Akuma General Discussion Thread: "I am the Master of the Fist!"

Nvm

f.HP-s.lk-mp DP

It’s straight ass cheeks

i haven’t played much of it but with urien my gameplan was to zone as well, and let him come to you and make mistakes

I haven’t played a guile yet but on paper I don’t know what’s so hard about the matchup. Air fireball should beat regular flashkicks and cr.hp. And red fireball should win fireball fights.

Granted it should get way more complicated than that, but on the outside it seems like with smart play that akuma should have options against guile.

Regarding Fireball characters, SLOW DOWN. I really wanna fight more Guile’s and Ryu’s, but I have this theory that you can reliably build V meter through absorb, and build CA gauge by using DF Palm to crush fireballs. As for footsies, Akuma’s main button, in my opinion, Cr.Hp will beat so much. As for fireball wars, if Guile is doing VS+Boom, you can win by using HP Red Fireball.

Furthermore, you can reliably VS one hit fireballs and turn Shin quite quickly if they want to play the fireball game. Akuma’ recovery and approach with fireballs change drastically when he’s activated VT.

IIRC, it’s the almost like SFIV Akuma v SFIV Guile. On paper, with more options and multi hit FBs, it seems Akuma should win. Thing is Guile recovers quickly from Sonic Booms and now has his V Skill to make it into a 2 hit projectile. On paper, the matchup is described as throw FBs, Guile can’t hang, Akuma walks in, wrecks shop. What ends up actually happening(going from SFIV here) is a battle of perseverance. Akuma has to work his way in. Period. It’s not like he just throws out whatever and Guile is shut down. It’s basically a drawn out FB war. Any Guile worth his salt is going to make you work your way in. If memory serves me right, using 3 hit FBs just results in Guile neutral jumping to avoid them and by the time Akuma recovers, he’s still in the same spot.

TL;DR people hate FB wars

Isn’t reaction 3 hit fireball reliable vs Boom in general? As long as they have to do something other than stand still, the fireball has served its purpose, no?

yeah his booms are too fast for your 3 piece unless you’re at full screen and his flash kick beats air fireball. Its rough

Red fireball is good until Guile starts mixing up speeds and hitting you out of the startup frames. Plus, EX booms are dangerous. Enough stray hits and suddenly you’ve lost most of your life. I don’t think its a clear win like it used to be, Guile can hang quite well this time around. My gut tells me 5-5 for now.

My thing is that now air fireball beats regular flashkicks so that should put the matchup on its head. Guile will have to use alternative methods of AAing akuma theoretically. And if that happens it means akuma has better air game against guile and if he gets better air game against him it SHOULD mean that he gets a better ground game as well.

But theory has a way of not working…lol

Peep this:

Vs Boom: Fireball.
Vs VSkill Boom: 2 hit fireball
Full screen: 3 hit fireball.
Dive kick surely will trade or beat FK, when angled properly.
Akuma can comfortably comepete in the fireball war.
Akuma has guaranteed meaties on any knockdown. Guile doesn’t have a 3F.
VT SRK can pass through VS BOOM. The hitbox and invincibility is immense. I implore you guys to explore it.
Again we can build CA meter with DF Palm to destroy projectiles.

i’m probably going to test if i can get in using air fireball, but i remember last time flash kick beat it but my timing could maybe be off

IMO, matchup placement so far. Lots of undecided matchups still, only commenting on the ones I feel strong enough about. I’ll avoid anything higher than 6-4 or lower than 4-6 for now.

@ Balrog: 4-6. Fireballs null, low health, Balrog has high damage.
@ Cammy: 4-6. She kills fireballs and has fast walkspeed and superior pokes. No solid gameplan for Gouki.
@ Nash: 6-4. Can nullify sonic booms well, Nash free on wake-up.
@ Guile: 5-5. For reasons given in previous post.
@ Zangief: 5-5. Every ground fireball thrown is risky. 'Gief’s V-trigger sucks in teleport. 'Gief has high dmg.
@ Ryu: 5-5. Akuma’s versatility vs. Ryu’s damage. Better “shoto” play wins.

Better matchups I foresee are Alex, Birdie, and possibly Urien. Harder might be Dhalsim, Chun-Li, and Karin. Still hitting the lab and testing things out. Thoughts?

Characters that get around fireballs easily are definitely a candidate for bad matchups for akuma. But that’s not enough to know if the matchups are bad or not. We still have to figure out his upclose offense as well.

Not sure if this is known, but…

Corner
j.HP, st.HK, st.HK, MK, MP Shoryu, CA, c.MP [470/484] xx j.MK (deep hit cross-up allows for…), c.HP, st.HP, st.HP, V Trigger, Shoryuken (Stun) [338/526] = [808/1010]

…This is dumbly good. Expensive, but dumbly good.

A little thingy i found. Hope it is new.

https://youtu.be/QHSkj3KXlSM

Between the tons of invincibility and 0 frame grab, I feel confident once people know all the proper punishes just having demon stocked will be a complete neutral stopper in high level play

As a Karin player, I think she soundly give Akuma some trouble.

Ex seppo rapes all his fireballs and lead to a 200 damage combo plus set play. Meter anti fireball tools such as orochi and fierce ressenha ( these are more preemptive, but Orochi safe on block UNTIL he get raging demon ) work nice as well.

He honestly doesn’t compete really well in neutral in terms of buttons. His best bet most times is to counter poke her St forward or roundhouse with St forward buffered into tatsu. But blow for blow, he lose out.

Her damage on average vs his low life, is not friendly. Granted, he can dish out the hurt as well. It honestly depends on who win neutral first.

His air fireball to cover his jump in is a decent tactic vs her. She can’t really stop it unless she have bar. After that, ex ressenha pretty much blow that up.

I hate giving definitive match ups on an early character. However, my early impressions say this could be even at best. Although I could picture her winning.