story(which they apparently do in the game), why would they risk exposing the Derelict or the presence of an unfound alien life form to the impartial Colonial Marines organization at all? Why bring Ripley along if(according to the games events) they were ON LV-426 turning the derelict into a research site while the events of the Aliens film was happening? It’s fucking nonsense, and it gets worse…<br><br>“How long before we’re declared overdue can we expect a rescue?” “17 days”<br>Not sure what Hicks says in the game, but I think he stated that W/Y had been interrogating him for 13 weeks. So once the Colonial Marine Corps loses the Sulaco crew, it takes them 3 months to finally show up? Even I got that wrong(and I don’t honestly care enough to go back and check), and the rescue ship in this game shows up after the 17 days, then Weyland/Yutani pulled this shit off in that timeframe:<br>-They go from having 1 suit and marines on the Sulaco investigating the colony just to see what happened, but apparently have an idea of what happened, so they have a W/Y ship stocked full of mercenaries, research equipment, scientists, etc to turn the Derelict into research site. And have enough people on board to lose hundreds of them to Alien infection.<br>-The Sulaco, once Ripley and co leave LV-426 was in transit for 3 weeks if I remember correctly. So W/Y notices the ship leaving the system, boards it, Hicks gets woken up. They kidnap him. Fake a dead body for his cryotube(and apparently mangle his body in anticipation of dumping the EEVs anyway?). They put an egg on the Sulaco and let nature run it’s course by leaving Ripley’s cryotube open so she gets infected, goes through the gestation period, all the while the ship is in transit, heading towards Fury 161. Once the facehugger dies, they close up Ripley’s cryotube, and strategically drop acid on the floor that will trigger an EEV evacuation by the ship, just in case somebody happens to check the Sulaco’s flight recorder…yeah<br>-Once the EEVs are dropped to Fury 161, they turn the ship around, take it back to LV-426, and promptly have enough personnel to sacrifice for science on board to make the Sulaco into a alien hive that is even more dense than the one in Hadley’s Hope(which didn’t blow up, yo). <br>-Instead of just killing Ripley and co, they dump her on Fury 161…to what? See what happens when the Alien is set loose on Fury 161 while doing controlled experiments on LV-426 and the Sulaco at the same time? They don’t even know Ripley has a Queen inside of her until she does the bioscan on the EEV, but why would they care when they have a Queen in captivity on LV-426 during the same events.<br><br>Game’s plot is motherfucking quagmire of epic fail. [/spoiler]<br><br>Sega, Timegate and Gearbox are all pointing fingers trying to blame eachother, but if Sega and 20th Century Fox have any common sense or respect for this franchise, they’ll just try to forget this shit ever happened. Ultimately I blame Gearbox, even though they say Timegate did most of the campaign, it’s Gearbox’s team that gets first billing in the credits like they’re fucking Valve or something. <br><br>They couldn’t even get the fan service shit right. The Sulaco layout is all wrong. The marine locker area is not even in the same room as the Cryotubes, and they don’t even have enough cryotubes on board to cover the Aliens cast of characters. In the flick they literally threw up some mirrors to make it seem like there’s 30 tubes, this they have 12 total. It’s fucking joke. <br><br><br>DS game told the story of what happened to the backup in the 17 days. I haven’t played that game but hopefully it’ll make this game plot more little more sense.<br><br></div>
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<br>

Prometheus was utter sh*t<br>

Would Prometheus have turned out to be a better movie, if the producer put as much pressure on Fox as Fox put on Scott Free? Avatar was distributed by Fox, and while that movie wasn’t perfect, I didn’t get the impression that Fox was constantly on Lightstorm’s ass over the course of that production. So what if Scott directed, but Cameron produced?

Somebody posed that question on another forum.

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/7735/danomighty">danomighty</a> said:</div>
<div class=“QuoteText”>ok so the game isn’t pretty and it’s breaking canon…<br><br>hows the controls and the online? Does it have alot of players and is the 4vs4 good or bad? :confused:<br><br>To me the online felt like a shittier version of AVP2010. I disliked not being able to go first person and the Aliens felt they moved way slower, and since you’re leveling up your Marine character through single player and can’t level up the alien unless you play MP…I just didn’t enjoy it. Escape mode seemed the most interesting, but I was pretty much over trying to find anything redeeming about it. Might pick it up when it’s 10 bucks to knock off the achievements<br>The controls are fine, closer to Call Of Duty smoothness than Gearbox’s typical clunky ass aiming…I dunno, if you ever played FEAR 2 just think of that with a slightly tighter response from the controls<br></div>
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<br>

