So Demon got the infinite off that shit… good shit. I was fucking around with his air fireball the other day, just trying to set shit up. That move is fucking stupid. What other move knocks down and just has the opponent drop slow as fuck, and w/o Lv. 2, they can’t do shit about it?
Too good.
I play Batsu/Ken right now, and with the air fireball, I can DHC into Ken’s Lv. 3, which is hard as fuck to land, so easily.
Only other way I can land Ken’s Lv. 3 is off some long ass ground-to-air-to-ground-to-double jump-to-assist-to-super combo that scales ridiculously… making the shit pointless.
With Batsu, I can do stupid shit like launch-> C Air Fireball XX Super Fireball, DHC before it hits into Ken’s Lv. 3 for stupid damage, from mid-screen.
Joe has an unburstable ground infinite with his Voomerang…I think that’s a bit stupider. But yeah, Batsu’s air fireball is wicked. I wonder if Morrigan’s air fireball has similar properties?
OK I’m trying to dispel this myth now. Joe’s voomerang can be megacrushed. It doesn’t push joe back, but you can start blocking from it and escape with an advancing guard.
If so, that’s like when we were playing and found out you can advance guard Cashern’s fully charged grab even if you’re being locked down by assists haha.
Batsu aerial fireball super DHCs into Tekkaman “rain” super, which everyone seems to try and combo into. It does huge damage, of course, but the opponent also ends up right in Tekkaman’s lance in midair, so… flashy too.