I tried akuma’s focus attack into ultra 2, even focus attack lvl 3->teleport->ultra 2, my speed and execution are up to scratch but it doesn’t hit!
Can someone tell me what I’m doing wrong please?
It’s character-specific. I came up with a list in the U2 thread, I think it’s on the bottom of the first page or something. But generally, only the big characters will suffer from U2 after a focus attack.
You don’t need the teleport if you’re comboing off a focus attack. That’s just gonna make it slower and scale.
you have to Focus attack, st.fp, teleport cancel into U2
focus attack straight into U2 doesnt work (on Ryu anyways since thats who i use as the dummy in training)
I have been trying to figure this out for a while now but never seem to get it. Heres the best video I have at the moment for what i’m trying to learn.
[media=youtube]6m8zjwISQ90[/media]
At 39 seconds, 1:55, 6:24, & 8:10 show exactly what I want to know how to do. Tokido cross hits with the demon flip dk while the opponent was in the corner. The video I was initially going to show had him not cross hitting and cross hitting if he wanted to. I don’t remember who Tokido was fighting so I can’t find it. But my problem is, whenever I do it I never cross hit them, and if I does it wasn’t intentional. I once read if I sweep them while they are in the corner I have to dash towards them then demon flip dk. That doesn’t work for me either. I found this mixup crazy, but haven’t been able to abuse it yet. Help?
just put the dummy in the corner and experiment with different spacing and kick strength.
Wow thanks a whole lot Richard. I really don’t know how I didn’t see that. Is it literally character specific? Or is it really random to other characters and thats why its not dependable? For some reason I remember Tokido doing that to a Ryu in one of his XBL matches.
Umm another thing i’m curious about. I have seen so many Akumas do the cr.hk to ultra when opponents FA the cr.hk. I wasn’t too sure, but are Akuma players doing something else other than straight ultra, or is it pure reaction? I have tried this a couple of times, and I look ridiculous doing the ultra, especially since I usually catch the opponent with the cr.hk, expecting them to FA it.
Sweep by pressing down-back + hk+lpx2 so basically when you sweep, you’re holding down-back and pressing heavy kick and light punch at the same time - but press them twice.
This buffers half of the demon input motion allowing you to react with back (or up-back) + light kick + heavy punch on reaction if your c.hk is absorbed. Viola. Free demon.
This is particularly useful against people who focus a lot and many vouch for its effectiveness against Ryu. Another habit to get into is simply pressing light punch a couple of times when you perform a sweep. That way you’re also half-way toward busting out a demon should the situation present itself combined with your reactions kicking in.
It’s character specific. So, like the results against Sagat will differ against Zangief and that will be different against Abel and against Fei Long and so on.
I think I too saw that match when it hit the Ryu. He probably tried to jump out (I actually forgot to test jumping out as an escape for this setup. D’oh. ).
It’s just pure reaction, and is not that hard since FA’s are pretty slow and easily seen. If they FA your hit, there’s that huge blue shield thing and all this flashing stuff going on. Just look for that.
Then, another tip is to always buffer the two jabs for the Demon every time you sweep and only execute the last portion if you see the blue from their FA (or if they jump at you and you can also cancel to U1 as an anti-air).
So, just keep doing :db: + :hk:, :lp:, :lp: over and over until you see blue or they jump, then just :l: + :lk: + :hp:. (I actually go to :ub:, but :l: works just fine)
Thanks alot for the info :tup:
Thanks to Richard once again.
I shall definitely practice this from now on.
an easier way to do what gamogo is saying, is when you have ultra always just get used to double tapping jab when you sweep. then when you see the focus just finish the motion.
I wanted to ask a question regarding safe jump options and was going back a few pages to make sure I wasn’t being redundant (I probably still am, heh). This quote from Richard kind of touches on what I want to ask. Basically, are Akuma’s safe jump options totally character dependant? I know his mixups and I’m feeling strong with them, but if I want to use a safe option as a baseline from which to mix up and trick them the next time, how do I know if I want a DF palm or a DF dive, etc? Is what Richard put above pretty much the answer to this?
