Trolololo
Thank god I don’t play with characters that Airdash.
Ummmmmm…
Trololololololololo Trollface
Trolololo
Thank god I don’t play with characters that Airdash.
Ummmmmm…
Trololololololololo Trollface
>removing the ability to block during an airdash
>making players have to commit to something instead of having a fall back option if they got read like a book
how does that even begin to qualify as making the game casual friendly?
Seems like people don’t even need a reason to start hating on stuff now.
airdash Block/H/throw OS is now airdash H/throw OS
sounds good
yeah, and im not calming to be the best player ever, but I don’t ever use the down/back air dash anyway. Still seems unnecessary thou.
you didnt read my edit did you. i pretty much realized the same stuff existed in previous vs games, so it wasnt as big of a deal as it initially sounded
Not as whiny as the mashable supers thread, but getting pretty whine worthy now here too.
The knee jerk reactions to a mistranslation (first post yet to be updated by the way) are funny, especially when the MvC2 vets that went off on it realized you can’t block during air dashes in MvC2.
Regardless of whether it existed in the previous vs games or not, it was never a big deal or something that made the game casual friendlier.
Just like MvC3 pre-release, some people are still looking for any excuse to bash the game.
^^^THIS!!
I think it’s just adding more strategy to the game. Want to air dash in? Call an assist to help cover you. As unbalanced as MvC2 was I still found myself thinking more in that game then in MvC3. Part 3 plays as if Capcom is there holding your hand lol.
PS - SCREW ZONING!! Hahaha.
I’m totally fine with all this so long as I can actually tri-jump over head people from normal jump with something better than short. Eh who cares. I’m gonna play it anyways.
mvc3 keeps durping down the game. They’re doing everything possible to nerf hi\low so scrubs can compete aka the sf4 method.
while you couldn’t block in mvc2 while air dashing iirc, been a whole year since I played it hard, there were so many other rush down options to choose from and those alterante options don’t exist for mvc3, they’re simply not there.
so what if you couldn’t do it in mvc2. You still had double hi patterns, 4 corner double high patterns, sj auto correct, crouching pokes that hit low were NOT AA poke you can mash accidently on push block. Its the overall perspective that sucks ass. mvc3 had virtually nothing by comparison to mvc2 in terms of hi\low rush down and now they’re taking what little mechanics helped those characters away in mvc3 making it less effective overall. Its being simplified IMO so new players can compete right away rather than spending a few years training to deal with that stuff. Capcom is trying to tone down all tactics that are scrub killers, sentinel nerf early on, wolvy\phoenix nerfs and now the AD nerfs. Once more people start doing teleport randomly+assists, I’m sure that will be nerfed next.
If you give me back my 4 corner mixup, SJ auto correct, double riple high patterns, I’m fine with no blocking during air dashing. However since those things aren’t in the game and rush down is being nerfed, its quite stupid. If this is an attempt to balance out the game, its a shitty one.
to remove air dashing+h for jumping option select, all you have to do is assign it a command input. 2 attacks+S+fwd\bck should be a throw and get rid of jump H OS. Problem solved. I don’t think that should interfere with any character. Characters like storm\spidey both have atk+s thats why I mentioned 2 atk+S. That way throwing will be intentional rather than a probable accident as it currently is. What did they expect anyway with a 1f throw and characters were winning the game off it? many of these problems could easily be avoided if more people can have access to the game as its being developed. I don’t see anything wrong with a DLC trial version for a game for 3-4 months, let the players figure out all the glitches balance issues, then tweak it from there. Easier to break something down where there are 2000 players grinding on it rather than the in house 10-20 capcom players.
and if you think there is no zone in mvc3, YJDK. The zone in mvc3 is there, I just dont think many people understand the team dynamics to make it work which was the same problem in mvc2 when it first got off the ground.
This thread is just scrubs over-reacting. OK, you can’t block while airdashing. So why are people going “NOoooOOo, Spiderman!!!” ?
That’s not an airdash.
Spencer’s grapple is not an airdash.
I’m pretty sure everyone that isn’t Ammy or Morrigan couldn’t block while airdashing anyway (???)
And the 8-way airdash change seems to only refer to downback airdashing, so they’re NERFING turtling here, not buffing it, folks
Well you can’t really play this game without expecting things to be different from MVC2. Just like you can’t play SFIV without expecting for things to be different from SF2/3. If I played MVC2 hardcore…I most likely wouldn’t be playing this game at all. Just like I don’t play SFIV now.
