AEMAKOTO Guide and Q&A: Ask all your questions here!

New tech.

After getting knocked down by Yun’s DP, you can beat out his meaty-crossup dive kick by doing a EX Karakusa xx armor cancel xx U1.

You have to input the Kara how you normally would, then input U1 the opposite way once you absorb the dive kick. You will hit Yun while he’s still in the air or after he landed, tagging his recovery.

It’s kind of hard to explain, so I’ll try to get a video up this week demonstrating this.

Can you guys tell me how to beat ryu’s fucking mp … akuma’s too , THEY ARE SO ANNOYING !!!

Ryu’s s.MP beats c.MP and s.MK, so your only real buffer poke that beats it is s.MP. In general c.LK is the best poke against him, with s.MP also doing well. Higher than normal Tsurugi should also beat s.MP.

63214214+KK~PPP?

63214214214

It’s going to be 3 stick movements. There is probably a way to simplify it to 2 by making the kara input count as the first input for U1, but I haven’t found it yet.

yeah man it fucking beats my tsurugi and i know the guy is teching with it , WHAT THE FUCK ?! who created this ?! what the fuck is up with the stupid hitbox on it ?!

Zakbg
Did you try stHK?

Thx strider, gonna test it now!

Edit
Ok just did it. You can do normal armor cancel
236236 4+kk~ppp
It works

Re edit:
Lol, ex fukiage counters crossup dive kick too

Oh yeah today something weird happened , I inputed ultra on in an option select against zangief and i beat his backdash with ex fukiage

backthrow > f+mp > nj hk (ex fukiage os) not a lot of giefs backdash but it’s good to know it works

Guys, ive found something interesting.
Versus characters against which you can do stLP -> stMP3 (some can only hit by stMP2)
If you have 2ex+1pixel (a guarded stLP is enough pixel. Lol).

If you do
Karakusa -> stHP -> HP hayate FADC stLP -> stMP*3
will always refill an EX.

To sum up, landing a karakusa mid screen do almost same damage and stun than in corner, and you have knock down (finish with EX oroshi)

In training mode, I noticed that after a st. MP you can do either an LP hayate or an MP hayate. The MP hayate has to be let go as soon has you cancel it off of the st. MP and does 160 damage. The LP hayate can be charged a tiny bit right after an st. MP for 5 more base damage. Is this slight change in timing worth the slight bit of damage? There is also a difference in stun, charged LP hayate gives 235 stun (with s. MP) and MP hayate gives 220 stun. Sorry if someone posted this already. I haven’t bothered reading through all 11 pages of this thread lol.

edit: I would like to add that sometimes I have trouble punishing with Makoto. The best I could think of is cr. lk, LP hayate or a karakusa if they’re close enough but karakusa has pretty long startup even with LP and if it whiffs I get counter-punished.

I wouldn’t do it, i don’t think its a safe combo.

Yeah. Seems like Gief is super airborne during his back dash. As Abel I used to get a knock down and just falling sky him on his wakeup to catch it.

It depend on hit box, not airborne frame.

You can do OS ex fuki vs some characters.

can i make a dudley vs makoto match up thread here
dudley boards dont take kindly to my threads

Do we need a thread for it? Just make a big post in the strategy thread.

According to the frame data, all axe kicks have the same recovery (11 frames after landing). However, i can do a meaty HK just fine against sagat/gief and manage to dash/block uppercut/spd.

If i try the same with MK axe kick, i get grabbed/uppercut punished all the time. Can someone explain?

Different arcs mean different positioning after hitting. Higher up Tsurugis and exceptionally low Tsurugis are safe from SPD, everything else is a maybe depending on range and timing.

Your opponent shouldn’t be able to DP you unless your timing is a bit off, or you did a higher one.

Perhaps it has to do with the blockstun of Tsurugi?

i think he’s talking about on block. I’d like to know this meaty tsurugi setup though…

Yes it is on block, and yes it is meaty and low to the ground. I guess the blockstun is different. Only explanation i can see.