Akuma Combos, Strategies, and Match-ups!

ummmmmmm there are plenty of times you shouldnt tech roll, if someone has a meter super active, can do a tech roll timed setup, or vs specific tech roll crossups (such as uriens dash corner ones).

and isnt seiei crossup unrollable anyway since its a super knockdown

Parrying or wakeup super > all scrub Urien unblockables.

Parrying > Oro’s shit.

Nobody uses Akuma SA2 (lol Eric I know you wanna post something)

Parry > Yang SA3.

Meaty attacks? Lol this is 3S, not ST. Meaties = who cares.

Not to mention the most important thing, which is the fact that NOBODY good will do these things because they KNOW that quick getup will beat them. Sheeple are so trained to do whatever they heard from others that they don’t even think about whether it’s smart to tech roll, or whether them not tech rolling could open up an opportunity to get some free damage on some scrub that thinks he WILL get free damage using his “setup”.

Although some will argue that “sometimes it’s good to tech roll because you escape certain followups”, MY mentality is, LET them do whatever shitty setup they have planned, because as long as you know what’s coming and how to escape it and punish, you’re basically getting free damage. Damage comes in many forms, that’s what some people don’t get.

its better to do a quick roll than GUESS an unblockable though. even scrub uriens can mix up the timing/strike

of course since most people here are playing akuma they could reversal teleport out and just eat a throw though~

I realize that, but I don’t agree that you should NEVER tech roll, as what’s his face is saying. seiei crossup is rollable, as you knockdown then active your super and cross up.

My bad. Yeah, it’s not like meatys can be cancelled into supers or anything. And I guess all those matches where RX has done jab aegis, cross up where just my imagination, because apparently good players wouldn’t use it. :rolleyes:

Only a fool would risk further damage by unnecessarily parrying or even in the event of a successful parry sequence purposely put in themselves in danger of mixups, when they could just press down on a knockdown and kill the threat there and then.

It’s hard enough to open a good player up. I don’t mind taking a risk if I know exactly what they’re going for. And you know what Urien is going for when he drops Aegis on your face…

Quick rolling is on by default for a good player. The only time they DONT quick roll is when they are already expecting a roll specific setup.

If I play someone who doesn’t quick roll, my chances of winning increase tremendously. Quick roll = knockdown which isn’t ideal. Obviously an ideal knockdown is where people DONT quick roll.

If you want a scientific explanation = you brain wont process as many mixups and options in the time during a quick roll as it would during a normal knockdown (during which time you can recall every option you ever used in your life…)

the wake up is the most random/intuitive situation in all of SF…the more time that passes, the weaker the wakeup because the guy on the ground gets more preparation while the guy initiating still has to guess…

I agree more with Harmonaz. Street Fighter is more of a reflex generated, play as you go along, and react kind of game. Not a sit there and think of something to do game.

Wait, Unless your Chun-li.

Instincts or spinal cord generated reflexes get you killed though. Such as nerves that come with hit confirming in a tournament. :looney:

That’s super wrong. SF is one big mind game. Planning is 90% of SF. 10% is reflex. Of course you need to be able to adapt, but you cannot “freestyle” SF unless you’re playing garbage ass scrubs. Now, I don’t mean SF is like Magic, which IS a super giant piece of shit, but when people say “you shouldn’t be thinking”, that’s cause they’re talking about the point where you have all your knowledge/mind games/matchups/reflexive actions down 100% or close to it.

no, that’s what I meant.

I talked about instinctive reflexes afterwards and how they get you killed.

It really is a mixture of both. what happens if you run into someone who plays an unorthodox style and you don’t know how to deal with it. You have to think as you go along. I honestly think the best thing to do is obviously react to what your opponent is doing and if they’re kicking your ass because your quick rolling then maybe you should stop.

I don’t think unorthodox styles really affect good players. I mean, the game is so played out, that nothing is really surprising anymore. As long as you know the characters, there should be very, VERY few things that catch you off guard. The thing is, unorthodox styles/tactics may catch you off guard for a bit (like the first 10 seconds or whatever), but they’re easy to adapt to. Plus, the more random they are, the less safe they are, so the person trying to random you usually gets owned in the long run. As I said, 3s is too old and too played out for any random bullshit to win more than a round.

cough Makoto cough.

It’s just as much of a guess on both ends, except the attacker has the advantage of abusing meaties. More time to prepare is mutually beneficial. If it were such an advantage for the one waking up, why does almost every top player quick roll almost every time?

On second thought…

I watched a Nomoto vid and was wondering about how to do a dash in D+mk from an air Hadou. I was attempting that and couldn’t land the last part of that set-up.

^ Link?

BBH finally makes a good thread

Umm. The ghetto ass lp aegis, headbutt over unblockable is A.) not beatable by any wakeup super I can think of except the grab ones and B.) is not easy to parry out of. As an Urien player, let me reiterate that if I were to drop an lp aegis and headbutt over an experienced player, I would not do the f.mk (or whatever) at the usual time. One can expect a good player to try to parry, and just mix up the timing. I’d really like to see you try to parry out of all the different easy ways to mix that up.

I have never in my life seen someone parry a yagyou unblockable. Not in japanese tourney footage, not in real life, not anywhere. I doubt you’re impeccable at parrying out of it. With your logic, I could just say I play Sean in 3s because parrying > attacking. :wtf: Best escape attempts I’ve seen are reversal chickens, teleports, and 1-parry corkscrew blows.

Um. Have you ever actually played someone who uses Yang’s SA3 well? I… um… yeah same deal as the aegis thing.

This makes me think you’re pretty scrubtacular, dood. Nobody good would do an unblockable or meaty attacks? Have you even seen this game played at a decent level? :wasted:

I’m not trying to personally attack you but there’s so many things wrong with your post that I felt the need to reply.

16 more new threads and Akuma leads both total number of threads and posts!!!

Are you serious? This is the most assanine thing I’ve heard in a very long time.