It’s just with not playing MVC2 much I still see a game of real interesting pressure, team synergy, mix ups and diverse characters/playstyles that I generally find fun and can get into. In comparison to MVC2 I’m sure it’s not the same but part of the reason why I couldn’t get into MVC2 was I didn’t like any of the characters that were good. Didn’t really care for any of the cape wearing top tiers or cable and Strider/Doom just seemed like too much work to care. I was already too focused on upping my 3S Ibuki. Part of it is most likely a bias from never really playing MVC2 a bunch but…just like the players that didn’t play SF2 or 3 much there’s still a deep and interesting game for them in SFIV if you get past what is lost and just take what is there. I personally can’t do it but yeah.
If the nerfed air dash mechanics (mechanics you’re talking about that have been nerfed since vanilla) are messing the game up for ya…then it kinda comes down to the SFIV effect where you either keep playing despite or play something else. Not a lot of option there. I want there to be true block strings outside of jabs and meaty games that don’t revolve around safe jump OS in SFIV…but I’m not getting that so I just don’t play it.
As far as the character specific nerfs you mentioned…Sentinel nerf was rather overboard but his assist is still good and he still kills you if he hits you. Wolverine pretty much deserved all of his nerfs and still takes off 600+k in the easiest of combos in Ultimate. I hear his XF is still pretty death touch but hopefully just doesn’t last as long. Invincible berserker slash had to go and the hit box on derp dive was way too big. Building teams around Phoenix controlled way too much of Vanilla’s meta game and even if there’s a way to beat it…the way you had to beat it required too much effort for the lack of effort the Phoenix player had to put in. Now there’s more of a balance between the effort that must be put in between Phoenix and non Phoenix teams.
All air dashes had a minimum amount of time before you could cancel the dash into a normal/block, for instance, C.Viper has a much less minimum air dash time than Magneto or Storm, which allows her to tri-jump and overhead from a normal jump. Amaterasu doesn’t have this minimum airdash time AT ALL.
Spiderman, Morrigan, and Amaterasu are really the only ones affected by this because of the nature of their dashes.
In most characters with an 8 way air dash, they were traditionally used for tri-jumping, which cut the dash short, same thing with the :db: air dashing.
TL;DR:
This is a nerf in name only, for most characters, its business as usual.
ITT: not enough people know how spiderman works.
Spiderman has an airdash. It’s exactly like Amaterasu’s except it only has one direction.
Spiderman ALSO has a “webzip” though it’s officially called a web glide.
Blocking during airdash has been a HUGE part of Amaterasu’s and Spiderman’s game. Blocking during web zip is also a part of Spiderman’s game.
The reason why it’s a huge nerf, even if there were characters who couldn’t block during their airdash, is because Spiderman’s and Amaterasu’s (and other characters) have RIDICULOUSLY SLOW AIRDASHES and with the exception of like, Amaterasu and Morrigan, none of these ridiculously slow airdashes can be angled towards the ground.
What does this all mean? I also read that instead of airdash+block, mash H to OS throw and jH, we can airdash, mash H to OS throw jH.
Are you kidding me? We can’t airdash. As soon as we airdash we get an anti air something thrown in our face.
I remember DISTINCTLY watching Dacidbro, on reaction to X Ray air dashing with Amaterasu, using Hyper Charging Star, at that opening tournament.
Airdashing + H OS throw/jH is pretty much dead from almost any range in most matchups.
Amaterasu, Spiderman, etc players will all have to figure out different ways to get in. Amaterasu has much better tools than Spiderman does though.
That is why Spiderman players are qqing.
Oh, but they have one:
“It’s not MVC2!”
the changes to the game are obviously coming from somewhere and that somewhere seems to be scrub central aka capcomunity. Posting shit on the internet has changed the way games are developed. By voicing your opinion, you can hope for improvements to the game. Lots of the complaints about mvc2\sf in general were later made easier to deal with in other games because of people voicing their opinions so I’m voicing mine
scrubs will always be scrubs and catering to them will always result in a bad game every time
I’m only bringing up examples when I reference mvc2 and the AD thing. its the lack of options by comparison thats all. If people want to take that and turn it into something else, thats their thing right?
haters gonna hate!!interwebs 4 life!!
thats no reason to hate it. mvc2 is not mvc1 is not xvsf, they all play differently.
MvC3 is by far the most brainless to play though (see: wolverine). he might be the simplest yet highest damage character in any fighting game i can remember
Spider Man players still have a struggle any ways past that with the reliance on assists and most likely still needing an OTG assist. Plus it seems general nerfs to his damage output. Even if he kept the air dash during block, he still needs some definite other stuff.
That’s why you should play Skullgirls/KOF 13 instead. Go old style games.