Gimmicky isn’t a bad thing to me though it looks like a pretty solid option after a crumple. When I was trying it i took it the same way. But after seeing vryu use it my mind can mold it a little better.
As usual, V-ryu, some very interesting stuff in your vidz.
Thanks a lot =)
Wtf vryu, that is insane.
Excellent video.
I’m completely baffled by this vryu. Good video.
Vryu! That fadc cross up is ridiculous! I’m going to start using that immediately, or atleast as soon as i get back from vacation : ) On the other hand, its just another reason that no one will be using the improved super.
Posted this twice I’m so excited
How safe is fadc dash just in case they do block it?
FA1: +1
FA2: +5 (according to my calculations…)
FA1: 0 on hit or block
FA2: +6 on block
Hey guys just found something interesting on guile. Mk tsurugi, mp(hits meaty) u1 works for a little extra damage when u hit him crouching.
Thx for the info guys
If you were referring to s.HK FADC, s.HK actually gains nothing from FADCing in terms of frame advantage. Either way it’s -2 on block, +2 on hit.
Meh, I dont really see me using the hk one often but knowledge is good thx
stHK one isnt that useful. But the oroshi one is good as hell. haha.
Ok, mp oroshi > stMP can combo, but its better to use an invisible reset and use stHP instead.
Did it a lot against a sagat yesterday
I wanna see a couple of those matches lol
Hi, guys. This is more of a question directed at AE in general rather than Makoto, for the only reason I’m posting it here is because I’ve been messing around with Makoto, and these boards seem very friendly, thorough and organized.
I’ve had this game since Vanilla, but it was seldom touched by me back then. I could never really decide who to use, and I focused moreso on my other fighting games that I play. A while later, AE rolled around and I tried to pick up the game moreso, but it seemed like an uphill battle, so to speak. The game was difficult, and as it seems here, the community might be declining. In a seemingly hard-to-pick-up game with an extremely established playerbase that would take much practicing to catch up to, it almost seems like a waste of time. In a world where instant gratification is easier to find with games with games like Marvel and to an extent, BB, I ask you guys. Should I begin playing this game now, and if so, would Makoto or Abel be good characters to begin with?
There is never a bad time to start playing the game. SF4 esp since AE2012 just hit and competition is quite fierce. As for Abel or Makoto, if you are used to BB/Marvel than you are picking the wrong character imo. They require a very different mindset to be successful as they have poor defensive options and don’t really play like the rest of the cast. If you like the characters though, play them! Make em work for you because ultimately if you like the character you are far more likely to stick it out with them and learn the game.
I agree with the idea of character dedication and such. However, being not new to fighting games, but only Street Fighter, this whole game is new to me. I don’t have a TON of time on my hands, so I just hope that before I dive into it, I can be confident that I’ll improve. Improvement in this game seems like an enigma to me at times, because the more I read on in forums, the more losing-related frustrations I see in terms of this game. That doesn’t stop me from playing, but I find myself suffering from the same problems. It seems incredibly difficult to improve.
Oh man…a why should I play this game question!
Well the first thing you should ask yourself is: what do I want out of this game?
-Do you want to improve? From your posts it seems you do, but how much do you want to improve? What’s you’re goal? To be pro level? To be able to go to a tourney and feel you did well? Establish a goal! This will help with motivating you!
-Do you want to win? If winning is your primary goal, then I suggest you don’t pick Makoto or Abel as a starter. I’ve found both these characters to be hard to win with consistently. It’s not uncommon for me to fight someone with less experience and lose with Makoto. I find myself choosing “easier” characters from time to time, like Ken when I don’t want to think very hard anymore
-There are a lot of training regimens out there for street fighter, most of them advocate repetition and consistent practice. Here’s a few:
–Justin Wong has a series of articles on eventhubs.com called Step your game up which offer training advice.
–SRKs Six Psychological Tips to Help you Level up your game faster.
–David Sirlin’s Playing to Win (he’s one of the people responsible for the balance tweaks in HD-remix btw, not really a training regimen, but worth reading)
–15 mins in training mode a day practicing certain combos or situations will definitely improve your game, no matter what the skill level.
-If you’re not having fun playing street fighter, look at why that is. If it’s frustrating losses (and it sounds like it is), then analyze your battle log and find out why you’re losing. If you’re not sure, then upload some matches or find someone else who will upload them for you! I’m not sure what platform you play on, but here’s a few people who upload videos:
–Ov3rheadgreg uploads a ton of 360 matches
–Yogaflamealso uploads a ton of 360 matches
–Our very own Mossadman can record and upload 360 matches in great quality, if you ask nicely enough
–McGowanshewrote can record and upload PC matches, try asking him if you’re on PC, he’s all for match analysis
–As for ps3, you’re gonna have to ask around about that one
I’d love to start doing PC recordings, but I don’t have a very powerful computer. I already play with stages turned off to get good framerates in game, so I’ve had no luck finding a recording method which yields good frame rates. :\
Having others analyze your play is a surefire way of finding ways to improve.
Before I begin, I must mention that I appreciate your lengthy answer which is outfitted with many links and articles and general information that will help my gameplay and the improvement of such immensely.
Perhaps it was either a comprehension error on your part, or a writing error by me - but I didn’t want to be persuaded as to why I should player Street Fighter, rather HOW I should go about playing it. The game isn’t very new-user-friendly, as I’ve gathered. Makoto doesn’t seem to be an exception to this rule, either. I’m merely wondering if by picking an “easier” character to learn, will I see more surface success and therefore will my overall gameplay improve at a quicker rate?
Basically, my problems are as follows:
I wouldn’t call myself BAD at fighting games, just new to Street Fighter. Acclaims aside, I seem to have many embarrassing losses in Street Fighter. Online specifically, the people I lose to are, a majority of the time, people who I’d consider worse, have less knowledge of the game, and have no idea what they’re doing at an intermediate level. I seem to have better, more enticing and perhaps more evenly-paced matches vs. people who are more skilled at the game than new people are. I suppose this paragraph could be summed up into one word: inconsistency.
I would like to upload matches if they, like previously mentioned, weren’t embarrassing to watch. My knowledge and precision in training mode greatly outweighs that that I’m able to apply to real matches, and I realize that playing more often should remedy this problem, but I’ve been playing for a long while and I’ve seen little difference. So, I’ve began to question if it’s the difficulty of the characters I choose to play.
With that comes along another question - WHO are the easy characters in this game? The user-friendly characters that will teach me the fundamentals better than characters I’d like to play once I’ve reached an intermediate level and have a decent understanding of how this game should be played?
Yeah Makoto is definitely not new-player friendly. She doesn’t have an invincible reversal, fast walk speed, projectile, or amazing command grab, many of the tools that are considered “street fighter.” At first her playstyle is more bait and punish/force opponent to react a certain way. I would definitely recommend starting out with more standard street fighter characters i.e. Charge(blanka,bison…), shoto(ken,ryu,akuma…), grappler(zangief, abel…). Pick one of each. This will give you an idea of what the mind set is behind any character. They might not be your playstyle, but they will help you understand what it is your opponent is thinking. Then you can come back to makoto and understand what you opponent is going to do and how what you do limits your opponent’s options.