Someone help me figure this out
So from what i understand, blanka’s close mp, both the overhead and the two hit headbutt, are going to have enough plus frames to link to a jab, yes?
But recently i thought i read that the pushback on the overhead at least, will be the same as in Ssf4. I was testing recently, and except in very specific situations, the overhead pushback is pretty far and connecting a lp is highly unlikely.
This makes me think that, even if the light punch can connect after the overhead, it looks like only a ball will combo, and not the electricity. As the ball is being ran to the ground, i consider electricity combos as the only real ones left for poor blanka. If the overhead is likely to not be able to lead to an elec combo, does this make any overhead combo potential rather moot except on certain characters that cannot punish? Also must consider that if the link is kinda hard, and you screw up the light punch after the overhead and accidently shoot the ball out, the potential damage you will receive for a screwed up combo are really really bad.
So I have noticed people havent talked too much about the new two hitter. I know it seems kinda redundant with the close MK, unlesss the combo works off the overhead. So i am assuming the developers are allowing the overhead to combo, as the alternative seems pointless.
Here’s hoping for some form of invincibility on the ex elec.
Also, any new news on the crouch FP? I have heard from non official sources its getting nerfed, but i havent heard it from anywhere legit.
Also in the rumor mill is a nerf on his upball, reducing the time it comes out from 4 to 5 frames. Complete rumor mill, but comes from some location test folks, and no clue if in the final.
My best hope for blanka in the next game is that if the ball is nerfed (its already known its easier to punish even before block), that he gets a buffed, pseudo reversal ex elec and a new overhead game, leaving most of his other current game as it is.
Thoughts?