Akuma FAQs: Quick questions & answers!

I’m trying to do an empty jump os low short (delayed) to make reversals whiff if they mash one, but it seems that I get grabbed instead of teching if they go for a grab instead. Can someone give me some tips on how to do this properly? I usually delay the button press by around half a second once I land. I should do it sooner?
I’m trying this with cr.mp (os tech) as well, but either I do it too early and eat a reversal or I do it too late and it grabs me.

Also just wondering, is the corner crossup demon flip dive kick corner and character specific?

For example it is not easy to get on ryu on wakeup but guile fei long sakura etc are easy to hit on wakeup.

Also on dudley when I do st.hp lk tatsu cr.mp reset into demon flip dive in the corner, in the left corner it doesn’t cross up but in the right corner it crosses up.

The thing with JR style demons is that they work for him because he has so many setups to confuse his opponents. I was very fond of using them myself at first, but now I’m more cautious and rarely use them. The only legit demon setup, I find, is the cross up DF palm whiff into Super Demon which is an instant grab (unless they jumped or they used a reversal that has invincibility on startup before you activated it ).

Use demon as a punish to whiffed or blocked specials (that you can punish) and as an anti-air and you’ll be fine.

If you want to be able to block a reversal and start low combo OS tech, try delaying the os tech a bit later, the throw tech window is surprisingly large (something like 9-12 frames).

For example when I play vs Ryu, after a back throw if I wanted to do a non-meaty cr.lk OS tech on his wakeup, I actually look for his wakeup motion then start the low string just as he stood up (IIRC when Ryu goes for a reversal SRK on his wakeup, you can barely see him go into the stand up motion).

As for the corner dive kick setups, I’m pretty sure those are character specific (Rufus being one of 'em), but I don’t use that setup (which I should really) so I don’t know much about it.

What is the perfect timing for demon flip dive kick so it would beat most wake up reversels ? I’ve noticed it works better if you do it soon rather then delay it but is there exact timing or is it all character specific?

If its very heavy on “character specific” can you give me few example for different timings please?

Delaying the OS tech just gets me grabbed as soon as I land if they are mashing grab. Try it in training mode, record akuma and mash grab with any character on wakeup, you will get grabbed point blank as soon as they wake up unless you do the os tech as soon as you land. But then you run the risk of eating a reversal. I guess that’s why its non meaty. I guess I will have to mix it up by doing a crossup whiffed palm into meaty srk.

C2Q: Yeah i noticed that too. I can’t do that delay-the-crouch-tech to avoid the wake up SRK. Keep getting thrown out of it or hit with the reversal. I’ve been just avoiding it entirely until i have the two bars to FADC out of a blocked meaty dp.

If it’s not working you might be delaying the cr.lk (or cr.mp) OS tech way too much, meaty normal attacks won’t work vs fast invincible reversals such as SRKs so the attack must be delayed a bit. I’ve tried this before in training mode and use it pretty often in matches (specially when playing as Bison and applying cr.lk xx SK pressure vs characters with fast reversals).

I think you just gotta experiment with the timing a bit, there’s a certain point for sure that if an opponent reversals you’ll block it, if he didn’t you’ll start your block string and if he mashes throw you’ll for sure tech it. Downside is that since the attack isn’t meaty, they can jump out but not many good players do that on wakeup.

Just try the cr.lk OS tech after Akuma’s backthrow or sweep with various timings and I’m sure you’ll get it.

Are you sure? I’m using akuma as the dummy in training mode and mashing grab with ryu. I get grabbed but the reversal gets blocked. If they grab at the same time you start the cr.lk it will tech, but if they decide to grab during the part where you delay it, you will end up getting grabbed.

Basically when you delay it, they can grab you during the time you held back for. Go try it in training mode and just mash grab upon wakeup while dummy akuma does the delayed os short, you will get grabbed during the point where you delay it unless it is a meaty. But then you risk eating a reversal. However many times I don’t think players will mash grab on wakeup but hit grab when they see you crossup, usually that is when it techs.

There is definitely a window where it works. One thing to keep in mind is that after you do get grabbed there’s still something like a 10 frame window (correct me if I’m wrong – maybe 7?) where the tech will still occur so you don’t actually need to tech the startup itself, which would then likely eat a reversal. Learning the timing I think is just one of those things where it feels impossible… until it doesn’t.

Hi, new to SF - still finding my feet. With Akuma, what is my Anti air B&B and what is the best punisher to a blocked Shoryuken with and without meter, midscreen and wall?

for AA a good place to start would be cr.HP, then moving on to medium SRK once you’ve got AA preparedness ‘installed’ in your game.

blocked shoryuken:

  • demon buffered into sweep/cr.MK (buffered so you don’t jab them)
  • c.HP > LK. Tatsu > HP.SRK (0 meter, and is your bnb)
  • for one meter you can use ex the SRK
  • corner you can do c.HP > ex tatsu > HP.SRK for one meter, or the standard punish 0 meter combo.

these are just a start though, there’s an extensive list in the stickied combo thread its pretty much all up to date besides I think some damage/stun values, the loop doesnt work anymore, and neither do fireball > fadc > far standing roundhouse.

Cool, thnx for the info =)

Ok, will do and will apply. Thanks again.

I’m new to the game and trying to main Akuma. Something is holding me up very badly. For whatever reason, I can’t seem to get the dragon punch juggle on his BnB combo down. I can’t do it consistently despite practicing it for hours.

Akuma will either do nothing, or he will do his dragon punch after my opponent has already hit the ground. Is there a trick to timing this, or is it just something that needs to be practiced thousands of times?

Well if nothing comes out you just did the SRK too early and Akuma was still recovering from the Tatsu, while if it comes out but your opponents is already on the floor, you simply missed the link window.

I don’t think there’s any particular trick (some people double tap the input though, others look for Akuma’s feet to reach the ground), keep practicing and you’ll get to the point where it becomes muscle memory.

Um, I’m not sure, it just comes naturally. After the lk tatsu, wait until the opponent is a tiny bit off the ground and do SRK as quick as you can. Another way is to just mash the SRK, after a day or two you’ll realise the timing and you won’t need to mash any more (that’s what happened with me anyway :smiley: )

The window for pulling that off does differ a bit by character I think depending on hitbox size and/or fall speed - I always set training dummy to random and some characters I whiff the DP a bunch at the start and then shift the DP earlier to adjust and it starts connecting again. I personally find double tapping helps at the start for that, but after you get the rhythm its doable with a single button press (don’t release the button to know youv’e got the timing just right)

Keep in mind that Akumas sweep is i6 and tatsu->sweep link is one frame. His srk is i3 so you got bigger window to do it, it doesnt have to be done exactly after tatsu recovery.

Incorrect. The number of frames is dependant on the character being swept. The more floaty characters the more time you have to sweep.

I’m picking up Akuma as my secondary character. I’ve seen a lot of videos of the Akuma Demon Flip vortex and someone give me a brief explanation. It seems to have several different options on wakeup?