Vanilla Hyaku was 120 damage 250 stun each,
SSF4 Hyaku was 110, 110, 120. 200 stun each.
AE is 120, 130, 150 damage. 100, 150, 200 stun.
Losing jumping fierce is a pain in a lot of matchups. People just jump from wherever jumping strong and SRK can’t hit.
The fireball buff is pointless, because Seth can’t zone very effectively without jumping fierce.
Far fierce is still terrible.
The close strong buff is useless. They should have given crouching strong that frame data.
Far forward is still to slow (hits frame 8) to be a great poke and it doesn’t even give frame advantage on block to compensate. Not hitting many crouching moves or low specials makes it pretty unsafe for a main poke.
The active frame increase on crouching forward is a nerf in disguise. It’s now -5 on block instead of -4. Guile can punish this with flash kick with more leeway.
The stomp nerf is the most retarded thing ever.
I don’t notice the increase in divekick descent speed at all, but the hit/block stun nerf is very noticeable. I guess we’ll have to do gimmicky stuff like divekick into grab or whiffed divekick into get thrown and die.
Jab Tanden Engine feels the same.
Seth’s super does less damage.
U1’s 40 damage boost is a joke. The way people were talking I thought it did 450 damage like a normal ultra. Not being able to punish fireballs from certain distances is a pain.
Losing U2 chip kills is dumb, especially because people don’t get stunned.
The HP buff isn’t enough: Seth still has the lowest HP in the game.
The stun buff is nice.
Despite all of these nerfs, Seth still walks as slow as Sagat, still doesn’t have a 3 frame jab, still has a 3 frame SPD with no range or damage, doesn’t have an overhead, still can’t magneto loop the entire cast (he want’s Honda’s or Zangief’s crossup body splash), still has crappy dashes, still can’t get in on fireballers without taking significant risks, still doesn’t have a safe anti-jump out move, and still does crappy damage.