People have probably realized this after seeing the air-guardbreak CCs for Bison and Blanka, but since Rolento’s only true anti-airguard CC can only be done near the corner I thought I’d post his guardbreak here.
The basic concept with air-guardbreak CCs is you have to land before the opponent while they are in an airguard state. You do this by making the opponent airguard a barrage of fast-hitting air attacks. With Bison, you have the luxury of the combo working if the opponent chooses not to airblock (i.e. non-C-groove opponents or C-groove opponents who either don’t hold back on the joystick or stick out a move), since the last hit is a j.strong which puts the opponent in a knockdown state, but for all other air-guardbreak CCs, the combo ONLY works if the opponent is airblocking.
Anyway, for Rolento, you want to jump at them and activate, then either hit them with
A) a barrage of j.jabs or
B) a j.jab -> j.strong chain
then, as you come down from the peak of your jump, you use a j.short to push them above you (you could theoretically use j.shorts the whole time).
So now you’ll land before them and the opponent is in airblock mode. The thing with CvS2 (and this is only a guess) is that if they are in AIRBLOCK mode, they can’t block any ground moves, INCLUDING sweeps. Note that this is different from if they empty jump without guarding anything and try to guard a sweep ON THE GROUND. In this case, tripguard is in effect, and most Rolento players will be cursing under their breaths.
By using the above sequences, Rolento can slide at the opponent and they cannot block it. Since it is a knockdown, they can be juggled across the screen. After the sweep do
[s.roundhouse, KK, scouter jump fierce]x2, [s.roundhouse, KK, scouter jump fierce-jab], (in corner) [j.strong-j.short] XX qcbx2+P
That gives you 7K damage when the opponent tries to be smart and bait an anti-tripguard CC.