Akuma FAQs: Quick questions & answers!

It doesn’t have any startup frames, when you get hit it has something to do with Shaku coming out (I heard something about cancelling shaku startup frames into teleport or something weird like that which makes you vulnerable).

Nah it has to do with the nice little things we have in the game called short cuts. When you get crosses up the game screws up the inputs and gives you a Shaku instead of a Teleport.

Ya the cross up mechanics for sf4 series have been wack as shit as long as I can remember… IMO the shortcut should “break” when they change sides but this game likes to let you input insanity in and still get a move out (often the wrong one if you didn’t do it intentionally). That and the autocorrect is bunk as hell… dude who guesses wrong and mashes reversal on the wrong side of a cross up just made a mistake… he should NOT get a free magic heat seaking hit out of the deal.

How many akumas are using the Cr.Lp > St.Hp > Bnb? Still tryna flesh out my game, that being said, are any of Akuma’s strings airtight when it comes to reversals? feel like im getting DP’d far too much, might just be me getting predictable tho.

Also just so I understand, when doing empty palms into lows, whats to stop u being DP’d or are we just relying on the mixup and conditioning an opponent not to DP? Not started using this just yet.

Waiting on a USB SD card reader but definitely gna try get some matches in the critique thread, made it to B but I still got a lot of baaaad habits and now the opponents are slightly better…which is good, I guess.

Oh and are there any lists for the frames on char’s reversals? Getting used to most of them bt others mess me up.

OK sorry but I have another question. I asked this but wasn’t sure if the response was to Akuma or Ryu since the 2012 change thread was talking about Ryu for a bit…

There is no Invincible data in the notes for Akuma AE frame data on the SRK main page, what is Akuma’s Invicibility frames for his lp, mp, and hp Shoryukens?

thx.

The best of all shoto’s.
Mp DP: 5 frames
Hp DP: 6 frames
I think only Seth beats Akuma in the invincibility department with 7 frames for ALL his dp’s. Though Seth can be safejumped and we cannot.

Block.

If its not done sufficiently deep, then reversal.

Otherwise, just block.

Blocking is good in this game, try it. Attacking and punishing isn’t everything.

What are you guys using for cross-cuts?

I use mp, though I’m wondering if I should give hp a shot.

I wasn’t talking about neutral jumps done close, but rather at a distance, just out of srk range (or walk + srk for that matter). So I don’t even need to block as the move won’t hit me anyway. I was instead looking for the best way to take advantage of this pattern.

Few noob questions that i’ve always wondered about…

1.) Why does everyone do a level 3 focus attack when the opponent gets dizzied? a jump in combo does more damage on the counter in training mode. Is it because of the inherent damage scaling likely to happen on a dizzy? If so, what if you dizzy someone with a single jab? Does that mean you should use a jump in combo instead of a level 3 focus?

2.) When I do a forward throw, dash x2, x-up tatsu, a lot of times the opponent backdashes out of it and i eat a throw. Do I need to mix in some palm whiff/OS sweeps or something? Or is my execution just off?

3.) What’s the diff between throw+dashx2+j.hk vs throw+dashx2+mk DFDK? Besides the obvious ability to change it into a palm or whatever.

4.) Ryu’s f’ing godlike cr.mp seems to beat EVERYTHING except a block. Do you guys just block when up close instead of fishing for cr.mp counter hits? Or do I just not know the timing at all?

  1. mainly because if you mash on the stick it gets you out of dizzy faster, so if you walk back and jump in sometimes they will be out of dizzy by the time your hit even starts.

  2. mix it up, if you do j.hk os sweep instead they eat the sweep.

  3. j.hk acts as a safejump, mk divekick is mainly to stuff several reversals (many are srks which j.hk CANNOT safejump)

  4. i usually don’t press any buttons against any character. Block all the time especially against cr.mp. if you see him go out of range and advance you can use a gimmick lk df and grab them or dive kick, unless you are playing daigo many people eat the grab usually. dont abuse it.

Thanks C2Q. Too bad i switched to XBL, had fun playing you back in the day on vanilla PC.

Regarding #3, so that means a double dash + j.hk can still be SRKed out of? I was under the impression that it was safe (wasnt sure how that really worked to be honest, as i know you cant safe jump a 3frame reversal). I’ve blocked SRKs a few times with it but I’m guessing that that was probably just due to bad timing?

It seems weird that EVERYONE does a F/A on dizzy even when the opponent has no shot of wiggling out of it in time (like when you dizzy someone at point blank range with a jab and have plenty of time to setup a jump-in). I even see guys FA then hit a demon (when it’s questionable whether the demon will kill) which just seems silly because that definitely takes less damage than a naked demon.

#3, yes you can be SRKed out of a doudle dash + j.hk. This is because the SRK comes out for Ryu Ken Akuma, (and I think evil Ryu and Oni) in 3 frames. This safe jump is only good against 5 frame reversals and less.
If blocked an SRK it was either timed wrong, or possibly seth or sagat? Both have slower SRKs and are safe jump’able.

Personally I think its a moment for me to gather my bearings. If your on top of your game and in good position, skip the FA. I’ve “wasted” a dizzy more than once going for a jumping attack and the opponent mashes out and blocks.

Just to add to what Solid said, there are some characters that are exceptions to the safejump off f.throw. For example you can safejump Dudley due to his extra frame of wakeup, even though he has a 4frame dp. Also you cannot safejump Ibuki due to her one less frame of wakeup, despite having a 5frame dp.

Mmh, wasn’t it said that it could safejump 4 framers too? Did I just dreamt of that? lol

Aside from Dudley you cannot safejump 4 frame reversals off f.throw. I mean you can do an empty jump and be safe but I wouldn’t consider that a safejump.

On that note beware of Dudly he can always cross counter you :slight_smile:

Yeah I know that, that’s why I was dubious. For some reason I remembered someone said it could work, probably I was just thinking of the jump divekick :E

Use demonflip palm :wink:

A meaty j.hk should also beat it, at least I was able to in training mode without issues IIRC.