It seems that the depth of these characters isn’t that great…I don’t see how this game is going to get really popular, to the point where it’s going to appear in SBO or something.
If she dies with full super stock she just gets 1/3 of her life back, and a full screen attack hits you (or at least forces you to block) for a bit. It’s kinda silly as shit but then again, it needs 3 stocks to do.
People still play Super Turbo and 3S and this game isn’t that far off from those really. I do think the game could use some more glitches though, it’s far too unbuggy. ;p
so does anybody know exactly what Wei’s 22+A/B/C respectively gives him, attribute wise? i really like his playstyle, i’m just not sure what benefits the charges get him.
You can mix it up a little bit in terms of strength in the special moves, but I just kept it simple for now. I would switch out the 236A4A and 236AAA parts with B for ~200 more damage, but the timing gets stricter and my execution sucks.
Yes, her normal counters don’t seem to be as good as a parry since they’re bit more easy to punish if you whiff them, and 22C gives actually gives you positioning for oki.
Sounds strange. If it really is the case, it might be that you lose trip guard in that scenario or something. Too bad there’s no way for me to test this.
It could just be an AI bug which is why I want to test to make sure. The AI does have a few retarded glitches here and there so I wouldn’t doubt it.
I’ve seen a lot of different combos, I think it somewhat depends on where you are from the corner. Check this vid, it has a bunch:
[media=youtube]Dni13DNsP-U[/media]
unless the combo meter pops up you can parry out of the second hit when you are in the air. Basically what I’m guessing is, if you chain hits toeghther and they connect within a certain window it makes a knockdown state, if you link them toeghther it doesn’t. See linking two jumping shorts with soldat, or chaining from jumping short to jumping foward.