Akuma corner lockdown confirmed(crappy vid up)

rsx was doing 50% of time shin. but remember he was using pad. imagine on stick lol.

I’ll take your word for it, I really don’t know that much about the ST scene.

I really don’t like the concept of ‘this is clearly too good, but its too hard to do, so its ok’. Although to be fair, I don’t know if you’re saying its OK or that it just won’t break the game.

Whatever, I’ll leave this discussion to people much more knowledgable.

I know he was and he also was up for 40+ hours. That had to throw off his timing!:confused::confused: I’m not doubting rsx skills. Just saying most akuma’s are NEVER close to you unless after a knockdown!:nunchuck:
I still think it’ stupid hard to do, but with practice someone could try to do it in a match 75% of the time. The thing is do you want to get near geif with akuma? The answer isn’t no. It’s HELL NO sir!:looney::nunchuck:

No you don’t. You hate that i’m prolly right, but anything can happen in the playoff’s sir. I hope we win because I will never hear the end of it if we don’t win against the cards.:rolleyes::looney::rofl::sweat::clown:

Thank you exit right please.

PS-- ban dreamtr from playing. :razz: he is broken! :lol: :razz: J/k yo. I need more practice again good players like you. It will tighten me up for Final Round. I Wish I had a 360 so I can play against more people, but I only have a ps3.

im not saying anything yet. I don’t jump to conclusions super fast if it’s too good or not. I wait for real world results to determine this =)

i been messing with this. the motion is definitely easier after the first air fb since you start the motion while still landing from the last air fb. you definitely have to go neutral on the command before hitting u+punch.

I have yet to successfully execute a full motion all the way to the UP direction. i ALWAYS get forward jump fb. I have to do qcf,neutral,u+p. hardly a TK motion. unless someone knows something i dont.

I got about 10 reps at best, perfectly. but considering all the other fuckups, its totally un-reliable at this moment, atleast for me. I still see taking the hit being reliable to escape since slowdown basically nets you MAYBE a 50% chance of doing another one, due to dropped inputs. And considering, atleast from what i tested, you need to startup the motion while still landing from the last to reliably do the next, making it more difficult to keep the lockdown going while trying to pay attention if the opponent takes the hit. It basically becomes a guess rather than a hit confirm. And if akuma guesses wrong thinking i will take the hit, i can get out. If he thinks I will block, and i don’t, his next air fb is fucked, due to slowdown, either giving him an empty jump or an early wiffed j.fierce, leaving him open for big damage.

Right now, i see this as a risk/reward scenario. But once again, its too early to tell.

SHinblanka: If you guys get bored, you can roll up to the Nashville arcade since it’s only 3.5 hours away. (Closer to Atlanta than you think) We have a STHD setup on a cabinet with interchangeable arcade panels that do not move that ShinjiGohan built for us…some of the Tekken guys came up in November already for Tekken 6 and we’ve got 3s with PS3 ports, CVS2, Blazblue, Alpha 3, MVC2, Killer Instinct…lots of goodies there =)

so i had my brother walk in and help me test this shit out. i basically just had him block the first fb and told him to let go after, and i havent been able to get the autoblock on the 2nd. either the spacing is super strict, or its not a perfect lockdown which is what i was assuming, by the way im reading it

video or i keel you.

Just gonna say that this sint blockstun lock down, but the mentioned chracters CANNOT do anything. And once you get this going its extremely easy to keep up, AND if you mess up you get a TK fireball forward, then you can c.mp, then just start again. I can’t make vids :/. Maybe I can use my camera or somehting, but yeah. Im horrible on pad and I can get alot of reps of this easily. I’ll see what I can do about a vid. I can’t consistently do this well on pad. Also spacing isnt a issue really, just get close and do it.

Sabre fact that its not a straight up lockdown doesn’t matter, those characters cant do shit.

