Of the ten new characters, which ones can duck under the second hit of Akuma’s far st.HK?
Oh yea that too. Also I notice his hit box for the flip grab is a little smaller too. There are a few grab set ups against Sagat that work in Vanila, but don’t work in Super.
grab hitbox is definitely smaller.
Another nerf is the loop standing RH, jab combo seems to be gone. I could pull it just fine in Vanilla but in Super it doesn’t work seemingly anymore…
Thats because far s.RH is now i8 and not i7 as it was in vanilla, resaulting into no f.lp, rh loop and less fireball fadc to rh combos ;/
is there a list of characters where fs.hk hits both times while they’re crouching?
I’m having a really hard time executing light SRK, FADC, fierce red fireball. Everytime I do it, the opponent falls to the floor and the red fireball flies over him. Do you guys have any suggestions? I’ve been at this for two days and it usually takes me 30 min max to at least understand the timing of the combo even if I can’t execute it 100%. Right now I’m at a loss of the correct timing.
^ Don’t do it? Ex SRK does enough damage / stun compared to FADC Shaku and it only costs one stock of meter
It’s in some of the trial challenges that I want to complete…
Is there even a “correct timing” for this one? I haven’t tried it very often since it’s very low in my priority list, but iirc you just have to go as fast as you can. Try reducing the input count, f.ex. the 2nd forward motion used for your dash can also be used as the starting point for your shaku, maybe the srk input can also be used as the first input of the dash (not sure about this one).
You need to do the FADC faster. Dash out faster and input the fireball straight after.
I finally did it. I know the timing now for SRK after Tatsu, and today I managed to do: j. hk > cr. jab x 2 > cr. mp > EX Tatsu in a match for the first time. Movin’ on up! Gonna post some new replays, I feel like I improved today. Still need to work on execution and just knowing how to space my Dives and DF’s.
is it just me or is Blankas hitbox stupidly more fucked up than it looks. I know alot of combos already whiff but today something else happened. I blocked an ex blanka ball or whatever the one is that lets him control the direction and let you cross it up etc. Anyway i walked up to him right after blocking and threw out a hp to start a combo as soon as he landed. the hp went right through him and i was there in the recovery while he was free to attack. Luckily he didnt because he probably though he was gonna eat a combo. I mean wtf is this, its like the third time this has happened. Sometimes i would do the hp too early and it would result in a reset, other times it would work fine but times like these it just goes right through his fucking hitbox at point blank?
Also abel can tornado throw you out of a reversal srk…? thats another weird thing that happened earlier.
anyone have any idea on how to deal with quick wake up adon yet?
when I play adon, i can’t do my safejump and everything properly feels like very random match.
and my timing on everything seems to get snuffed by rising jaguar alot.
Okay I have a vanilla SFIV question :
Is there a trick or some p-link for making stuff like hado cancel st.HK to connect ?
Thanks
I guest that would be something like cr.mp xx hado xx FADC > hk~lk or hh~mk?
Still can’t do it consistently…
Practice it more, i guess. But why would you still play vanilla SFIV?
Because I’m a PC player.
Stupid question, but is there any foolproof way to walk up then immediately throw a fireball without getting a shoryuken. I know you can wait a second but that can be inconvenient. Much obliged to the answerer!!