SA3 is worse AA move compared to SA1 in every way.
Harder to Set up, easier to parry, way less screen control.
SA3 is worse AA move compared to SA1 in every way.
Harder to Set up, easier to parry, way less screen control.
Please Please Please,
someone who can give me all the steps from beginning to end in a straightforward manner, tell me how to do this cr.lk into KD without doing TKD. I’m not sure when to hold the other punch button and I can’t get it to work but I feel as though it should be relatively easy.
Thank you to who ever can help.
Hold strong or fierce, crouch short jab jab, let go of strong/fierce, toward strong, short, fierce.
Akuma advanced combo
Does anyone here know how to properly execute akuma’s lk hurricane into SA 1 cancel? I have seen this done in Yuki Otoko’s match vs totsuka sensei in japan.
[media=youtube]eXSHi6wT3VI[/media]
(at 45 sec)
I have looked everywhere from the answer and tried a bunch of useless crap to no avail.
:crybaby:
-R.
It’s more probably HK tatsu xxx SA1
He probably didn’t do it on purpose and it’s not something i’ll ever try to do even in training as it is completely useless…
Yeah, it’s hk tatsu. Just gotta do it really fast. Only useful for being flashy.
Hey, sorry to be a retard, I just bought the SF Anniversary Edition for 360 and am just getting into SF3 for the first time.
How do you do the SRK xx SA1 cancel? What is the input? Whenever I try and do the 2QCF and hitting the punch on the second DF then hitting punch again on the last F as I do on SF4 with Ken’s cancel into his Shoryureppa I just get the SA coming out. I can do a cr.HP cancelled into the SA1 but even just testing out QCF, D, DF+P in Training mode which should only give me a SRK I get the SA.
Am I doing it wrong, or is my timing just off?
f, d, df, p, f, d, df, f, drum punches
Thanks!
i know this question is outta the blue but is there a thread that shows all the meanings for like say low punch is lp the abbreviated names of moves and buttons and stuff? im just wondering cuz i dont know what “f” is…
im guessing its forward? idk
thanks in advance
What is the timing to dash under after c.lp after light.tatsu
I’d say just make sure you dash when the move is done instead of dash cancel timing. For me the tendency was doing it too fast.
is that for everyone or are there character specific timings?
Different characters fall faster than others, although I’d say if you can do it consistently on Yun and Yang you’re in good shape.
Another thing that makes it hard is the normal you use to cancel into the lk tatsu. Standing fierce will push them back more, and its harder to get the cross under. Standing and crouching mk will make the cross under easiest. Crouch fierce is a harder, but stand fierce is the hardest.
I’m not sure if it works on Ibuki…or Oro or somebody.
Haven’t played in too long.
I remember Harmonaz saying he did it once against Ibuki by accident as he was 100% sure it didn’t work.
I’ve just started playing 3S semi-seriously on GGPO, and I’ve found this thread, among others, immensely useful. However, none of the links are working for me, especially the Match-Ups links. I think it has something to do with the SRK upgrade, in that the old links are forum.shoryuken.etc, while the new path is shoryuken.com/forum/index.php?threads/etc. Any way to update those to get them working again?
I’ve done this with Ken and Akuma. You have to just do the motion for super really, really fast so that it cancels the knee part of the tatsu animation. Damage scaling keeps this from being useful and you are better off doing lk tatsu to…
(no cancel) juggle with super
st mk, lp, clp, st mp, or st hp reset to kkz, fireball super, kara demon, demon flip variant, plain demon, or throw/karathrow.
lp reset, crossover dash, st mk OR cmk OR clp clk clp to special>super OR lk tatsu, mk tatsu, taunt for damage.stun build for next combo.
lp reset, super, if parrying starts, up forward tatsu juggle (taunt can be put in here). if they roll you can get in and overhead into a super of some kind. every normal goes into demon, so does fireball and red fireball. if the overhead whiffs you can fw mp karathrow.
As for me, What characters besides Dudley can be reset with lp into a crossover dash? When Dudley is reset he goes into this small Sonic-the-Hedgehog-like ball of speedy dignity (in Sonic’s case it’s a ball of bad sequel-itis ha) that is easy to duck under.
^ That’s not LK.
That’s either mk, or hk. I do believe the damage scaling makes it not worth your while.
Essentially you can just do the tatsu and quickly perform QCFx2 before the second hit. A method I’ve used to do it in the past (training mode only) was qcf, qcb hk, qcf p really quickly.
Crossunder dash works with all the cast except Ibuki and maybe Oro.
Cant remember well for Hugo, Remy and Twelve but i think it’s ok.