I just looked at the frame data Alex has three frame Hyper Bomb Start up and Hugo has one frame startup.
If Alex has 2 or 3 frame invincibility during his Hyper Bomb startup, that would explain why Hugo can get thrown before and after he activates the Gigas Breaker.
im not really good at charge partitioning but here’s how i do it.
i usually do a charge partitioned stomp after a lp elbowdash…
here’s how i do it
ch.back, forward+lk, as alex hits opponent i do a backdash motion on the stick and then charge it down-back, and bfore the dash animation ends tap up+k… i do ex stomp most of the time.
I’ll sometimes do a c.strong from about half a screen (so it whiffs), dash, mk stomp. The charge comes during the c.strong and the dash. I like this because I dash right next to them and they usually try to throw. The stomp avoids the throw and mk stomp crosses up just for kicks.
Thanks for the help but how would you go by doing a standing mpx2 then stomp? When doing a crouching strong then dash, do I keep charging during the dash or do I charge during the strong, dash, charge during the dash then press up+k? I just need explanations on how its done.
Edit: Sorry I found a thread that tells me about it in detail.
Second super rule isn’t a rule. It’s a myth. It depends on the supers being used. I have done Yang’s SA1 right before Ken did his SA1, and Yang won by a long shot. Hyperbomb beats Gigas. Necro’s Slam Dance beats Gigas. Hyperbomb beats all grab supers.
Stomps are useless if you’re used to playing Alex. They’re only good for a few specific things. One is wake up. Short Stomp beats some stuff, which makes it pretty useful. Stomps do NOT counter throws. They are too slow. They are beat by option select tapping. The other thing Stomping is good for is stomping on pokes. They beat some shit. Having said that, under pressure, Stomps are a good way to get in against people lacking experience against Alex. You can create specific setups where it’s not obvious if he’ll cross you up. So if they tap wrong, they get a block, which is good, since Alex will be next to them.
Lol. No, stomps are pretty good. I was just kidding.
Stomps are decent to throw out once in a while. You can definitely catch people by surprise with them. Like Geese said they are good at beating some pokes and are quick. Start using them too much then you end up looking like a noob tho and will get owned.
My main character used to be Alex in all situations, as my avatar suggests. I just find Alex too limited, but maybe I still don’t know enough about him. He has few good pokes, reachwise and priority-wise. His cr. st loses to the damn shoto cr. fwd, I think. His supers have few guaranteed AND likely ways to connect: SA 1 sometimes as AA, or after parries; SA 2 has few buffers and sometimes whiffs if not close enough, and cr. jab can be high-parried, I think, and cr. sh has to be cancelled right away (but can be linked for real?!?!), as well as EX Elbow (or maybe regular Elbow) into SA 2 does LESS damage than just the super itself, which is the ONLY case I’ve ever found (on DC version, at least) in which a combo does less overall damage when you add hits; SA 3 has few inescapable setups, and most good characters like Makoto can usually dash outta the poor, damn thing. Most ppl use SA 2 w/ good reason, but its range still sucks
DDT is pretty useless, and his PB basically sucks, and esp. against Makoto/shoto cos of DP counters, and Makoto’s command grab beats his! GRRRRRR. PB is best after reset in the corner, like Makoto’s grab, but I can never get good players to fall for blocked cr. sh into jab PB
His elbow is slow and counterable, cos face it: we’ll mostly being playing the damn top tier his EX elbow, as some said, if blocked, gets owned by Chun and Ken
His stomps aren’t very safe. I’m not sure if it’s timing and/or distance that determines whether a blocked cross-up Stomp gives Alex or his opponent a free regular grab.
'Oh: and I like whiffed FC on waking-up opponents to set up a PB. I don’t even use the jab PB much…
I don’t think using the Headbutt more, or his jump-in d+frc against jump-ins, will help me much. I usually get countered by wake-ups when I go for st. frc overhead.
I think playing a good Yun like Pyro is REAL tough for Alex, and maybe worse than a good Chun. I can get rounds, but he’s just too slow and limited against top-tier characters, in my opinion.
He can capitalize well on parries, but he needs more combos and buffers or ways to connect for supers.
I think his best AA is st. jabs, but mostly for AA-parry. Good players going for parries will usually air-parry st. st, EX or regular Knee-grab thingie, or cr. Frc, as well as f+frc
I don’t think most of his PB ticks work very well.
'Also, when I played Vic w/ Alex, he would literally SWAT away my pokes w/ Dudley’s crap-range pokes! I think Alex has basically crap priority. I hear he beats Urien for the most part, yet a regular Shoulder Tackle from Urien beats EX Elbow every time, it seems: go fig.
I gtg for now: my mom’s gonna use da comp
Let’s see: what else to add…
His best pokes are f+st and cr. st. I go for low short into SA 2 but I can only do it, depending on my hand positioning, unless it’s a link, and an easy one at that.
I would try more sh Elbow Dashes, but I think they would get DP’ed or countered some other way too often: maybe jabbed out of it
I don’t try a lot of the PB ticks, and I don’t think something like a blocked st. fw into DDT would catch a lot of ppl. Headbutt would only be good if they think a st. normal is coming and they try to parry: that’s how I usually get caught by it, I think, cos it’s rare to get headbutted because for a split second you weren’t blocking when not holding back when you’re just walking back and forth for positioning and/or zoning.
I go for far-range whiffed cr. fr to set up a stomp but that’s not a very useful confusion tactic, I guess: they would only get hit by it if they’re thinking “wtf is he doing?” and REALLY be caught off-guard
I forget how, but I think there’s a way that one whiffed (or maybe even blocked) stomp can set up a stomp that hits them: you “jump” over them with one stomp and then stomp on them in the opposite direction, but it probably only works against ppl who turtle way too much. I don’t think Alex can hang against players who are good w/ rushdown, and esp. w/ higher-tier characters, which is at least half the 3S roster
I’m not the best Alex, but I hear my friend Adolofo might be the best Alex player in the U.S., and when I watch him, he rarely seems to use any tricks, and merely guesses very well w/ parries and then capitalizes to the highest extent. He’s good at guessing w/ the Powerbomb and actually getting ppl w/ the Headbutt, but I still feel there isn’t much I can improve w/ my Alex to have any better luck against the FFA arcade players…he’s only my better character against faster characters, but nowadays, I handle Ken better w/ Hugo when they aren’t jump-kicking off Hugo’s head when I’m waking up…