Akuma Set-up Thread: We are unblockable!

Does anyone have a list of Reversal timings?
Like 3f reversals - ryu ken etc…
4f - Guy…
something like that? It would be really helpful for me, thanks

http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE

I knew of the frame data, was just wondering if anyone had listed them all in one thread for easier access.

Sol use to have them all listed in an old thread before the forums moved but theyre long gone by now.

So I had a random thought this morning. Does anyone have the frame data on all of Akuma’s taunts?

I see where this is going. Perhaps I can pluck 'em out of the game data using Ono! ?

Keep in mind that some taunts (i.e. fist ground pound) can be cancelled after so many frames too. You thinking taunt whiffs for timing?

It would be funny if dash > taunt gave us the new unblockable timing. It would be like giving Capcom the middle finger every time we did the unblockable. lol

Oh please let’s find one.

Though with them being kinda long, I guess there won’t be time for dash lol.

Does anybody know the code for the spoiler tabs?

Just “spoiler” with brackets. You can also put “spoiler=” if you want to put a comment in the title.

Thanks.

I watched almost 2 hours of Tokido footage with pencil and paper in hand. I took notes of everything that seemed like a setup that I’ve found, tested some of them and inserted in the OP. Also, thanks to LoyalSol, I added spoiler tabs to organize everything. I will later test some of the setups mentioned in the thread and will add those who seem reliable enough. The ones which require frame perfect execution and may lead to capital punishment by the opponent if you mess them up will be added with notes similar to those that I’ve used on some parts of the OP (Ryu is one example). If anybody sees a setup that doesn’t work or that I’ve written it wrong, don’t be a troll. Let me know what is wrong so that I can change it.

I’ve also saw the Single Dash, Hk Demon Palm Whiff setup being used by -6, that’s where I got it from.

Unfortunately I forgot to write if down some of the stuff i tested with the 5 framers, so I don’t remember the characters that actually won’t get hit by the universal 5 framers setups. If anybody tests this before me, let me know, alright?

I’ll leave this here aswell
[media=youtube]AbAgg6hw1WI[/media]

I was practicing my safe jumps and found a “hard to block” setup on chun. I should start making videos.

In the corner: DF Throw, st.fierce whiff, fwd.jump lk.

It’s another one of those that looks like an obvious crossup that you actually have to block towards the corner.

You can block it both ways actually.

Good stuff Shin.

Lol those are just bad, it happens with Ibuki’s unblockable if you mess up with the timing.

Yeah just as this game has unblockables it also has unhittables - setups that can be blocked any direction lol

Yep the messed up hit boxes work both ways in this game lol.

Maybe we should make a list of these setups or something. The forward throw ones right now are kind of moot until 2012 hits but does anyone have a list of setups in the corner after a df throw or sweep or something? I always see Tokido doing something like forward dash. cr.mk and j.rh to crossup (is that an unblockable?), but I can rarely get it to work because I don’t know the exact timing or which characters it works on.

Well with (almost) all the corner shenanigans stemming off a fwd throw, there’s no use in listing things at this point - and there’s tons of them, it’s terribly character specific, and Akuma ass active frames on normals don’t exactly help.

Final changelog will be released on 30th November, v2012 should go live in japanese arcades a few days later, hitting then consoles on 13rd December iirc.

If some sort of comprehensive list has to be made, we should hold it for these couple of weeks.