Wouldn’t worry yet. He’s gonna have some pretty lopsided matches in his favor as well.
Polarized character design. Gonna get crushed by keep away, and kill characters who need to get close. You just have to hope that its equal between those types of matches and not too heavy on getting killed by run away
I can. Have you SEEN how much damage Ultra throw leads to meterless? How muh damage he gets off a c.lk with Super stocked? Can’t wait to see how much damage it does to Seth lol it’ll look like 70 percent.
I imagine that will the matchup for Cody will be A LOT harder than Cody - Zangief which is pretty close to even. (~5.5 or 6-4 at worst in Gief’s favor. Heavily depends on Gief’s patience)
But Cody - Hugo? Ugh. Cody got no escape from the corner vs a character who can put him in the corner from anywhere. Cody’s only 2 hit normal is his -1F on hit 18F overhead. Plus Hugo can crouch F+HK because reasons. Any time hugo sees Cody go for a badstone just hit sHP. Unless it’s an EX fireball or Cody is literally full screen away Cody will get smacked. Even if it’s a fake badstone it’s going to hit and there is no risk like there would be for trying to preemptively jump.
That said, it all depends on Hugo getting around Cody’s far HK and far HP which he wont be able to crouch unlike most characters. Once Hugo has meter that could be easy but I’m not sure. I’m also curious to see what Hugo has to deal with Cody’s crMK which might be good at low profiling a lot of Hugo’s normals while also being safe from punish.
I hope to see hugo with a nice learning curve, as long as I can store information on matchup 's there wont be a worry in the world. At the same time some matchup’s look pretty dumb like hugo vs sim or sagat…yet I feel like if i maybe learn some matchup critique things won’t be so uphill but I’m sure of one thing without patience nobodies gonna beat a sim or sagat
I made a video of it ages ago and tweeted it to Dawgtanian / Combofiend. It is hilariously dumb. Almost as bad as when Cody’s F+HK whiffs vs Bison’s slide.
i guess, the plan for hugo vs sim wont be to get close, but to stuff dhalsims pokes.
Well, in all defense, Hugo / Sagat looks like a much better MU than Hugo / Sim.
Look at st. mp and cr. mk, those moves catch sagat almost half screen away throwing fireballs, any further out and hugo would be able to jump punish fireballs, even further out, just neutral jump / duck the fireball and inch your way forward.
Against Sim though… need to test out if st. lp is a good enough poke to counterhit dhalsims st. mk. And maybe st. hp from hugo can stuff st. hp from dhalsim “fullscreen”. Would be awesome… so much testing will be going on
Against Dhalsim, I definitely think you’ll want to get him into the corner at any cost. If you manage to do that, you’ll most likely win the round. I know I’ll be doing crazy things like fullscreen HK backbreakers just to get close.
What about Dhalsim teleports to get out of the corner? They still doing balance changes before console release right? They should maybe do something else with Dhalsim instead of st.mk having 2 hits. I think a lot of characters are going to struggle to get in and when they do Dhalsim is just going to teleport away rinse and repeat - I can just imagine how bad it will be for Chun (probably not as bad as for Hugo or other grapplers but still).
Looks like you are going to end up chasing after Dhalsim, which leads to a very boring game. This was true of Dhalsim before I guess - it just seems worse now because getting in on him is more problematic due to st.mk having 2 hits.
You’re like the 3rd person who brings this up. Why do people think Dhalsim can teleport out of the corner? he can only go right behind you, which means you’re free to throw him right back in there. Clap is the perfect tool to force him to block, because you have ample time to punish any teleport attempts while using it.
I’d expect him to be able to leap over Juri’s LOW fireball with D+D+MK lol. I mean, even Viper’s F+HK can go over Juri’s low fireball. Rose’s far MK can go over it if you hit Juri and cause hitstop to keep Rose in place a little longer. Sakura can hop over it with her focus release animation. Just to name a few