I was wondering if there’s any section regarding how to read your opponent teching style. and how to grab/punish them.
I think it is very important in akuma’s game especially when a forward grab nets you a chance to do “exploding heart technique” or other SJOS options or by itself a free damage.
but we have to consider opponents teching style. such as “tech on reaction”, “stand tech”,“crouch tech”, “delayed crouch tech”, “button mashing those c.lp”,"tech with 3 button cmp,clp,clk).
if we don’t understand their tech style and try to grab anyway we might end up in failure that can cost akuma the game such as.
eg.
- chunli, bison(dictator) (crouch tech clk, into their bnb)
- vega(claw),m.bison(boxer) (their long ass ranged c.lp into their bnb)
- rufus, cammy (they don’t tech all the time they divekick in your face occasionally)
- people that doesn’t tech but does just c.lps (notably obvious is vanilla sagat doing c.lp into tigershot/ light tigerkness)
- dhalsim (slide into yoga flame)
- uppercutist
- akuma/dhalsim/seth (teleport masher)
- grabber (gief,abel,seth,honda)
- backdash masher
- others
I feel that there should be a way to classify or read how your opponent tech or moves us akuma should do in order to help us in the match. 1 game that have best of 3 its best if you can take 1st round to figure out how he techs and destroy him if he doesn’t really change the way he techs.
eg. in order to check whether your opponent stand techs or not.
- clp,clk,clp
- clp,clp,clk
- clk,clp,clk
these can all go into tatsu bnb.
- clp,clk,clp,clk
in order to check whether they are teching or doing just c.lp.
- i do block strings such as c.lp,clp walk back see what coming clp(they didn’t tech)/clk(they tech) then process to kara throw
for delay tech players we have to fish for ch.
- cmp, delay(varies) cmp…into sweep or st.hk bnb
- clp,clp, delay(varies) or walk up cmp…into “as above”
- safejump hk, walk up cmp
- demon flip palm, throw or walk up throw
- demon flip kick, throw or walk up throw
“these c,mp delay abit probably have been talked millions of times already some people saying c.mp is +2 and opponent fastest move is 3frame therefore do something in around there and you will get a ch” however its easy to say, its hard to get it at times especially if opponent knows you are trying to fish for ch.
[media=youtube]SYhxtZ6h6N0]YouTube - Tokido (Akuma) vs Misse (Akuma) [The Shiozawa Cup[/media] <-- this tokido vs misse vid @0:46 and 1:15 clearly shows the example of #1 and #2. however some of them if used at a wrong time or against a wrong character can prove fatal. and I myself are not sure am I using the right tool against the right opponent/character.
and the tools we have to use in order to increase our chance.
1.normal throw
2.tick throw
3.kara throw
why am I failing to throw my opponent can be a few things,
- I suck
- I am doing it wrongly
- I am not mixing up well, my game is very linear hence being read all the time
- they are a top tier teching kunt (very good at defence)
- I don’t know wtf is going on.
i feel the more new things i try to do with akuma (eg doing all the O/S and sajejumps etc) have caused my akuma to be more fragile than ever hence me losing more, best akuma don’t screw up at all and my akuma feels open everywhere with more things i’ve come to known.
I need to obey the “don’t fuck up rule” but have to really try out stuff in order to better understand the game.
at the moment, I am very confused against claw and boxer with their infamous c.lp. it seems that if I try to do c.lp,clp into throw or kara throw I will lose indefinitely and eat their c.lp into juggle, and my c.mp into throw are being teched pretty well. I hope someone might have dealt with this issue before and already have solution to deal with them willing to share.
PS. seems like I’ve written too long, and have totally gone away from the topic or what I actually wanted to ask… I hope someone understand. basically though discuss how to read your opponent tech what you use to throw them. “priority on claw and boxer”