I used to play Dhalsim, changed to Adon when super came out, been playing him since about 3 weeks prior to launch, I’ve got some videos up me playing Adon up on my youtube; www.youtube.com/affroking - I’d appreciate the feedback
I’ve got some notes on matchups, from the few thousand or so I’ve played, I think I can give my impressions on Adons matchup results;
Ryu
6-4 = Potential 7-3 - so many moves for fireball evasion and U1 which can punish any fireball or whiffed HP/HK on reaction
Ken
5-5 = The priority of the HP SRK from Ken can stuff out most of Adons active air moves, however you still have the ability to U1 on reaction to whiffed SRK’s and Fireballs
Chun-Li
6-4 = With the ability to modify a jump with an Instant air Jaguar Kick you can bait so much out of Chun and your j.mp stuff out most of Chuns Air to Air
E. Honda
3-7 = Most of Hondas normals stuff out Adons special moves, you have to fall back to fundamentals and be prepared to punish mp/hp headbuts and butslams with U1 on reaction to win
Blanka
6-4 = Making good use of Adons overhead (f.mp) has allowed me to get in on nearly all of the blankas I have played, his Jaguar tooth is an excellent option to stop Blanka hopping around
Zangief
5-5 = If you rely on fundamentals then its an even game, 2 hits on the HK stops Giefs focusing to apply pressure however everything is punishable, especially the Jaguar Tooth
Guile
4-6 = This is a similar matchup to the Ryu one, but using U1 to punish the sonic boom has to be done with some serious Yomi shit because it recovers so fast, that aside, make good use of adons j.ml crossup in this matchup, it seems to stuff out the Flash Kick
Dhalsim
5-5 =Hard to punish Sim because you can’t rely on the crossup, key here is to ex-jaguar tooth as soon as they teleport, there is nothing really in your favour, but nothing againt
Balrog
4-6 = Because you rely on airborn attacks for all moves, excluding one, Balrogs can just buffalo you all day, again, the key here is to fall back on fundamentals and use the crossup alot, you can’t bait with the Tooth, U1 lands full screen before you can recover
Vega
5-5 = diagonal j.mp and j/hp have excellent priority in the air and the hitbox is long enough to stop the air grab, if you focus everything else on the ground you can use your dash to get in quick and puinish most of Vegas moves on his recovery
Sagat
6-4 = Possibly even a 7-3, with the ex-Jaguar kicks you can punish any sagat tiger shot, upper or lower and your IAJK allowes you to stuff his SRK on wakeup, you can also use U1 to punish any of his supers
M. Bison
5-5 = Quite an even matchup, I find the overhead works well here as alot of bisons spend quite a bit of time crouching and your crossup works well, for some reason, Adon has a hard time grabbing Bison when he is crouching, remember that and stick to spacing him out and using HK to punish any focus pressure
Rufus
5-5 = Jumping mp/hp stuffs out Rufus air target combo and times correctly, snake strike, use EX-JK’s to punish him if he wants to jump in, the only downside with this matchup is Rufus’s dive kick, Adon has no easy way to wakeup punish
Abel
5-5 = Another even matchup, not found anything to be in the advantage over either fighter
El Fuerte
7-3 = The majority of your moves can combat El Fuerte in the air, also, on wakeup you can rising jaguar to get you out free from the wakeup games, Adons dash alos him to dash in and out real fast to punish anything El Fuerte tries
C.Viper
4-6 = Now, I’m not sure if this is down to my experience of this matchup but Vipers burning kick stuffs out most of Adons supers, you have to fall back to spacing and learning to use lk.jaguar tooth to punish the big jump in burning kicks, it may well be 5-5 but with the moves being stuffed out I think it’s a hard matchup to even out for Adon
Guy
6-4 = Not had any problems with the Guy matchup, Adons diagonal jumping mp keeps me free in the air, out of reach of the Izuna drop grabs or the command flip grabs while the crossup helps on his wakeup, Adons grab is also real fast with a big distance which means you can grab to punish any dash in attack if blocked
Cody
6-4 = This is pretty much the same at the Ryu matchup
Hakan
7-3 = don’t let him oil up stick close to him and use alot of neutral jump mk’s into ex jaguar kicks to stuff out any of his wakeup shit, Adons HK is his best weapon against Hakan
Gouken
6-4 = Again, almost identical to the Ryu matchup, with the only exception being you cant punish the hp fireball with U1
Ibuki
6-4 = both are so fast it just comes down to fundamentals with Adons HK you can stop all Ibuki focus pressure and you can also ex-tooth and U1 through any jumping EX-Kunai
Juri
3-7 = This is a fucking nightmare, ask PrivateRyan about it, I had a real hard time, I’m not going to spell it out because I’ll get pumped in the Glasgow RB’s but if your interested in the tactic, he knows what it is
Dudley
6-4 = HK outpokes everything Dudley has, you can also cr.lp all of dudleys machine gun uppercuts and 9/10 times you can stuff out his wakeup upper with a diagonal jumping hp
Makoto
7-3 = She just has nothing to touch Adon with, HK to break the focus, ex-jk’s to stop any jump ins, your dash is also excellent for getting in to punish after something is whiffed
Seth
6-4 = It’s all HK and EX-JK’s in this match, if he jumps off the wall, use a hk rising Jaguar to immediatly stuff anything he’s going to do, all projectiles can be punished with U1
T.Hawk
5-5 = Exact same as the Zangief matchup, everything is punishable with a spd, use hk tp punish blocked condor dives
Cammy
7-3 = Cammy can out poke and put prioritise all of Adons normals and supers, you have to fall back on more fundamental play and punish blocked supers with a dash in > combo to have any chance in this matchup, it’s like turtle rushdown, stupid hard with a good cammy
DeeJay
6-4 = It’s the same as the Ryu matchup, no difference, use the Jaguar Kick to increate the amount of time your in the air or to crossup then try to use that to your advantage
Akuma
6-4 = As above, same as Ryu, if Akuma jumps for air fireball you can dash in twice and punish everytime, U1 lands on all fireballs and you can use it to punish jump in fireballs too
Rose
? - I’ve not played enough rose players to get a real feel of the matchup.
Fei Long
? - I’ve not played enough Fei Long players to get a real feel of the matchup.
Like I said, its just my opinions based on my play style and the people I’ve played, most of which are from Neo Empire so feel free to add/change whatever you disagree with.