Again, I’m not really asking anyone to post up a whole vortex guide for the zillionth time, I get all that. I just want to know what could be classified as Akuma’s safe jump(s). Dive vs DP-ers, palm vs non-DP-ers? Or a super deep jHP vs some, maybe? Thanks!
anyone having trouble with ryu lp.srk nerf/buff lately? imo ryu dp nerf is actually a buff.
eg. i grab dash*2 df divekick and they uppercut. they got hit but goes floaty, next i have to back off else i get into mashers favourite dp situation(some even do c.hk or random shit).
and command divekick doesnt gets the same result.
i am wondering will df palm actually > dp better in super? because sometimes i do get more lately without fearing trade into their ultra.
so mashers will light dp all day and disregard blocking. really annoying
is there any setup to make it whiff?
i think ryu matchup is a 6-4 in ryu favour because atm, i can’t really figure out any good way to net a ton of damage at that retard!
You can’t technically safejump ryu because of his shoryuken. What you can do however is make them afraid to reversal DP by empty jumping on wakeup, followed by a delayed crouch tech. This way, if they go for a shoryuken you block instead of teching, and if they go for a throw you tech and if they do nothing you do a cr.lk . And once he has stopped doing reversals, go for wakeup game. Be carefull however, and keep mixing it up with empty jumps because he may start to reversal DP again after a while.
You can technically do a safe jump palm against 4-frame reversals (like Guy, Guile, Dee Jay, etc.) but it’s a 1-frame window. Against 5-frame reversals (Sagat, Cammy, etc.), there is a pretty healthy 2-frame window, but I suggest practicing the timing a lot (note, that these two characters wake up later than the normal timing of other characters).
Then, safejumping people with 6-frame reverals and up (Balrog, Viper, Chun, Honda, Juri, etc.) gets pretty easy once you practice it a lot.
So, yeah, I suggest doing a safe df palm or jump in hk (both have the same amount of recovery landing frames) against characters with 6-frame reversals and slower as a pretty consistent safe option.
Like Ero_Oyaji just said, the df dive kick actually is not as good against Ryu and Sagat as it was in Vanilla.
But honestly, a safe option AND a mixup against everyone (except like against DeeJay’s EX Upkicks, Blanka’s EX Upball, Zangief’s Lariat, and Rufus’s U2) is the cross up Tatsu. The thing is godly.
Whenever I want to go for a “safe” option, I just do this. There is basically only three ways for the person to escape it, do a late (non-reversal) dp so it auto-corrects, crouch underneath (not everyone can do it. Ryu and others can like cr. mk also to lower their hit box), or back dash (you can generally punish this with cr. lp’s to BnB). So, if you do the cross up Tatsu, and you see that they are doing any of these three options, just do a meaty jumping hk with OS cr. hk the next time.
I honestly just do the jumping hk OS cr. hk and cross up Tatsu as my main mix up. I will only opt to go for demon flips once I get too far or in some other circumstances. But you will definitely be just find with these two.
Another question, sorry for being annoying. Im learning how to do basic OS now, but im still trying to figure out how to exactly do them because I feel like im not doing them correctly. The one I have been using recently, lets say to Honda when he is waking up, is j.hk to ex dp and it would trade or beat his headbutt. When I do it I literally j.hk and just dp, but I was reading recently on the Akuma OS thread that people are blocking while they are doing this. I dont really understand this because I always attempt my OS on people who are waking up with a safe jump, that way I cant get hit. Is it that its not suppose to be a safe jump?
For example, Richard when you do your j.hk OS cr. hk are you literally just pressing cr.hk when you land? Im pretty sure theres something else imputed isn’t there? Unless your doing a safe jump, and if you were, why would it be neccessary for you to block?
nope, just pressing cr.hk when he lands (i’m assuming.) you can hold down while you do this, mid air, so you are blocking.
Ok, so how does anyone do the cr. jab OS cr.hk to someone on wakeup? Everytime I try this I would just get crouch teched, or dp, or anything. But somehow people can do this without getting reversed.
input looks like
jab
sweep
jab
sweep comes out when they backdash. only do it to people you notice backdashing on wakeup often or characters that need to, like rose or chun.