Hitomi
September 15, 2011, 7:53pm
802
the_mossad_man:
-My favorite is f.MP. It beats anything that’s not an ultra, but trades with most SRKs. If you aren’t launched, then you have the advantage while they are reset. If they mash you will get a CH, and can link to s.MP for full combos
-Next is s. HK. You can’t combo after this, but it beats EVERYTHING including SRKs clean. I’ve never had it lose. It would lose to some ultras of course but if someone is mashing ultra after a normal throw that doesn’t put them on their backs then I should not have done this. But i’ve never met anyone that thirsty before lol. Since it is done so far away, it stuffs anything without armor AFAIK. But it will whiff if they just stand there and block and won’t bring you any closer to them.
-F.LP (just to screen and/or CH a long range poke should they mash. happens a lot with adon), and Dash EX Karakusa. TON of stun from this. Works on those who second guess themselves a lot. if they mash and get CH and hesitate at all then they get grabbed. Really frustrating for them. If this is done in the corner, I, instead, dash and prep for Fukiage, not Karakusa. Basically Normal Throw, f.LP CH, dash Kara Normal Throw OS Fukiage. Love this shit.
-s.MK works nicely, but i would only do this in the corner. Since you’re much closer than usual, the s.MK will stuff all jumping and give you time to reset and discourage them from jumping. if they actually make it over your s.MK, you can EX fuki and catch them. Vryu did this to me twice lol.
Back throw is definitely better in many situations, but the closer the opponent’s back is to the corner, and the closer they are to stun, the better Normal Forward throw works IMO.
Don’t forget s.MP, c.MP, and c.LK buffer pokes. If I’m playing safe and trying to put as little on the table as possible after a forward throw, I’ll usually use s.MP buffered EX Hayate. Can react to neutral jumps and jumps, and generally they’d plain have to sweep or something stupid to beat it. Like many things I do, it’s 'cause that’s a Haitani special.
Don’t forget s.MP, c.MP, and c.LK buffer pokes. If I’m playing safe and trying to put as little on the table as possible after a forward throw, I’ll usually use s.MP buffered EX Hayate. Can react to neutral jumps and jumps, and generally they’d plain have to sweep or something stupid to beat it. Like many things I do, it’s 'cause that’s a Haitani special.
Really? I never use s.MP cause i think it won’t reach lol. and c.mp tends to trade when f.MP usually beats stuff IMO. I’ll have to try out s.MP. don’t think i’ll be doing c.MP though, although against certain characters I may see how it works. if anyone i fight stops mashing I wouldn’t know what to do with myself lol
Hitomi
September 15, 2011, 9:14pm
804
the_mossad_man:
Really? I never use s.MP cause i think it won’t reach lol. and c.mp tends to trade when f.MP usually beats stuff IMO. I’ll have to try out s.MP. don’t think i’ll be doing c.MP though, although against certain characters I may see how it works. if anyone i fight stops mashing I wouldn’t know what to do with myself lol
s.MP will never reach the opponent. That’s why it’s such a safe and powerful choice here, most of their buttons < s.MP/c.MP at this range.
farplaner:
More Shiro tweets:
After hitting HP Hayate (close distance +2F), do cr.lk -> EX Hayate, other than invincible reversals, it will beat mashing, standing guard, jump. If you mash the button (from EX hayate), you can catch backdash over 25F as well. You can also use this for opponents wake up as well.
Backdashes under 25F include: 24F Boxer, 22F Chun Li, Claw, Cammy, Rose, Adon, 19F Fuerte. Also, Dictator, Cody, Yun and Yang can cancel their backdash in theory but there’s no way anyone can counter EX Hayate on reaction.
And here’s one for vryu lol, from Haitani:
I feel like Vryu-sensei thinks like me when using Makoto. She moves like mine.
That’s so sick! Congrats V-Ryu!
Oh? Does v-ryu think like Haitani? Or does Haitani think like v-ryu?
YOU ALL THINK ABOUT THAT
Nuts
September 16, 2011, 1:57am
807
oooooh, the mindgames extend to the forums as well. True Makoto all the way.
About these Shiro tweets, is he referring to some kind of change that was made for v2012 or is it just something he noticed while playing AE?
v-ryu
September 16, 2011, 1:59am
808
tested the shiro tricks.
In fact, you juste have to push PP twice
crLK -> 236+PP+PP
Zakbg
September 16, 2011, 3:01am
809
What was that thing you did to me today ?? I couldn’t block abare tosanami after you hit me with cross up medium kick ? Or am I imagining things ?
v-ryu
September 16, 2011, 9:51am
810
Ah nono, didnt try it on you.
And yes, it was crossup u2 setup. Lol
jamal313
September 16, 2011, 11:25am
811
propaly horrible excution on my part…but is can u do regular IA tsurugi instead of the EX version? i can do EX no prop
wait better question…if you can do it…can u tiger knee it? im having a hard time tiget knee-ing it
You can’t tiger knee a normal Tsurugi. Read the guide on page 1.
Yeah you can. It’s just really hard and there’s no reason to.
I wish we could do tsurugi after back jump
Can you do dash throw, and they NJ on your throw, will you recover in time to do LP Fuki fuki ex tsurugi combo?
People keep NJing on my dash karakusa… how dare they think >.<
Fergus2k8:
Can you do dash throw, and they NJ on your throw, will you recover in time to do LP Fuki fuki ex tsurugi combo?
People keep NJing on my dash karakusa… how dare they think >.<
absolutely! that is a great way to give them damage. The best way to do it is Karanormal throw. Reason is, if you do normal throw, and the jump and don’t attack, the fuki will whiff. after kara normal throw it will hit them…
DaiZwei
September 16, 2011, 9:44pm
818
Fergus2k8:
Can you do dash throw, and they NJ on your throw, will you recover in time to do LP Fuki fuki ex tsurugi combo?
People keep NJing on my dash karakusa… how dare they think >.<
Just do option select on dash Karakusa… If they stay still or stick out an arm or leg you get the grab. If they jump you get the fuki… Simples
well you have to dash under them for this to work since thatis a Post Hayate option select. it doesn’t work if they jump straight up or back. The fukiage depends on you crossing their axis. So you can’t OS Fukiage and Karakusa if you just stay in front of them. For instance, Fukikusa doesn’t work in the corner because you can’t get behind them to let the game reverse your controls. If you do this (like you describe) Fukiage will not come out.
DaiZwei
September 16, 2011, 11:13pm
820
the_mossad_man:
well you have to dash under them for this to work since thatis a Post Hayate option select. it doesn’t work if they jump straight up or back. The fukiage depends on you crossing their axis. So you can’t OS Fukiage and Karakusa if you just stay in front of them. For instance, Fukikusa doesn’t work in the corner because you can’t get behind them to let the game reverse your controls. If you do this (like you describe) Fukiage will not come out.
O Rly?!
You have a point there… I was in a rush, I wasn’t thinking… My damn dinner was on the table, alright?! >:(