honestly… I find this rainbow ball thing to be a buff more than a nerf now… if they are SUPER close to you… you pull out of the way… and they can’t punish you… if they try to interupt that chances are if you pull all the way back they can’t reach you either
I also have more success in hitting people in the air with ex rainbow… once again… like i said… early stages… it’s hard to see if it’s really a buff or I’m just being too sensitive (like the c.LK stuff)
once again i’m no combo god… but i don’t see any difference at all with ANY of the normals… with hitbox it’s extremely hard to see… because it’s situational… so frame wise i don’t think there’s a buff… hitbox wise… it’s hard to tell
i tried all your stuff a numerous times… obviously knowing i’m not good at combos i can still fail all my attempts especially given i’m playing this in real game not in practice mode… but until i get to play on practice mode… none of the combos you wanted me to try out worked… so… i just naturally assumed nothing is changed frame wise.
heh we just got super in nyc today. 5 game win limit so we dont get to test much, yeah blankaball nerf sux. slide is hella buffed though, like wow…its almost like cvs2. you can throw it out there kinda now. dont get predictable cause im sure ppl will start mashing focus eventually lol
It’s all good if people start mashing focus. Then you can just start ball them or even hop->throw.
Any beastly Blankas playing @ ChinaTown Fair Sabin? What are their thoughts?
@ LAU:
You can try testing cr.lk against Boxer on his wakeup (it’s safe against reversals). It’s hard to do meaty cr.lk, cr.lk, st.lp because he pushes you back as he wakes up. If the hitbox is better it might connect.
@LAU: have you seen or felt any difference in Blankas hop, as in range, recovery, or vulnerability.
and would you please try and combo rockcrusher jab ex electricity…?
oh good one scumbag. I actually played some games recently and was using rockcrusher more. It really does land a lot when you start doing a lot of meaty c.LK or c.MK xx electricity on people’s wakeup. Also doing OS tech punishing cs.MK a lot and then mixing in some rockcrusher (even though throw probably would have worked) but if you can combo electrics after one then that would be great.
So in a nutshell we have one nerf (worse HP/MP ball), two buffs (better slide, better EX rainbow roll) and a ton of untested stuff
That’s much better then first predictions. I still don’t know how I’ll implement my offense against local turtle Boxers (I doubt I’ll rainbow roll them lol) but so far, quite good
btw that failed combo into chip damage win at the end of the video is vintage Blanka stuff lol, somebody please rename video title into “Pure Skill” and upload it into Blanka Hate topic
on another note… i will be going to vegas from jan 3rd to 10th and to nyc from 10th to 16th… not sure if i got time to play SF in nyc… but i’ll try to see if i can sneak up to CTF.
However… i usually fly to NYC several times a year…
hop … once again… it’s hard to check to be 100% sure about the range of stuff without practice mode and i have moving targets… but… it FEELS the distance is a bit further… I’ll try to check again and remember some set ups I did before… and see if they still applies or if the range is changed.
slide is good news, thx for the report sabin. Safe slide is currently quite tricky to position for, and takes a long time to hit as you had to use the ending frames which is where banka sort of hung and crawled the last few pixels. Seems now you can do it more quickly. this will help his footsies a fair bit as just throwing it out once will force them to think about focus fishing at 1/3 screen everytime you get in range.
Ex ball “buff” means you have better chance of hitting your opponent on the side they weren’t expecting but its still an unattractive move to me. its a techable knockdown so you can’t press the adv and if they block they get to do 2,3,4 or even 5 times as much damage as you can. Say what you like but the potential damage each way means thats a big risk for far small reward.
i find blankas super the single most important element to his gameplan so i can’t justify using ex roll as a way to close distance, i find without super or ultra being close isn’t particularly advantageous anyway. Why haven’t i played you if you’re european? lets go!
@Mullah Correct use of meter is very important i agree. Also I do think that super is very important but in some matchups i’d find it less important for what i’m using my meter for. Vs Abel i find rainbow roll to be the most important meter you can have while vs Shoto i’d want EX hori roll.
On a side note, i use u2 so rarely now. Even vs ryu i find i’m using U1 more. Without the threat of big punishment people can just spam reversals on blanka. While having super stops this, U1 can also accomplish this. Thoughts on AE and ultra usage? vs the new cast U1 sounds like it’s the way to go.
I only use U2 vs Sim, Claw, Gouken, Deejay, Akuma, Seth, Rose and Dictator/Sagat(depends on playstyle), and I’m starting to phase out Claw mostly.
Deejay is just because of his hitbox weirdness. I’ve had U1 whiff within what I thought was a good range, and he’s pretty much impossible to crossup with U1. I think U1 might be a better choice against him in AE though simply because slashes recover faster, so he’s harder to tag with U2.