I agree with the two hours of recovery. LOL! But isn’t his ultra 1 the one where he says get ready at the end? If you block the final hit, it pushes him back pretty far. I can only hit him with the first hit of forward HP. What is the punish?
^^ You focus attack the last hit and get a lvl3 ( I think) focus.
dont look at guarded random ultra to judge a character^^
a ha : )
i understand the basics of option selecting, but I’m not sure how exactly to apply to makoto. Does anyone have any advice at all?
Makoto being top tier isnt evident until you play against her (a good makoto btw) then you realize all the things she can do. Kinda like Feilong, you see him and you’re like “hmm yeah he’s ok”, but then you’re like “holy sh*t”
yes, every fight that i have while using her i feel like i had to earn it. She might be top teir but her execution is not easy, and the mind set that you have to have to use her is unlike any other. I feel as though c viper is similar but still different.
True that about Fei Long. A bad Fei Long, you can poke out and just bait those FKs all day.
A good Fei Long will whiff punish everything by staying just outside of Tsurugi range so you have to take a risk to get in range to take a risk, make you really pay for any combo he starts, use FK FADC mix-ups in strings and after air-to-airs and on your wake-up and after dash forwards and after a trillion things to make you really consider pressing no buttons at all, and make any blocked special outside of Tsurugi unconditionally your worst nightmare.
I’m fairly average when playing with Makoto, and am constantly playing people and practicing to improve my reads and combos.
I just keep running into a problem with the shotos. Every time I’m pressing the advantage, and try to make a read for the DP i get stuffed. I mainly play a ken, and the biggest problem i have is him DPing out of eeeeeevvveeeerrrryyyyything. I guess my question is, how do I keep pressure on a Shoto like Ken or ryu who have very good DPs? I try to keep an eye on their bar, so I know when the EX DP is coming, but Focus > backstep doesn’t work agianst most of the EX DPS.
If someone could help me with this it would be much appreciated.
- Walk up, do a late throw/crouch tech on their wake-up.
- MK or HK Tsurugi at such a height that the DP will whiff.
- Don’t FA on your opponent’s wake-up, even when in a bait. Just back up a little and backdash.
- EX Oroshi, s.HK whiff, neutral jump MK to safe jump all SRKs. You can 4 frame safe jump MP and EX SRK from Ken.
- Empty jump to bait out an SRK, and throw/crouch tech on landing. If they always throw or whatever in reaction to the empty jump, good, time for late Tsurugi, empty jump Tsurugi, or just plain jumping in with an attack.
FYI, the fact that it’s an EX DP doesn’t mean much. What matters is if they have two bars for FADCing, not if they can make it EX
It sounds like your opponent is doing wake-up SRK half the time. That means you bait 100% of the time until he gets the message, since the worst that can happen is he picks up on the baiting … which is good.
I second this. It’s kinda funny, but Makoto is more effective when your opponent actually understands the kind of damage she can unleash. But it sounds like you’re going to have to educate your friend.
Here’s another couple of old, simple, but very useful techniques to add to Robot Mak’s list:
EX-Oroshi:
- forward dash (x1), s.LP, neutral jump (safe jump)
- forward dash (x3), block or back-dash (opponent wakes just as you’re ending your third dash AND it allows you to push them further to the corner)
cr.HP:
- forward dash (x2), block or back-dash
FYI the c.:hp: setup (and some other similar c.:hp: setups) work for a tech’d EX Hayate also.
I just found out something today : )
If your opponent jumps in with an attack, then neutral jump attacks ( havent tested on neutral jump on wake up) of course the proper defense if fukiage. but for people like me with bad reaction time, its hard for me to look out for that AND the other possibilities they may throw out soooooo… I found that her crouch roundhouse will knock them out the air. Much much much less damae and stun then a double fukiage but much much easier to do on reaction and then if you see they make a habit out of it, then you can prepare next time for the double fukiage. even works on chun li with those spread legs!
Already known fact??
MY question would be, does this work on characters like Sakura/Adon with downward facing nj.:hk:'s. Can you test this? Good that it beats Chun though :).
Although i’m pretty good @ fukiage for the past few weeks. I’m addicted to it.
Has anybody been having trouble with the New Kara-Karakusa? Not like how to do it but landing it after a Hayate?because every time I do it the light kick connects and the Karakusa whiffs. What I’ve been doing is holding forward during the hayate so Makoto takes a small step forward as soon as its done then using lk Kara. It seems to be working in training mode anyway. Does anybody else do this??
You are right, after I tested it on about 10 characters I thought it should be good. But then I just thought about blanka with those long diagonal legs…at work now, will have to test when I get back home
Edit: works on adon, the timing is just different. doesnt work on sakura, most you get is a trade. Tested about 12 more characters- works on them all
my first option select
What I have been doing is a cross up MK, land, crouch short then ex karakusa. For some reason the ex range is extended if timed right. Too get the proper timing, after the short I go 963214 then the two kicks. Well this time I dash in and tried the crouch short/ ex karakusa. The opponent dashed back avoiding my crouch short which cause an IA EX tsurgi. Now because it was EX it floated too much to hit BUT if I had done the RH version of karakusa, Im sure the IA would have hit the guy. This was all happenstance and I dont even know if it would really work. Havent tested and crouch short to RH karakusa is more dangerous (to our girl) then is the ex version. Just my thoughts
new video (some tricks are old for some people of course)
[media=youtube]TzyqsaMuesI[/media]
This needs to be added to the 1st page. The info is too important to miss.
oh my god this is some good stuff. I can’t wait to get back home and try it! the light kick thing i didn’t know about that. and it is such a good mix up tool. I just want to know how much about the game do you need to know to figure this stuff out