Advanced Strider Tactics Vol 1: Corner Game

theres lk lk (on the way up) hp hk (on the way down) using normal jump btw… and i think you could also add a lp before the 2 lks if you do it really fast

also if your really fast you can do the entire magic series on him on the way up, than hp hk on the way down. sometimes i do this, but i allways start it with the lk lk hp hk thing. than i go into other stuff.

you answered your own question! :slight_smile:

nah but for fun if you really wanted something “trapping”

try spirals six hit punch

or juggernauts earthquake

just for fun though

I’m gonna test my new team tomorrow and was wondering if I had problems w/it.

Chun Li/S/D

My plan is to use Chun Li’s air mobility to build meter paired w/her stomp, drop doom repeadetly=chip damage. Plus, whenever she gets low on health, I can just do a ground chainxx Senretsu Kyaku (long kick super)xx DHC Ourbs and get the trap started. How does that sound? I figure Chun LI is good for getting Strider’s trap started b/c her supers bring the enemy close (big ball super or kick super).

Ahhh,…you know what>? Nevermind…figured the stuff out for myself…Chun-li is sadly no substitute for Sent. or BH. Dang, she used to be my top player in MvC1…oh well.-_-

Is Strider/Tron/Doom any good?

i’m having some real problems with doing these 3 air combos. if clock or kai could break down the timing on these combos, it would be greatly appreciated. should i keep the joystick neutral or hold a direction while performing these? where should each of the hits land on the opponent’s body?

when i’m mid-screen, i usually do something like launch, sj jab, short, forward, fierce, rh. i exclude the strong because i can do a ghetto timing where i basically launch, do the sj jab in the middle/upper part of my opponent’s body and then a brief pause before i mash out the rest of the combo (with the sj short hitting their head). but i’d like to learn how to do the combos properly and not take any shortcuts before i learn anything else. and my ghetto version isn’t even that consistent as is…

or if somebody has a video of the timing of these combos, that would be helpful.

thanks!

i’ve been looking for vids too. either i’m fucking blind, or i’m a dumbass. either way, can’t find anything.

Knowskill_mvc2.mpg has a strider corner combo in it, goforbroke should have it.

Clock does the delayed air combo on the evo dvd test video thing. download that off the site, and about the middle it will show (i think clockwork…) a s/d doing the cornor combo on cyclops. but the timing on the delayed air combo is:
launch,(fast)lp,lk,lp,stall short while,lk,(slower) hp, hk right as they hit the ground, so they will roll back. from there, well thats up to u. what i do is jump+call doom, and start the trap.

dl it off what site? srk? mind putting a link or something?

http://media.shoryuken.com/evo2003/EVO2003_trailer.zip

have some other clock vids as well, me that is. add me at msn or something, I’d send it at aim but having probs with the firewall shit.

i just wanted to bump this because it’s a good thread

yesterday was my first time getting owned up because I used air combo, otg hk, land, j. lk, j. lk, j. hp, j. hk lol

CLOCK IS STRIDER!!!

whut up clock!

it’s decent but if ur dealing wit a sent or a storm based team then ur team doesn’t really have an “anti-air”.

that team is good
combination of Team Z and Team Clock and Team Tickle woo

it makes Team STD lol

what up killer

we’ll get some games in next time fsho

btw this thread is hella old but alot of it still applies i think =]

Clockw***0***rk

It’s hella old, maybe we need VOLUME 2.

clockw0rk give me some videos lol