Crouching forward works pretty good too.
M. Bisons headstomp is so ridiculous. It’s not that it’s overpowered but he hits your freaking toes in the air.
c.Forward is better for the devils reverse IMO. Sometimes you can get nailed with a head stomp and we all know his EX does insane damage.
Was looking at fdata Akuma’s Frame Data Super Street Fighter 4 : EventHubs.com
it says far standing light punch is +2/+5. really?? That doesn’t make sense
Yeah, I saw that too and left a comment at the bottom. Pretty sure it’s still +4/+7.
Tested and fs.lp combos into sweep. Incorrect numbers for fs.lp
Hey guys, I recently started learning Akuma and one thing I keep wondering about is what are my best options after blocking different attacks. I’m especially curious about the spammy stuff(Blanka balls, Juri pinwheel, etc) but a comprehensive list of everything would be super cool IMO. Does such info exist? Or do you guys just kinda know after playing him for so long? And if, it doesn’t exist, what do you guys think about starting to compile a list for this?
Well generally, you look at frame data and see what punishes. Akuma has a 3-frame shoryuken and crouching jab, 6-frame long-range crouching roundhouse, and 5-frame Ultra 1 that goes forward a lot.
So, Blanka balls can be punished in 3 ways. Block it high, dash forward immediately, and immediately crouching roundhouse. This is pretty difficult to do, but it doesn’t require you to have any Super or Ultra meter. Or you can block it high or low, and do an Ultra or Super.
For Juri’s pinwheel, you want to block low (this way, some of the last hits will miss you), and then just go for a sweep. Not a lot of damage, but you can then mix her up. If the pinwheel was an roundhouse or EX version, you can Ultra also.
Super will NOT cacth a blocked blanka ball I can guarantee you.
I thought if you blocked high, you can get him? Hmm, but yeah, I still need to work on experimenting against Blanka before Evo. Thanks.
Thanks for the tips Richard. I was just using those two moves as an example though. There are tons of moves that I end up blocking and then wondering what the best option is. And I don’t even mean what’s the best punish, but just the best way to respond. For example, after a blocked tatsu from ryu I’m guessing the best option is late throw tech so that you don’t get thrown on SRK’d. I dunno, I guess that one is more universal but in learning a new character it seems like a chart like this could be really handy. I think it’s also be nice when you run into random characters that you don’t see often (Gen, Fei, etc). Just an idea…
About the Blanka’s ball, that thing’s weird. The hitbox rotates as he moves. This means that it can connect really far away, if the box is at a 45° angle, or much closer if the box ends up being square to the ground. The net effect of this is that some characters have moves that will punish sometimes, but not always. For example, with Gouken a reversal rush punch will sometimes connect, but it’s not 100%. I think Akuma’s ultra 1 might be in the same boat here.
He needs to be somewhat close to the corner for this to work (Super after blocked Blank ball).
I’m almost positive that reversal ultra will catch it 100% but sometimes non-reversal will catch and sometimes it won’t.
Good to know.
OK, so if there isn’t a list of how to deal with moves and the only resource is frame data, then what’s the best source for that these days? I remember hearing that there were errors in both the Prima guide and the Japanese guide. Is there a definitive source yet? If not, is one of those more trustworthy than the other?
Frame Data for Super Street Fighter 4 : News : EventHubs.com
Frame data here is the new “sketchy” numbers. Most all of the old numbers (if you scroll down) are still the same anyway though.
Blocked blanka ball with “reversal” ultra will always catch, but if youre late and dont get reversal, most often times you’ll still catch. if you’re late, you probably know it.
Some things not punishable that SEEM punishable (srk to punish):
- blocked Bison’s scissor kicks.
- blocked ryu/akuma hard tatsu
- blocked galactic tornado
- blocked jaguar kick (I’m still wrapping my head around this -_-)
their frame DISadvantage are much too low to be punished, look up those numbers.
^ Thanks a lot!
You can punish any frame disadvantage with a super so long as you are close enough, but otherwise you need at least 3 frames.
Sometimes for me, when reversaling with a super, it’s difficult to gauge the block stun and jabs come out. Practice against different chars in training and get a good feel for the blockstun times.
Ie
Balrog dash punch, far or deep
Blocked sweep from ryu, ken, akuma, guile
Any blocked machine gun blow
Etc
Hell, I just mash Ultra and Super. Haha sorry, it sounds noobish and all, but it’s super consistent.
What I do to mash Ultra is spam from :d: to :db: and :lp:+:lk:+:hp:. And super is the same except from :d: to :df:.
I dub this “The Epic Richard Nguyen Shortcut Raging Demon Mash.”
Right. I had a tinker with FADC balls into fs.hk yesterday. Surprisingly, this works well against Ryu of all characters and is almost the same as it was in vanilla.
The argument floating around since Super dropped is that this combo is largely character based now. I’d like to think of it as somewhat similar to learning the lk tatsu > sweep options at our disposal VS most of the cast.
As was discussed elsewhere (the health thread I think?) we need to compile a list of chars this is kinda viable on. Right now I understand its usable on Ryu and Guile. I can vouch that its horse-shit against Dhalsim (gets blocked) but I suspect other chars may eat it up quite nicely.
If you’re dicking around in training mode lately, select a random opponent and give this a shot. Get a feel for viability by testing it on Ryu first to see what I mean and then see if its just as useful against others. I’m going to try and work through some of the cast tonight and post results.
FYI, I’m doing this:
c.lk, c.lp, c.mp, hp ball, fadc, fs.hk, c.lp, lk tatsu, hp srk.
I initiate this from either a jump in or a cross up or standing next to him. Naturally this doesn’t work in the corner.
Lets get this shit compiled. We need new info. I’ve been ignoring fadc into fs.hk until I decided to test last night and was surprised that its perhaps not as useless as I originally thought. I noticed Tokido used it against Cammy during his Godsgarden matches also so perhaps she’s a viable character too.