Wish they could do shit like that just to cherish video games without pretending to give a shit about charity and make the runners benefit from the donations.
I doubt most people watch gdqs because they want to save tits.
Hella people give a shit about raising money for charity.
The stereotype of video gamers not accomplishing anything or wasting their time is partly assuaged by GDQs.
Similarly, esports provides a commercial outlet that shows people are willing to pay to watch top level players for entertainment.
The only other thing as big as GDQ was The International, although now more stuff must exist, unless Iâm greatly mistaken.
Their 2011 top prize was $1 mil, 2012 was $1mil, 2013 was $1.5mil, and 2014 was $5mil:
GDQs first reached $1mil in 2014, with similar growth rates:
Iâm not saying charity is bad, Iâm just saying thereâs nothing except charity for speedrunning events.
That shit is highly entertaining and competitive, especially 4 man races and stuff.
Thereâs no reason why there shouldnât be a sponsored event that helps the runners themselves and not just outside sources and event organizers.
Running a charity takes serious talent and that talent takes serious money to hire. Prevent Cancer foundation makes a lot of money from GDQ and so they want to make sure they pay the staff âthousandsâ of dollars to run it. Thatâs not very much money.
Charities spend money on advertising talent because they know it pays back in the long run. They pay top dollar.
Itâs apparently a full time job to run the GDQ events. Seems like a good investment. $70k -> $2.2mil
The sound quality is top notch because they hire an expensive team of top quality people.
75.4% of their revenue goes directly into programs. They spend $0.15 cents to raise $1. They donât have the volume to be more efficient with their fund raising.
So if youâd prefer to donate to a better run and larger charity ($351,312,022 vs $6,413,454 total revenue), SGDQ is a drop in the bucket in MSF, but a more efficient drop in the bucket.
Leave it to internet dwellers to not understand how events are run and how much they cost, especially the ridiculous hardware setups that are run at GDQ events. Willing to bet 90% of the people that doubt the costs of running an event like that have never actually streamed anything in their lives, much less attempted to set up the complicated mess to get multiple gaming platforms from ancient consoles to PCs to arcade cabs to properly work. Audio is a complete and utter nightmare for large events like these, which is why events often hire a 3rd party of experts to deal with that complicated mess.