Akuma C-Groove Cancels

I need some advice on some of his better cancels. I really am only able to effectively use just one cancel bnecause its braindead easy to do:

Lvl 2 Shoryureppa > lk. HK, lp/sp. dp.

But the damage is quite slight on that cancel. Are there cancels involving his overhead throw by any chance? I also remember seeing a great mixup cancel off of a Lvl 2 Shoryureppa when your opponent is in the corner.

Lvl 2 Shoryureppa > f+PPP Teleport > st. lp, st. fp, lk. HK, sp. dp.

First time I saw that my eyes bugged. Since the teleport hits the wall, Akuma recovers much faster and this mean crossup is one of the fastest I’ve seen in the game. Casual players were getting hit by this all day even after the third time because the guy kept changing his cancel anywhere from the 3rd to the 5th hit.

More cancels would be appreciated.

in corner: s.fp, hcb+hp, lvl 2 shoryureppa, qcb+lk, land b4 opponent, jap dp (or lvl 1 shoryu)

hcbx2+mpxxxxcommand roll, dp (or another lvl 1 shoryureppa or hurricane kick or lvl 1 qcfx2+p)

lvl 2 shoryu, demon flip punch grab, lvl 1 shoryu (or anything else)

1 hit AA dp, into lvl 2 shoryu, then wut ever u want.

there’s a few more, but just be creative (or in other words i can’t really remember them:lol:)

If i remember correctly the first combo does more than the raging demon, even without the s.fierce.

U serious? I mean,… are you even connecting all of the Lvl 2 Shoryureppa hits since your knocking him in the air from the Fire Hadouken?

Also,… when you do the Demon Flip Grab… you can cancel it into lk Hurricane into lp dp right??

its sweeter to just taunt in the corner after you combo into the lvl2 and then take it from there.

Lvl2 shoryeppa cancelled into a lvl1 fireball super, then end it with a fierce dp in the corner.

J.Hk c. lp c. hp xx lv2 goshoryu super xx lv1 messatsu go hado , lk Hk, hp dp.

As long as there is enough space between you and the corner, you can connect this easily with timing and proper judgement of distance. The Hk only goes for one hit and then follow with the hp dp. connect the dp as low as possible for heavier damage. Lots a ppl don’t know about that dp thing. Use that info well.

are there any more cancels to know about? seems like i keep hearing the same thing in here. the only other one i would say i was messin with that MIGHT be worth doing is lvl2 shoryureppa canceled to an air fireball. they MUST block the fireball so it is like a free guardstring. iono, almost seems like a viable option since his level two’s don’t lead to big damage

I like:

c.lkx2, lvl 2 shoryu reppa, demon flip, hp grab,lk hurricane kick, lp DP.

The grab obviously dosn’t link…however it’s very good because people don’t expect the grab.

BTW…one dumb gook…could you explain the 2nd Lvl 2 cancel you explained…the one with the Teleport…I don’t get how thats even possible.

damn whenever I try to cancel the cr.hp into his super fireball(hcfx2+p), it mostly ends up with the shoryuken uppercut. Could anybody tell me how come?

straight up j.rh xx rh hurricane, juggle lk hurricane, lvl 2 shoryureppa, lk huricane x3. The last hurricane can be replaced with a dp, its a neat combo too.