This seems almost self explanatory, but I was confused about whether or not I had the right idea. I started about a month ago and I was very confused about people trying to explain footsies and the neutral game, but when I started listening to what a lot of veteran players said they put a lot of emphasis on ‘getting into an advantageous position for your character and its moveset’, and often described footsies as ‘jockeying for that position’. This is pretty vague and seemingly simple, but it made some sense. To show you how I currently think of this, this is what I figured an advantageous position for my character, Ryu, would basically look like:
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Out of range of the opponent’s attacks, because then you could hit them if they tried to hit me from there and whiff and I would be out of danger. They could always walk up, but that would take them out of a good spot and then it would come back down to ‘footsies’, and I would have to predict their approach and maybe stuff it with an attack or back up and stuff it. Plus, they’d have to make the risk.
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Far enough away that I can throw a fireball without them just cancelling it out or hitting me in the start up so they’d have to jump over it or block it and lose even more space- one can be anti-aired and the other pushes them into the corner. They could predict the fireball, but then they’d be making the risk. This seems like it would get complicated against another fireball character though, as how would I get in a good spot if they’re just cancelling all of my fireballs?
I would think this would also change depending on the match up- some character might have a crouching kick that out-ranges all of the opponent’s normals, so being in range of that but out of range of all of their other moves would be idea for them. This also makes footsies make a lot more sense, as if you’re both trying to get a certain amount of space then a lot of it would come down to when you can move and when you can’t, which would be defined by what moves your opponent’s throwing out and when and how they’re moving around.
So now that you know my current view of an advantageous position, what am I wrong about? I know the post has the feel of a scrub trying to sound smart, but I am actually trying to learn what some examples of good positions for certain characters are and what makes it like that and how players jockey for that position.