Air/corner/unfly.. extended options using AAA

I’ll try to make this less long winded that I normally am and keep as much theory out as possible. Thus… this is what I have been working on… someone may have already thought of it… but I can’t find it.

So I was thinking bout sent and how tasty it is to add an AAA to your aircombos while flying… most people obviously use capcom. Why not try with IM… and since inf to corner is so standard for him… corner only combos looked decent to try. I tried ken and he worked on the first shot… try whoever… prolly better toons for it than ken. Now ironman unfly is godly in the air and this will work well with it… or instead of… if you happen to not have unfly. You can even use it to reset and keep doing unfly without all the dmg mitigation.

Either launch in the corner or inf to corner and launch…

Do wtver air combo you like ending in u+fp xx fly, call ken, lk, mp, mk, (ken connects(as he’s connecting be flying up/fwd and spamming u+fp))… u+fp connects, ad, u+fp xx unibeam…

…now here’s where it gets fun…

call ken again (yea… homie already left… and since you just ended the combo he can come back out again…) now don’t lose me here…airthrow… its pretty much auto land as you got flight and are already there as they come out of hit stun…

If they don’t tech you throw into ken… he pops em back up… and you can do wtver to em…(can reset the dmg mitigation on your unfly combo this way as well) if they do tech (you just got happy) cancel flight (ken will be forcing block and delaying descent… I probably don’t need to tell you this… but guard break their ass and start the standard rejump inf…

I’m sure someone can come up with something more sick than this… but I’ve been having crazy fun doing inf to 25 - 30 or so hits in the corner and finishing with this.

Very easy if you know IM because it uses only component pieces of his BnB… getting timing on the assist call is even pretty simple.

You can 100% with it in a variety of ways… and you get the best result out of it… if they do tech… or so it seems. Still more testing to be done though.

Ah what fun a guy can come up with when he’s not good at air2grounds…lol

Nice

Its a good idea if you’d like to just have some fun with your opponent but, if you already have the inf going to the corner, why not just PC? I do like the fact that its something different, I’ve never heard anything like that with IM, just Sent really. Plus there are lots of other options like launch, lp xx aduf lp, U+HP, fly, lk + Mag Proj, neutral HP xx unfly, land, jumping inf. But all of this is just IMO.

There are not a lot of circumstances anymore where I’d do this… but I fuck up a2g like 70% of the time… so I generally try other things…

Actually these days… If I land a clean launch but I know I’m in poor position to setup for an inf… I normally just do…

launch, sj.lp, sj. lk, sj.mk, sj. u+hp, sj. u+hk, adu, sj. lp, sj.u+ hp, fly, f.lk, f.lp, f.u+hp, u+hk, fly up/fwd and call and assist while throwing… cancel your flight, fall, and start up the rejump inf…

its 80ish damage without the assist… so if you manage that… 100% pretty easy… but if you fuck it up… least you got the 80ish dmg.

IM’s normal options are 100% dmg combos… so I can’t say this is better at all. Just easier and a bit stylin…

Ah, nice combo, I gotta try that. And I understand the fuckin up on a2g, I never even attempt it anymore because you can still do massive damage without it, as you pointed out.

but in serious play…or against a better opponent with a better character, IM will need those a2gs to help him win

but yeah, there’s always been trick/gimmick IM teams where you can knock them into the path of certain assists for ghetto air to ground or infinite setup…

like thanos, ruby heart, psylocke

or the zangief, rogue, or (the one I personally use) anakaris setups. they don’t even get a chance to mash out of a throw a attempt, or tech to pushblock to escape your GB attempt.

madtitan: there are still plenty of options your opponent has. he could probably mash…and cancel to special/super…air dash, fly, teleport. tech the throw>block the assist> and if I imagine the scenario correctly, he’ll have plenty of time to special cancel/super cancel out/DHC of any guardbreak attempt since it sounds like they have more leeway than the usual GB scenario (the opponent coming in)

It depends on position, the assist, and the other character/other player in terms of what they will do or can do… but for the most part you are right. MOST people who get wrapped up in what looks like unfly will be holding block and hoping like a mofo… so this trick works ok… as long as you only pull it out every other match or something.

You are in flight during the throw attempt… which puts you in ok position mix up the throws by flying behind them and hitting crossup during flight.

If they mash you can often get a free u+hp to land… which sorta acts like a mini reset and lets you get some more comboing done… so I wouldn’t try to mash a normal… IM’s u+hp reach/speed/priority is to scary.

The most effective counter to this is to have mando AAA on yer team… just tech out then mash mando. Gets you strait the fuck out and shuts down any gb attempt.

You can also totally ignore all forms of unfly… and do the combo i listed into an assist/relaunch situation… 2 “reps” of IM’s best air combo will kill if theres a throw reset in between. Thing that sux is once they figure it out and start teching… my options drop a lot cuz I suck at a2g…