AEMAKOTO Guide and Q&A: Ask all your questions here!

Aw man robo, I wish that was it. I negative edge ALL my hayates, including ex ones and mk- lp hayate and cr. Lk- lp hayate. I found the timing so different from third strike that negative edge is all I’ve been doing. Maybe negative too slow

Then yeah, that’s it. c.MP has 6 active frames, you have to cancel it on the 1st or 2nd frame for MP Hayate to combo.

so i been doing safe jump setups and testing it out on characters today.

is it wrong im not kinda feeling cr.fierce>neutral jump RH? im not feeling that little bit of space that inbetween the two characters. i guess i could go for a karakusa if i feel like they’re blocking but it too big of a space for me to dash up and have them mash a reversal. i know its better safe jumps then that one. im liking backthrow> netural jump RH. but im trying to start simple and work my way up. but thats only if i get a throw. most of the time i’ll land a sweep.

guess what im trying to ask here is that should i be trying out other safe jump options at this stage or should i just stick with what i know for now?

Wouldnt it be great if she could fadc her stand roundhouse : )

Any Makoto’s going to NEC? I’ll be there.

You can’t? I know you can super cancel it so I thought you could FADC it too. Never tried it though. Don’t really use FADCs with makoto cause its like giving up guaranteed 400 damage for a 50/50 that might do 250…

Now my Oni and Dudley FADC all day :slight_smile:

A meaty stand round house on their wake up then fadc into karakusa would kill

Well, actually, a perfect meaty s.HK is +9 without FADC (don’t know if you were here for the CH meaty s.HK>s.HK (2 hits, about 580 stun) scrubb buster days…) but you can combo out of a meaty s.HK fairly easily. I still dont’ know if you can FADC it or not but if you can’t, and you’re landing meaty s.HKs then you have some decent options afterwards. Meaty s.HK combos directly into s.MP, c.MP and Ultra 1 (I think it won’t combo into s.HP due to the pushback. Why the fuck is s.HP range so short???).

Even if you can, although I agree it would look realy cool, again you’re going after a 50/50 with similar/lower damange and even lower stun possibilities (esp. if you kara into U1)when, with a little bit of practice, you can save those two meters to use on the combo of death should you land a meaty s.HK into a s.MP corner combo. Seriously you’d be looking at close to 900 stun or even dizzy THEN go for a reset and use your U1 to preserve damage scaling. OR if you insist on FADCing after s.HK, do meaty s.HK, s.MP, MP Hayate FADC. That takes more damage/stun and has the exact same risk.

Take with a grain of salt though. IMO unless you’re fighting a grappler, FADC has no purpose in Makoto’s game. I still think its only use is for making hayates safer. Yeah the occasional hayate FADC karakusa is cool for surprises, but IMO you get much more bang for your buck when you use EX rather than FADC.

Is there something that happens with Codys hitbox when he gets hit crouching? I can do mp^3 and ffs when he is standing perfectly fine but when he’s crouching I only get 2 mps and ffs doesn’t seem to work :s also I’m not quite to the point where I can tell for sure but I think when I did n.jmk on him I hit a meaty mp/lp on him. Not the most useful thing but still.

Just wanted to drop by and show my appreciation for this awesome thread.

Anybody got any tips vs Ibuki? I am like so free in this matchup.

I believe vryu has a video on that match up on his youtube

What I want to know is what is the best defense against an opponent that is throw happy? Does it just come down to getting my tech reactions up?

Random throws or tic throw happy? If your getting tic thrown a lot just wait for the inevitable pause in their block string. It’s easier to see with characters like Ryu and Ken. Apart from that it just comes down to your own reactions and yomi skills, which get better over time.

This is awesome! lol

Add me “Sir Izuna” if you want Ibuki practice.

vryu got dem vids for ibuki

http://www.youtube.com/user/vryu123#p/search/6/bZ3fYa3PW6E

So lk U2 gets you outta the vortex for free.

WELP I could probably have about 1000 more wins vs Ibuki if I had known that.

That video is wrong/old though. Ibuki can hit-confirm after LK Tsumuji with st.Jab. Also, st.MK xx EX Tsumuji is a true block string too.

Punishing EX Kazegiri is a little misleading as well. Dashing underneath will work regardless if Ibuki throws the Kunai or not. V-Ryu shows some Max Damage combos in case she throws the Kunai, but it’s a lot safer to use the same punish without needing to react to what Ibuki does.

What is this all about with MP Fukiage? haha, is that why it’s so easy to win against Makoto’s online?

What until the pause and do what? Tech the throw, or is this something better?

I like that buffering Hayate and delaying after normals to leave a mash out window for them. That’s nice. :smiley: