that would be nice.
tbh i was hoping for this thread to be an idea thread since so many people have been critical of the ultra2
i was expecting a few posts.
go figure.
you mentioning gifs gave me motivation for another idea.
this one is supposed to have different properties depending on the situation.
up close it hits like an ex siesmo
from far it acts as a power up to shin akuma,
half defence,double damage and some changes to moves eg air fireball=double air fireball
with a timebar like juri cc ultra.
I did this quick today. I may try and do a real deal sequential version instead of these stick figures. I’m in a bit of a drawing slump and Mass Effect 2 isn’t helping things much either.
Basically a standard Super Art 1 from 3RD Strike that lasts longer and if it hits stuns the opponent or if blocked a long blockstun like Dhalsim allowing Akuma time to land, teleport behind and then do the strong roundhouse that he currently does for his new Ultra. Knocking the player from behind in the skull and further into the fireball.
It would be technically a Super then Ultra… with the player manually teleporting behind after landing then buffering the UP UP K command into the teleport. If they changed Akumas Super to the GouHadou it could work.
If you don’t have Ultra you could substitute that for a free combo.
these sprites look wicked, i love how you made gif’s with hand drawn sketches!
maybe a start up like shin shoryuken with a gut strike.
then grabs the head, and then charges an orb of energy like Yoga Inferno, an this will be contained in a fist and will blow their shit up. i pretty much took it off your gif in the OP.
I drew everything with a tablet on photoshop, each individual frame (except for the repeating ones)
That would be correct.
Not liking how imageready CS2 was replaced by fireworks cs3, i cant make gifs the way i used to, using photoshop to make and imageready to save. i had to get some random gif making program and import frames from there which work pretty nicely, but saves me the hassle of having to change the delay on certain frames.