What’s elf?
el fuerte
There’s plenty of ways to get a tatsu sweep on Abel in fact. Jump attack (non deep + land point blank) plus 3 c.mp work as well as with crumple for example.
I put some on type in a thread talking about it using c.HP on this forum.
Best 2 bar punish would be cr.HP (even on standing) xx fireball FADC cr.mp cr.mp xx tatsu, sweep.
And there’s some with hitconfirm too, you will find some in lab if you put the time.
sweep Abel n°231
DF kick, cr.LP, cl.MK xx Fireball FADC (delay) cr.MP, cr.MP xx Tatsu, sweep
anywhere, any stance
Not from many actually practical situations. c.MP x 3 doesn’t connect if you aren’t close enough and the frequency of getting that hit against an Abel who knows what he is doing is pretty low. From most practical frame trap or other mix up situations you aren’t going to get 3 c.MP consistently without burning a ton of meter.
Considering from many of the same situations you can always get something like c.MP x2 > s.LP > Sweep for a decent chunk of damage and a knockdown and you aren’t risking blowing it because you weren’t quite at the right distance.
Elf you can confirm from a jab into a set up that gives you a tatsu sweep.
You don’t need 3 c.MP. (All you need is standing Abel’s body low after the hit for the extended hurtbox and an almost max range last c.MP)
From a very usual situation after a jump in or cross up that make you land at the right distance, 2 x c.MP xx tatsu sweep guaranteed.
With some practice you’ll learn to perfectly time the first c.MP, the key to get Abel’s hurtbox position ready.
There’s also a solution for Mid range jump in cr.LK c.LP c.MP xx fireball FADC c.MP c.MP xx tatsu sweep. And you can hitconfirm the FADC follow up this time, checking if the range is correct for the tatsu sweep finish or if better use another finish.
I’ll make a vid for this.
there you go :
dude if ur on pc u should start looking for DWU setups so we can know how bad its rly gunna b. if ur not…oh well
It’s not something I want to be doing in a real match when s.LP > Sweep is massively reliable since you can consistently link it from almost anything.
I’ve tried using the c.MP trick and it’s something that you can get screwed over by really strange interactions. In a match with money on the line I want something I know will hit 100% of the time.
The other problem is it pushes Abel so far away your mix up options are trash after it.
@shabrout
nice technology beside, i realy liked the combo into the roundhouse, nice! now i only gotta see this in a actual match.
This one you liked is like 4 years old. The others I never saw them in any video yet.
Hello, I’m back with some more questions
so it’s about the DF, wiff palm… I’ve been using this from time to time and I need more info on this.
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After forward throw -> dash x2 -> DF wiff palm, is it safe for me to do a link? (Most often when I try to combo after wiffing, I get DP’ed OR if I don’t do anything I get grabbed)
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same thing but for the cross up setting, I always get grabbed or DP’ed
Thank you for your help I appreciate it!
2x dash is too slow. The opponent will have recovered before you land so his throw will beat your attack. Instead dash and buffer demon flip input at the end of the dash and hold forward. Finish the input with hk to do the demon flip kick.
You should see Akuma walking forward a little before he initiates the demon flip. You have to do this because you cant cross over without that little step. If you dash, walk forward and THEN input demon flip you’ll have the same problem as with the 2x dash: too slow.
Practice it for 15 minutes to be able to do it flawlessly.
You know this isn’t safe timing against 3 framers and a lot more ?
Feel like giving some insights just in case :
You’d better learn what’s happening, what’s the numbers behind setups instead of picking some for the sake of it.
Asking if something will be safe means you haven’t learned the numbers yet, and don’t understand the situations and goals of said setup.
Add to that you don’t want to use a setup on every chars. You use char specific setups, but here “char specific” means “more advantageous against that char’s weaknesses”. Reversals startups and invincibility is a factor but not only. Weakness against block pressure is another one. Why gambling a cross up whiff palm to meaty throw or whatever when you can safe jump OS, and at worst get a pressure on block momentum leading to more chance of a throw or counter hit ?
Test it in training room with recording Akuma and playing the opponent. Best way to be sure how it goes.
You’re right… I think I take a lot of risks right now when I play with my friends I end up losing most of the time because of a risk that I take. I need to learn to play safer and smarter ^^".
We all have been there. Since you play against friend you know what char to train against and can focus on finding their frame datas and what you can do with it. You have a lot to read around here for this.
DO NOT GO INTO THE SETUP THREAD. STAY THE HELL AWAY FROM THERE.
I went there before learning fundamentals, and if I hadn’t, I’d be 10 times better than I am now. Learn ur fundamentals inside and out first, and then go for setups and vortex (and honestly, those setups are more than likely gunna be useless in Ultra with DWU). It’s not much fun playing catch-up
you learn 10 times better when you know why you learn than when people tell you what to do. In other words, making mistakes is a key step to learning curve. You could have wasted time doing only fundamentals but then you’ll have spent the first years losing like every others but for different reasons. (aka, using Akuma instead of ryu). You know today that you could have done better when you started but you know it “today” and because of what you learned till today. Back then you wouldn’t have a clue why you had to focus on boring fundamentals to play against your firends that have the same level you have and play random like every beginners.
No one ever started learning fighting game by fundamentals, not a single guy. Step by step you discover holes in your game, new tech explained, and then you fill the gap with proper training. Step by step, when in the need. That’s huge part of motivation that make any training successful.
But fundamentaly, yeah it’s probably better to master a Ryu at some point before you switch to any other shoto. You wont go far trying to learn fundamentals (a thing no one can teach you and that wont come in easy at all, it will come slowly as you undertsand the game and opponent general patterns) with Akuma. you’ll die too much and have no fun doing it, that’s why I said with Ryu. Fundamentals isn’t a list of things to learn and that’s it. You can read about it, listen masters talking about it, still will take months, years, hellalot of practice to compile that data in your brain. In the mean time what to do ? Have fun, play at your level.
yeah dude 4get what i said