Made an optimal sweep punish list. The moves listed either work 100% of the time, or at worst whiff only when optimally spaced vs you.
optimal punishes are depending on what ya got and what you can do. generally, your optimal punishes are usually:
meterless: st.hp x mk elbow most stun/dmg and gives good oki/meterless KD
1 bar meter: anything ending in EX chop or EX knees.
super: st.hp x mk elbow x super gives best dmg without VT use
VT: if you used his v skill you get can get a cr.mp into VT at all ranges, which isnāt bad. Or you can just use st.hp/st.mp because
they combo into VT (or VTC) at nearly all times basically.
Some stuff like forward angled cr.hp works on a lot of characters, other times it doesnāt work at all, and is -12 to boot. Keep note of this because EX Knees are his best use of a meter punish and give best oki because no backtech. When you can land a st.hp - MK Elbow, use that instead, as he still has answers to a lot of things even with backtech, and stocking up on meter isnāt that bad of a thing.
If they sweep upclose generally you can st.mp/st.hp/cr.mp punish. If I say āworks at all rangesā itās because the others donāt work at all times (sweep, cr.hp, etc etc).
Bison: st.mp works at all ranges. st.hp works except if heās optimally spaced it 2-3 character lengths away. If you have meter
donāt be afraid to EX chop. Personally Iād just st.hp for the KD unless I have meter for EX Chop, or have the VTC/VT for st.mp.
Birdie: this kinda sucks, heās more or less safe vs everything at max spaced sweep. You can actually st.hk and stuff nearly everything
he can do except for an armored bullhead or super. Alternatively, the safest thing you can do is cr.mp, which still whiffs vs Birdie but doesnāt leave him vulnerable at all, your pick.
Chun: Thank god! forward cr.hp works at all ranges! Generally if you hit her at the very tip sometimes it wonāt pop her up for the EX Knee followup, but 95% of the time it will. cr.mp also works 100% of the time if you wanna play it safe, and st.hp is usable unless
sheās spaced it perfectly.
Cammy: cr.hp and st.hp work at all ranges. Take your pick, you can get the mk elbow meterless KD or get the EX Knees followup, your choice.
Shotos: st.hp/cr.hp punishes them at all ranges, take your pick of punishes.
Karin: sweep/cr.mp work at all ranges, st.hp can catch if sheās a bit deeper, didnāt space correctly.
rmemeka: st.mp works at all ranges.
Laura: cr.hp/cr.mp hits at all ranges
FANG: cr.hp/st.hp always hits
Necalli: only st.hp and cr.mp
Gief: st.hp always works
Nash/Rashid: only cr.mp works
Vega/Sim: cr.mp always works, but you can use st.hp as it hits up to only the most optimal vega spacing.
That should do it. If you want to play optimally/safe all the time hereās what you do. Counter sweeping isnāt really worth it because of the shit he can get out of other, safer stuff. Some characters will beat your shit in for using it (necalli/birdie/nash, etc).