Adon Strategy and Match-up Thread

oh no, not one of these…

ill test this when i get home. hope its not true.

Lol. I’m glad you like that tk jk juggle. You can also connect with the ex version for flair and the knockdown. I actually never tried the tj after crumple juggle with tj jk. I bet that would look sweet…Oh wow. Actually Crumple tj then juggle with tj jk is the perfect reset after you get that stun. Props, man. I’ve been throwing away two meters for noting after stun. Very nice.

Also, for you guys who don’t know about the tk jk, check the video thread, I have a pretty ghetto tutorial with some basic set ups/follow ups

I’m thinking I’m going to put up a real nice adon tut vid when my capture card comes in, so you guys be on the look out for that.

Using ex tk jk durring juggle is his most damaging non ultra option on top of getting knockdown right next to you. Just so danm expensive! MK jt after focus is spacing dependent sadly, HOWEVER, I found that after you know the spacing (closer than half screen to your side of the stage) you can focus and either back dash to keep them in place or forward dash to push them into place and then do the jt. I actually stunned someone then empty crossed them up, did level 2 focus, forward dash and a jt lol And yes, it is so awesome looking on top of getting juggle without even using bar. Adon is so full of flashy combos it’s awesome:rock:

edit: Also, a video would be dope. Especially to help alot of people see what we’re talking about. I feel like most of the info posted gets lost in the pages since soooo much new ish is being found. Plus, alot of Adon’s combos are pure flash and will only start being used after being seen. Especially juggling with tk jk. I’m still so hyped off that I do it in every match now, thank you :china:

Could you elaborate a little more with me on this? I originally took this as you saying I could follow up the mk tj juggle into a tk jk, however, I can’t get it to work. Is the spacing intensely strict or have I misread?

Regardless, lvl 2 or lvl 3 crumple backdash tk jk is a pretty solid stun reset for no meter.

On another note, on block rose is as easy to tick throw as anyone, but on hit you have to pause for a moment and then go for the throw.

For clarification purposes, are you guys referring to Air Jaguar Kicks as:

TK JK - :qcb::uf::lk:

IAJK - :qcb::u::lk:

If not could someone please clarify it.

I actually use :uf::qcb:, I have an easier time with the timing. It’s like, a jerk :uf: then a slow, smooth :qcb:.

I thought it was :uf::hcb:.

This is the only way you should be doing it if you want it to be perfect.

If it’s easier for you guys doing it the other way then more power to you, but I think the best way to do it is the tk version and is how it should always be used.

So… is the OP ever going to be updated?

Adon needs a guide on “how to handle people who jump backwards.” You’d think zoning people into the corner would be an advantage, but this simple tactic can shut Adon down completely. I’ve found s.MK and s.MP unreliable against characters with good j.fierces or j.roundhouses. You won’t get close enough for cs.HK or RJ, unless they’re stupid. The most effective things I’ve found are j.MP and EX JK.

The three characters I find most prone to this are Ryu, Guile, and Chun Li, but I’d also like to know if anyone has any secrets against Bison, Balrog, Vega, or Blanka. Basically, Adon’s bad matchups.

Blanka is probably the only matchup giving me trouble with Adon. Any tips? Does JK punished blocked Balls?

Edit //

Nevermind, there was actually Blanka info on the first page. >_>

I’m updating the matchups as more people post more information about them. As for general strategies, I haven’t seen much good information other than greglife’s and riki-oh’s posts on mixups.

Thanks for the clarification. That’s the input I have been using. Still getting the hang of it but I’m getting consistent with it.

I might be wrong, but pretty much every non-projectile character has a problem with people who just jump/hold back. Best thing to do is to slowly approach. If you’re really desperate, you can try forward dash into lk.Jk, but it’s usually not a good idea unless you land close enough to RJ>FADC.

*Bison - Pick U1 and don’t go in recklessly. s.HK kills much (but not all) of your air game and his other pokes kills most of your ground game… except for Adon c.MP. Very lame for me so far.
*Balrog - U2. Get a knockdown and mix-up your safe jumps and cross-ups. Focus his straights, reaction hk.RJ every other dash punch (if possible).
*Vega - U2. Dunno what to say really. N-Jump + MP his wall dive cross-ups. Abuse c.MP in footsie range. Get a knockdown and go to town.
*Blanka - U1/U2. The more moves (mostly balls) you can punish here the better you’ll do. If they like to fake you out with lp.Ball into grab/jump/whatever, try to lk.AIJK/hk.JK/n-jump beforhand. Don’t go for cross-ups after knockdown, unless you can mix it up with cross-up safe jump.

You actually have to be pretty strict with the spacing. Basically if you get a crumple any spot mk jag tooth will hit them do it after the crumple (kind of rare…kind of) and it will launch them into juggle.

I can get the mk tj to connect all the time, I just can’t seem to get the tj tk to hit after it.

Could someone explaing reasoning behind if I end a combo with tk ex jk it doesn’t give me the untechable, but if I just hit one clean it does?

OOoooh I see. You have to get crumple, wait, then hit them with the mk jag tooth. During crumple, there is a period where they are air born (the time they usually will get reset) but instead of being reset, they go into a juggle state if you hit them with a jag tooth. The time you have to wait to hit them is the time you should take to analyze your spacing for the mk jag tooth and do whatever it takes to get yourself in that spacing. It’s gonna take a while before I feel comfortable enough with the spacing to pull this off in match consistently lol

Dude, I’m so sorry, but I think we keep misunderstanding one another. lol. Okay, so, I can get the crumple, I can get the juggle state. My only problem is that during that juggle state I can only hit them with fr. st. hk and rj. That’s all that I can connect with. I can’t connect the tk jk aftter I get the juggle, it doesn’t pop them up high enough for a tk lk jk to hit. You feel me? haha

OOOOooooooh lol I see. probably character specific then. Time for me to training room it up and see. Regardless it’s probably best to just hit them with a cl.rh, rj, ultra or super during the juggle. I heard characters have different juggle properties but didn’t look into it too deep. hmmm

Against Zangief, I found myself in two online matches able to jump right after a HK Jag Tooth before the SPD could get me. I’m not sure if this really works or if the gief players were just off on their timing, so confirmation would be nice. I’m still having massive issues against gief and T.Hawk, bloody grapplers…

I did some testing but not extensive. It seems like if your jaguar tooth hits gief/t-hawk below the waist, you will have enough frames to jump out. Anything above the waist they can free spd you on reversal.