After Titanic, Cameron’s pretty much got free license to do anything…Jon Landau has worked with Cameron as a producer since Titanic, but after Titanic success and especially after Avatar success I don’t think anyone would even try to fuck with him…but from the looks of it Cameron’s not gonna be doing much outside of Avatar sequels through 2016…<br><br>The idea of Scott directing/Cameron writing/producing was actually the plan before AVP went into production, but they both kind of lost interest once that was greenlit because they thought it would kill the Alien franchise. Ridley talks about concepts he had that would eventually become Prometheus in both the 1999/2003 commentaries for Alien.<br><br>I dunno, I liked Prometheus but it definitely has is flaws…what’s strange is listening to Ridley Scott/Damon Lindelof’s side of the commentary. I understand they wanted to go for something different than trying to recreate Alien scenes, but Lindelof says quite a few times that once they took out the traditional aspects of the Alien(facehugger/chestburster/xeno) that it was kinda of difficult to create scenes that would live up to Alien/Aliens but without the Aliens. They do a whole sequence on the Engineer’s ship doing it’s roll onto Charlize and they both comment on how blown away the audiences would be with the sequence…but they got their minds blown the wrong way lol.<br><br>Jon Spaiht’s script version was definitely way more Alien, but he just had a more practical approach to logic of what was happening. You can tell he has a hard time buying a lot of the character demises in the final film(he even mentions that as an audience member they were hard to swallow, but seems to imply it was more due to editing choices they made) Janek’s death was way different in the script, he and Shaw are on the bridge, the Trylobite has been running around killing everyone, and when they crash the Prometheus into the engineer ship, he’s killed by glass imploding from the viewport instead of having him and his co-pilots go all sacrificial…they probably should have kept him around, just to spot check shit that was gonna turn out awkward. In the script, Charlize’s character gets attacked by Fifeld, they shoot him, Vickers gets a full upper body acid bath…people would have loved that…<br><br>I don’t think the studio interfered much aside from the initial “make it PG-13 so we can make more money” rumblings, they just made mistakes. They wanted to move away from the typical Alien scares but just didn’t think everything through…which is odd since Ridley is such a stickler for things being logical.<br><br>@BBQ<br>The 2003 ending of Alien 3 was Fincher’s original plan, and was scripted that way by Giler and Hill, but they heard Terminator 2 was going to end with Arnie going into the molten steel and they were afraid people would call the endings too similar, so they changed the ending to having the chestburster version to make it a more “signature” Alien ending. Fincher was pretty much MIA during the ending reshoots, but he was already dissatisfied with the ending they shot because he could not get any more of budget to make the effects better than they were. Even the special effects/sound designers mention how much the film is shortchanged by the poor optical effects used for the finale. The ridiculous part is that Fincher just wanted more money to make it better, Landau said no, and they wound up spending more money on the reshoot stuff than they did if they had let Fincher do what he wanted. Almost a microcosm for the whole production problems.<br><br>Fincher-“Everyone hated Alien 3. But no one hated it more than me.”<br><br><br>

