AEMAKOTO Guide and Q&A: Ask all your questions here!

Well One thing with Bison is you can stun him so quickly. I mean the “back throw, Dash, s.LK, HK Tsurugi” into loop is SOOOOOOO good lol. You just have to get close enough to throw him and not get thrown yourself. c.MK beats KICK OF OPPRESSION (That’s what my friends and I call Bison s.HK because we feel oppressed after we get hit by it lol). But once you get him in the loops it all bye bye Bison :).

The loop im refering to is her unblockable repeated over and over and over. OAR and I were searching for them the other day and we found several good ones. I’d have to go back and test, but we pretty much have an unblockable Tsurugi loop on several characters. He has the list. Dude is brilliant. I was just kind of helping out. But i did come across so things. I found that if you can get an unblockable on any character you can loop them till they die. I really wish I could remember what it was. I know you do the back throw unblockable HK Tsurugi. f.MP, s.lp. Unblockable HK Tsurugi (wash rinse repeat), or something like that. I wanted to wait until OAR brought out his giant ass list but in case you guys are wondering he’s still working on them. And so am I although on a very limited basis. I’ll test some more tomorrow. I got casuals tonight…

Or maybe i’ll get into a fight again after testing tonight. I swear, dudes dont’ like unblockables lol.

EDIT - OH and yeah i said that Yang is harder IMO he is better than Yun against Makoto… I played the #5 yang for about an hour and it was a lot of fun getting my ass kicked cause I hadn’t seen a yang that good. I’ve beaten really good yuns though. Only cause I have trouble with Yangs DP. Yun’s DP is shit IMO.

Well yeah that’s why I’ve been doing but, they usually continue with a blockstring and then another blockstring until finally I lose to the pressure :frowning:

@ the mossad man:

I´m not sure im with you there. What list from OAR are we talking about here? From what i know, he made a list already with all character´s tsurugi unblockable setups as makoto, didn´t he?

This is a new list. The other list was mostly cross ups. We were working on loops and unblockables, although there were a few unblockables in the last set. He is looking to make a list of Tsurugi loops. There are 2 main loops I was helping him with.

One for HK Tsurugi
One for EX Oroshi

the EX Oroshi ones are easier to get the crossups (you generally want MK Tsurugi into another EX oroshi and repeat) But the HK Tsurugi ones are good too. They are too complicated for me to remember. I do remember that there were some characters we couldn’t get them on no matter what. One was Dudley (although I think one exists… we were soooooooo close lol). But he’ll be putting it up here soon enough. Shit is real difficult yaknow…

EDIT - The good thing about the loops were only 2 ways to escape. Funny things can happen:

-They can focus dash. If Mak is on the 1P side, and does EX Oroshi, then the crossup/unblockable MK Tsurugi, Depending on the character and your timing, Makoto will land on either side. Its completely ambiguous. It gets complicated:
----done perfectly, they must focus and dash (not backdash) just as the tsurugi hits them, and they will dash to the left, leaving Makoto on the right. This is the only way out
----If you cross them up, and they back dash, you land on the right side, so they dash into you
----If you cross them up, and they forward dash too late, the game auto corrects and dashes them to the right, dashing into you
----If you mis time it, do not cross up, and and they focus dash, They dash into you and get hit with Tsurugi. Proceed as normal
----If you mis time it, and they successfully back dash, depending on their dash, you will hit them airborne or they are safe.
-Second, they can DP out. Again. Any mistimed Tsurugi will be hit. Any crossup tsurugi will make the DP Whiff. Dash in to punish.

The point of all of this is that most of those situations lead to another EX Oroshi! So you can repeat over and over until they get it right. And it has to be perfect. We are still working on this, but i’m sure when one of us (probably him lol) gets it right he’ll post it.

Exciting stuff!

EDIT 2 - OOOH another thing I just thought of… wonder if someone can test this. Ok try one of the unblockable/crossup Tsurugis, and have the dummy Focus Back dash out.

note-you normally have time to confirm whether it hits or not to go into s.HP/s.MP. so…

when the dummy focus backdashes away from you, try OSing LP Hayate. What I’m aiming for is an airbore hit. And subsequently, CAN AN EX FUKIAGE HIT HERE??? I know LP Fukiage works in the corner after safejump c.LP OS LP Hayate (airborne hit), so maybe we can get EX Fukiage to hit midscreen if we OS someones backdash after a FADC back? Any ideas??? I know its complicated… man my mind is going 1000 MPH right now (kph for the europeans lol)

MPH is faster than KPH … why am I even saying this ? whatever lol , the point is that I cant even do these setups , they seem to complicated and kind of cheap :stuck_out_tongue: I havent bothered using them cause I cant do them in an actual match due to my muscle memory being an asshole and keeps doing shit , but maybe ill try some day … I need to learn the retro tsurugi cross ups … like on guile for example … I didnt see them anywhere , i turned the forum upside down and i couldnt find them

thanks.

i don’t have any questions today…well i did about T.hawk and rufus buuuuuut i think i can find those in the matchup sections.

oh no wait…i do have one…it probably cause im hella free but i was working on OAR tsurugi crossups and i couldn’t do backthrow->lp hayate cancel-> s.mk-> MK tsurugi that work on specific characters. idk if its because of the position im in or if im doing it to slow but when im in training mode and i block it with the dummy characther. however im doing it as i seen in one of v-ryu vids.

idk how to word this…but how can i get the hitbox to the other side to count as a crossup is it because i don’t have enough frame advantage lol?

