1. THE OPTION SELECTS
note: “~” means you buffer the next input before recovering from the first move.
Versus backdash:
-safe jump HP/HK ~ short RJ
-safe jump HP/HK ~ c.HK/s.HK
-meaty cls.LP, s.LK + s.HK
-meaty cls.LP, c.LK + c.HK
Versus Ashura Teleport:
-safe jump HP/HK ~ roundhouse JT
-safe jump HP/HK ~ Jaguar Revolver
-meaty Jaguar Crunch ~ roundhouse JT
-meaty Jaguar Crunch ~ Jaguar Revolver
Versus Dhalsim, Bison, and Seth teleport:
-safe jump HP/HK ~ short JK
-safe jump HP/HK ~ Jaguar Revolver
Versus EX Sumo Headbutt:
-safe jump HP/HK ~ roundhouse RJ
Versus EX Seismic Hammer:
-safe jump HP/HK ~ cls.HP
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2. SAFE JUMPS
A safe jump is when you use a jumping attack that you’re opponent can’t wake-up reversal out of. You’ll know it’s a successful safe jump if you jump in, attack, and: (a) connect with your jumping attack on a non-reversaling opponent or (b) block your opponent’s reversal right after you land. All of this in the same knockdown set up.
I. Forward grab, dash, j.HP/j.HK
II. Back grab, s.LP, j.MK (cross-up)
III. Last hit of short RJ, j.HP/j.HK
IV. Forward RJ, j.HP/j.HK
V. Jaguar Avalanche, s.LK, j.MK (cross-up)
VI. Jaguar Assassin, s.MK, j.MK (cross-up)
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3. THE VICTIMS
Adon’s safe jumps are relatively easy to execute, but a lot of them are character specific. Luckily, it’s not hard to find out who Adon can safe jump 100% of the time: if the opponent has a 5 frame or higher wake-up option, they can be safe jumped. Of course, you have to look at variations in wake-up time and whatnot, but this is a good guideline if you’re just starting to learn Adon’s OS options.
So far, these set ups will work on:
Abel (not against U2)
Balrog (not against EX punches)
C. Viper
Cammy
Chun-Li
Cody
Dhalsim (not against Super or U1)
E. Honda
El Fuerte (not against U2)
Fei Long
Gen (not against Crane Super)
Gouken (not against counters)
Hakan (not against U2)
Juri (not against counters)
M. Bison
Makoto (not against EX Karakusa and Tanden Renki?)
Rose (not against Soul Satellite)
Rufus
Sagat
Sakura
Seth
T. Hawk
Vega (not against Scarlet Terror?)
Notice that these safe jumps don’t work against moves that have armor. But that’s what Jaguar Kicks and Teeth are for, right? Grabs work too.