All this fuss over a KKZ reset :rolleyes: SGS is a far better super so is messatsu gou hadou come to think of it. sighs
Yeah⦠Lightning super sucksā¦
J.R. has a cheap Akuma. :rolleyes:
I dont know man, you sure just one down tap. Ivāe tried this on the DC and i got nothing. I done exactly what you said l.mk, weak tatsumaki, jab, down and all 3 punches. Were you trying to say that you need to have 2 of the down taps during the reset jab and then pull another down tap and all 3 punches or were you serious about only having to have one down tap.I seen your match against Frankie3s and i seen you pull said combo so please do tell exactly what you did when frankie screwed up on the tatsumaki.
Bullshit⦠You have to tap down 3 times⦠Not just once. -_-
Just do it fast. =\
Actually, JRās sort of right, 'cause I finally got it to come out rather consistently.
The hurricane kick motion counts as one down, leaving two left for the rest of the move. The way I got it to work was by doing this:
s.fierce, weak tatsumaki, s.jab, down, down (hold) + 3P.
Depending on my timing, the other character may not get hit until theyāve landed (forcing opponent to either block, parry, or take the hits), but, most of the time, they get hit on the way down. I think JR may be right, still, because he may hit down again before hitting s.jab, but iām not sure. Try the way I did it, it should work, but itās a pain before youāll see some results.
And as for SGS being better, this reset basically guarantees a lot of damage, because even if itās blocked, the chip damage is good. Whereas with SGS, you may end up not connecting, and wasting meter.
SGS has a billion more set ups than KKZ though.
you know how the air roundhouse > massatsu hadou thing connects? like when you hit them in the air and land yourself, and blast them with SA1 before they land?
is it remotely possible to KKZ them with that technique?
No⦠You have to reset with jab. =\
I was able to do said combo on arcade against the computer but i couldnāt get it on command i screwed up a couple times before i got it though the combo still is pretty ill. All i did was the usual set up but during the reset jab i just pressed down as quickly as possible and i was able to get it in a few times about 5 i think. I was wondering if anyone is able to do it on command. Also i dont know if anybody knows this or not but you dont have to press all 3 punches you only need 2 punches to activate the SA. This is also true when you want to do oroās more powerful SAās you dont have to press 3 punches only 2. Iāve known this for a while and thought everybody knew about this until i messed up on oroās chicken combo to SAIII against a player who noticed me pressing 2 punches instead of 3 and tried to explain to me that you have to press all 3 pucnhes.
KKZ on failed/wrongly meaty attempt IS TOP-TIER
The vid isnāt listed.
Its under archives but Denjin probably took it off since it was kinda old and I accidentaly deleted it off my cmptr but in the long run Frankie had Ryu fucked up on a tatsumaki JR does a c.mk into a light tatsumaki into a reset jab and buffers into the KKZ and it hits OMFG.
Parry->ShunGokuSatsu
Has anyone else had any luck using the towards motion of the instant hell to parry attacks. I play on dreamcast and once i was able to red-parry a Tyrant Slaughterās last hit then connect with the instant hell. Would it even be worth attempting on the sticks?
Dont know if this is a good set up or not but I came up with it in my head and I wanna know if other people think its useful.
s.hp, light tatsumaki, s.hp, demon flip and press kick right before you land on the ground so you land on floor without pulling off any move and as soon as you land pull a Shungokusatsu.
So what do you think, yay or nay.
That av is tight. Where did u get that pick of bison from?
peace
SKJ
Dont really remember but here it is if you want.
Oh yeah, PEACE!
Thx OmegaX
peace
SKJ
One thing u forgot about āKongouretsuzanā is if done close it canāt be parried. Plus u can combo with a Air hurricane Kick 2 hit juggle into the Kongouretsuzan!
Iām lost, are you talking about KKZ setups, yeah the only way to parry KKZ is if the initial first blast doesnāt hit, anything after that you can parry, and yeah Ivāe done that 2 hit tatsumaki set up, kinda not worth the damage though and in some cases during some KKZ set upās, the opponent is hit so far out of Goukis range that the first blast wont hit and the entire purple wave becomes parryable.