Hello everybody,

I was trying to practice fukiage~karakusa OS on training mode but couldn’t get to do it. I do the following:
Record dummy jumping non-stop for 5 seconds.
Record dummy back-dashing for 5 seconds.

And then I knock him down and do 63214 HK+HP on wake-up.

I have never got a fukiage out of that, what am I doing wrong?

Um that does not work. In order for it to work you have to dash. and even then thats not the ideal situation.

It is best to use the option select after a Hayate. There are 100 better wake up games you can play…

Also you cannot do HK+HP. You have to use a stronger punch than kick, or the Fuki will never come out. I usally use HP+MK.

But the most important thing is you have to dash and cross their axis. this is an OS to beat jumping/back dashing but you still have to be precise in your movements.

Finally… Practice one, then the other. Not both. You’ll frustrate yourself that way.

yes, you can do HK+HP. I do that since AE because of faster/longer HP fukiage :slight_smile:
It works too, and taunt doesnt come out (I play without taunt now. But even before, it didnt come out).

Oh, and you dont need to push a stronger punch than kick. I sometimes do fuki with when I know a cammy will do back jump EX strike (for example).

And the last thing is that you must ALWAYS do this OS when you attempt dash -> karakusa. Even if you want to do EX karakusa.
Because sometimes, randomly, opponent jump at you at the exact moment you dash :x

Oh, and another thing. I found another OS.
dash -> (EX) karakusa OS ultra2:
if opponent backdash => karakusa
if opponent jump (any jump) => non animated ultra2 HK version (so fukiage*2 -> EX tsurugi after it).

it works against normal jump. Didnt try vs dhalsim-like jump.

The inputs are a bit weird. I do 63214 63214+KKK.
Maybe a clearer way.

Thanks a lot. I will put the dummy to jump &(forward and backwards) and try to get the fukiage out.
I have another question :slight_smile:

This setup: http://www.youtube.com/watch?v=uRlUn3Va0rw is: backthrow > backdash > MP Oroshi right? or am I missing something?

Also, does it beats all DP’s or only lp DP? (it wasn’t clear on the original post to me, sorry for the bother)

I never thought to turn Taunt off lol. I always get taunt… you’re not plinking the HK/HP? I can’t seem to make taunt not come out…

If taunt never comes out then essentially you could do it with KK+PP and get EX Karakusa/EX Fukiage and even hit Chun Li’s jump right? I dont’ know… I had a hard time OSing her yesterday. She had no other options though. Corner=death for Chun. I can hop over FB all day, NJ instant over head is too funny because of fuki*2xxEX Tsurugi for 1 life bar’s damage… ah i need a good chun to fight :(.

anyway, so the OS is 2HCB? lol. that’s not awkward (for ME since i play Oni. I hate that ultra but i’m used to the motion now). BUT I dont’ see how that motion makes U2 and Karakusa come out though??? I was trying to see how you fit a 2QCF in there? I can’t see it… Expound your wisdom o great one… cause that would be a nasty ass

i dont know why too, but taunt doesnt come out. Just try :o

and for the new OS. I mash half circle backward*2 and it does ultra2 if opponent jumps :o

sooo weird… man SFIV system is crazy. I’ll try them out…

I use HP+HK every time and I’ve never gotten a taunt.

Backthrow, backdash, (what looks like) Kara-HP Oroshi.

No offense to the set-up’s creativity, but it’s not useful. The only thing it’s good for beating is wake-up DP, and blocking allows a better punish, plus doesn’t whiff a move in front of an opponent. The ONLY use I see for it is if you’re trying to mind-game an opponent into DPing on reaction, and if so, you can probably forward dash, backdash to bait, or do a safe Tsurugi.

An idea for a new thread. What do you guys think?
In order to have the most scientific information possible, how about a month before 2012 drops, we all post our winning percentages vs specific characters. Then post again .3-4 months after 2012. Then we can focus the most energy on new bad match ups. These would be community wide “bad match ups”

I say we stick to the “makoto’s shoe problem” thread … that ain’t gonna be fixed any time soon , we need to work on it :confused: matchups are less important ! lol , I’m joking ofcourse , but I think the mossad man wont like the idea much , we do have a matchup thread , it can get updated on the first page if anyone decides to do anything, everything is there along with explanations and everything … Don’t understand what more you need

Ok guys. Found something interesting. (i hope).

If you push any upward direction, it “cancel” the throw/FA/taunt priority.
Example:
236+MP+MK = FA
2369+MP+MK = hayate

So yes mossad: dash 632147+MP+MK+HP+HK will do EX karakusa OS EX fukiage.

When i have finish with this sagat, i go back to the lab to search if we can find good OS with this (hope so)

LP+LK won’t screw with that - do you think 9+PPP+KKK would tech a throw if it came to that?

It cancel throw priority too. Tested it.

Yes 9+Ppp+kkk tech throw

I dont understand , can anyone explain it for idiots like me ? lol