Go on the sagat stage and on the right hand side there’s a rock on the ground. Place your lead leg over the rock and that might be the range sir. It’s just out of grab range, but still within sweep range. If you hit with it or you mess up and jump forward when doing it you will still land and have the advantage to :lp: :dp:.(Nothing beats this move in hd remix. Well the raging demon does) :rolleyes: Damn you got 10 reps?!?!?!?:looney: I don’t think it’s gamebreaking. Just another trap dirties if you feel like being risky with akuma by getting close to your foes.

If I wasn’t so poor right now I would come up. Work has been slow lately, but thanks for the invite sir! Bills are kicking my ass right now.

yea I don’t know if this strat is good during a match.

Yea someone put a video up before this man keel’s you. :lol: I want to see sabre’s 10 reps of lock down! I didn’t think it would go that high of a count. I thought it would push you away or some shit. :wow:

You did lock me down for 4 reps sir. Yes those character might not beable to deal with it, but that doesn’t make akuma gamebreaking imo. If you can get the reversal message means someone can escape the trap.

The best I can do now is put up a vid of what it looks like, but I mess up naturally on this damn pad (thumb killing me from earlier) but you will see how its looks.

now, i know people will always try to overcome any execution obstacles, but they aren’t always successful:

  • cvs2 sakura completely-RC’ed CC (that nobody would be able to alpha counter out of)
  • cvs2 vice tigerknee legs cc (which incidentally, requires the exact same motion)
  • cvs2 sagat guard break cc
  • cvs2 iori/chang/benimaru/vice rc grab
  • mvc2 sentinel multi-refly combos (people try for fun in casuals, rarely go for it serious matches… and it’s not even unsafe to try)
  • mvc2 storm infinite (pick one thats not vs sentinel)

etc. etc. etc.

the vice tigerknee legs cc is most pertinent to this discussion, because again, it requires the exact same motion. In the 7 or so years that people have known about it, nobody has ever been able to master it… and that only requires six reps. for the akuma thing to be truly gamebreaking, it would require something like 50

it can be argued that the vice cc isn’t quite as gamebreaking as some other things in the list, but the point remains: there are some things that are just difficult to pull reliably, let alone 100x in a row

wait, how do you do a straight up TK air fireball? everytime i do a TK air fireball i move forward.

Have you tried it, once you get that first one off the others are cake. Im pretty damn sure on stick I could do this with minimal effort. The HARDESRT par tis actually doing the first one. Once you get that you can cover up the other motions during his landing, as you see in the end of the vid.

[media=youtube]JGoFqloWz-0"[/media]

okay. so we are clear this isnt a 100%chip lockdown. i just wanted to make sure. I dont really see this being much worse than just neutral jumping into the fireball. the tk version is tighter, but barely, IMO. so an easy vs over a more execution demanding version for just a little tighter trap, i dunno if it’s really worth it. cammy and others already struggled on all this anyway. Admittedly I can’t really say for sure since I dont care to use akuma much, and do i rarely see a good akuma vs those characters, exploiting it. so my opinion is a little bleh.

also, jinrai, i think he said it was easier on a pad, suprisingly. or i read him wrong and he just assumed. i wouldnt know, lol

Its much worse. Resoan being they can’t do anything. Versus normal fireballthey cant dp, jump up rh, or whatever if they think he is gonna do another one. With this they can’t, no options.

eh, i need to see this in real matches. a shit training mode does not help at all. bleh

:frowning: Well I can’t help you there, since im on pad. I can’t use shotos on pad at all. Send me your stick lol.

:wonder::clown::xeye::rofl::rofl::rofl::rofl: well maybe someone else can do it in a match! Aren’t you suppose to be sleep?:confused::rolleyes:

I woke up already lol Military made me used to little sleep.

That doesn’t confirm shit. Dragon punches, slides, just overall good timing of an anti-air move will knock him away, even if the player does get hit by the air fireball. Not like this isn’t escapable at all.