Looks like a possible cross-up stuffer for 4f+ reversals?
Tested this setup out in training. This list is of the characters it works at MIDSCREEN against. When factoring in dashing (back, forwards, and focus), jumping out (back, neutral, and forwards) blocking (standing and crouching), reversals (also ?late? reversals), and wake up Ultras the setup begins to take true shape. Be sure when dealing with your particular problem matchups to go in training and check how all these other factors apply to it. There are a lot of nuances that make this setup interesting. While it may not connect the crossup kick aspect on all characters, other benefits can be discovered with a little time in training. For example, the dive kick won?t cross-up Seth at midscreen. However, it will cross up in the left corner as long as he?s doing a standing guard. Moreover, some characters can simply crouch block to make your dive kick whiff and punish you heavily for it. BE AWARE OF THIS! And one final example is that it can also be used as a safe jump against Deejays Up Kicks. EX version included. There are a ton of other things. Too many to name so take time and learn them all. And remember, every setup is breakable. This isn?t Marvel vs. Capcom 3. Take time to PRACTICE and LEARN how to adjust your setups according to your matchups. GGs?
YES
Abel
Akuma
C. Viper
Cody
Deejay
Dudley
E. Honda
Fei Long
Gouken
Guile
Hakan
Ibuki
Juri
Ken
M. Bison
Rose
Ryu
Rufus
Sakura
T. Hawk
Vega
Zangief
NO
Adon
Balrog
Blanka
Cammy
Chun-Li
Dan
Dhalsim
El Fuerte
Gen
Guy
Makoto
Sagat
Seth
You need to test with another player. You have Gen listed as not working, but it in fact will work on him. Training mode only blocks when it needs to and is always neutral until that point, hence why the unblockable can’t be reproduced in training mode with the AI controlled dummy. Some characters you listed as not working will work if the opponent inputs a command on his wake up. ie: block. Once the character exits a neutral state the dive kick will hit him.
Well when I tested out all these, I recorded the setup on P2 side and tried blocking/reversals/etc. on P1. Does the timing vary for different characters? For example, the recording crosses up when I’m using Fei (like in the Tokido video) everytime without fail. But the recording will not cross me up when I’m using Gen. I haven’t gotten it to connect once on Gen yet. So I truly don’t understand this.
And question: Is the supposed to be an unblockable setup? Or just an ambiguous cross-up?
Afaik that’s just a very ambigous crossup, the unblockable setup only concerns the throw, 2x dash + crossup on a cornered opponent.
The timing is different for certain characters. From what I have gathered wake up speed factors into doing the dive kick ASAP or delayed.
It’s just very hard to block. Oddly when we tested it could be blocked sometimes with a normal block and others we would eat the hit.
That brings up an interesting point. Does the blocking difficulty aspect of it make it reliable in practical combat? Just thinking in terms of risk vs. reward. For example, we know x-tatsu (speaking very generally) is pretty reliable but can be broken. Is it as practical as a tool like that? More practical? Less? Your thoughts por favor.
What’s the plink for the sweep? I do c.mk~c.hk but i dont get the 2 hk imputs so i assume its not correct.
You’re doing it backwards. You need to hit cr. HK first.
Ah right, I tried that and I just reset with the c.mk, what is the correct button press I should be doing? c.hk~c.mk?
Yes, that’s right. If you turn on inputs in training mode it should look like this:
:hk: :mk:
:hk:
I only seem to be getting hk then mk, no 2nd hk input.
Just think of pressing both of them at the same time, but tap on the roundhouse button a millisecond earlier. What basically happens is that you press both MK and HK but with a 1 frame gap, which the game registers as following:
HK+MK
HK
Have you looked up on YouTube for any videos?
Playing on a 360 pad I literally hit HK+MK together at the same time. It has worked great for me.
Did I miss something?
Air just said on the canada cup stream that there are 2 unblockables. I know of the forward throw in the corner vs ryu ken makoto. Is there another? What is it?
Kara Throw question:
I was messing in training with karas, since I kind of ignore them in my gameplan.
I remember I was suggested to use the st.HK one rather than the st.HP kara, but I found out it barely moves me any further, like, about half a “little square” (I don’t know how I should call these) forward - while the standing fierce one brings Akuma about 2 “little squares” forward.
Is there any trick with the thing, or am I just doing something wrong? Also, any setup you’d suggest?
I don’t know who suggested it, but hk kara throw sucks and no one uses it. Use hp if you have to.
hello dear akumaforum
ok so i have just recently picked up akuma. i wanted to play a shoto for once. however there are some things that i dont understand.
- why do top akuma players st.jap after the st.hk instead of cr.mk which seems to have a lot more range?
- why do top akuma players cr.hk after lk.spinningkick (sorry) instead of HP/LP SRK?
now i have tried the cr.HK after the lk.spinningthing, but i cant seem to land it all the time. is there a trick to it, or do have to be at a certain range? or am i just to bad at pressing cr.HK? i can however hit it almost all the time when i cross up with spinningkick .
- Akuma can link cr. HK off of st. LP, which leads to an untechable KD. st.HK - cr. MK is a pretty tough link to do consistently as well.
- Similarly, Akuma players use cr.HK after LK Tatsu (sacrificing damage) to get the untechable KD and apply their vortex. This link does require fairly tight timing, and it doesn’t work on all characters. The Matchup Thread has info about who can and can’t be swept after LK Tatsu.
[media=youtube]xTDq25c2jW8&feature=channel_video_title]YouTube - SSF4 AE: Tokido [Gouki] vs Hsien Chang [Yun] John Choi [Ryu[/media]
at :50-55
now I know you do the cross up fireball by delaying the lp input, but no matter what I do, I cant follow up with any attacks afterwards
is there some positioning trick to it? is it just stupid insane timing?