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<div class=“QuoteAuthor”><a href="/profile/83062/AlphaZero">AlphaZero</a> said:</div>
<div class=“QuoteText”>Aliens had to be different from the first, or they would have run into the same problems they ran into Alien 3 and Resurrection. Just circling the same premise. Alien 3 was clusterfuck in pre-production, only Eric Red(a farm biosphere station in space that simulated anytown USA and had Aliens spawning from all kinds of shit) and Vincent Ward’s(Tales of the Wooden Planet) premises had anything original in them. Renny Harlin(yeah it’s Renny Harlin) left Alien 3 because he couldn’t get over the feeling that he was going to end up making Aliens:More Guns, More Aliens. And he was right.<br></div>
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There was also the Gibson screenplay that made Hicks the main character and had some interesting biogenetic plot points that were brought back up in Prometheus to a point.  Gibson from what I remember also worked on the assumption that the Company knew about the organism and were using it for their own experimentation - I think this is where the game attempted to emulate parts of that script with Hicks being alive and the Company turning the Sulaco into a petri dish of xenos.  I’m not saying it’s a good thing, I just think this may have been what happened!<br>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>So, looking back on AVP 2010 and comparing it to Colonial Marines.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”>Was AVP 2010 that bad? I’m asking you guys. As for me:</div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”>It’s a mixed bag. Rebellion made a ton of mistakes but it’s difficult to put the blame purely on them or Sega as the publisher. But Rebellion also got a ton of things right. The atmosphere they got absolutely right. And the story was pretty decent. If you were to watch just the cutscenes from each campaign and sprinkle in some gameplay footage you’d have something that’s more preferable to both AVP movies. It’s a back handed compliment but it’s still something. It also features Lance Henrikson as a voice actor (voicing Weyland and ignoring Alien 3’s conclusion with his character) and tbh Rebellion made far better use of him than Paul W.S. Anderson. </div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”>As for the 3 single play campaigns (playing as an Alien, Marine, and Predator respectively) they ranged from decent to pretty good. Nothing amazing here. No amazing final boss battle or defining moments aside from fatalities (more on that in a sec) but it never reaches the idiocy or repetition of Colonial Marines. But there’s a certain visceral thrill to playing as an Alien or Predator. This is as close as you can get to playing from the perspective of these creatures and Rebellion did a damn good job of making you get into their heads and playing like a true Alien or Predator. The gory fatalities that they have access too are the icing on the cake. </div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”>In terms of graphics and overall performance this is (despite being I think a 13 gig download on PC) one of the best looking DX11 games you can get. And if you cannot run DX11 you can run the DX9 version and on my old pos 1.5 ghz processor dual core 2 gig ram PC that I’ve since upgraded from. I saw no hickups on the DX9 version. No slowdown and the graphics still looked really good. Now, with that very same rig it would chug along when I would play 32 man servers in TF2. Keep that in mind. </div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”>Now, this is where it all goes to shit. The multiplayer was pretty terrible that is <b>DESPITE</b> resolving a key issue in the older AVP FPS games. Now, I’d love to know WTF happened and who specifically was at fault here. Because all the praise I’ve heaped upon it makes it just a really good rental. But a vast majority of the fans -this includes everyone that played AVP 1 and 2 back in the day and waited for years for another game to come out- wanted one big thing: a robust multiplayer game. Taking everything that was done right in AVP 1 and 2 (by Rebellion and Monolith respectively) and improve upon that. Instead we got a pretty bare bones multiplayer replete with annoying bugs, tiny maps, and a wrecked balance. </div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>The fans wanted this for multiplayer: multiple modes (and more in the future) especially focusing on objective based mutiplayer, a map maker, classes, 18-30 player rooms, dedicated servers, big open areas right out the gate, tiny claustrophobic maps for specific modes, and good balance. Done right this could have easily been a TF2 killer. Unfortunately we got only one of these things (dedicated servers) and that happened almost 3 months after the game came out… Good job Rebellion. </span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Nope. You get deathmatch where you get to play Alien vs Alien and Marine vs Marine. Species Deathmatch (which was in the previous 2 games and is always fun). Predator Hunt (another good mode). And control post. I forget the name of it, but you have to capture a position and hold for a duration of time, oh yeah and it’s Alien vs Marine only. Nothing else. Not even with DLC.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Most of the maps are too small even with the player limit being at a measly 14. Only two maps are big enough where you don’t spawn too closely to another player and go to town. And no map maker, those modding days are long gone. The DLC maps they rolled out weren’t much better surprise surprise. Not to mention voice chat last time I checked <b>STILL</b> being bugged after 4 patches.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Then comes the balance. Rebellion decided to add gory stealth kills where if you appear behind someone you can hit a button and instantly kill them (accessible only to Aliens and Predators of course) but at the cost of being exposed for several seconds. Problem is that this mechanic is so buggy that you can stealth kill when you’re 5 yards away from someone. And the hitbox is ridiculously lenient. So all it takes is 2 Predators or Aliens to come at you and as you’re dealing with one the other will get that stealth kill. Then you have the Smartgun which can detect you through walls and if you’re standing perfectly still which completely destroys Predator Hunt mode. </span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Here’s the kicker: they actually got the melee combat between the Alien and Predator and Marines absolutely right. In the last 2 AVP games if you were dealing with an Alien or Predator (armed with either Spear or Wristblade) the gameplay amounted to all of you desperately circle strafing to avoid getting hit while the Alien and Predator players mashed Mouse 1 to get you or each other. Here, they actually brought depth to the combat by making it into a kind of First Person Fighter. Aliens and Predators have light and heavy attacks and additionally a pounce. They can also block but so can the Marine. The block (when timed correctly) acts as a Parry. So they completely removed the mashing and random circle strafing, they still included an instant kill animation if the opponent is weakened enough (again, not available to the Marine) which is almost as bad as the Stealth Kill as mentioned above. </span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>But the thing is that they came </span><b style=“line-height: normal;”>SO CLOSE</b><span style=“line-height: normal;”> to getting the gameplay right in multiplayer right but they completely fucked up in terms of balance and map design. That’s what makes the whole experience so infuriating. I do hope that if another AVP happens that whatever studio gets the contract they will incorporate a balanced version of the melee combat system. </span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>My long shot, never going to happen in a million years dream is that Valve gets the rights away from Sega and makes a multiplayer-centric AVP. That’s the only way they can really follow up TF2. But, never going to happen. :( </span></font></div>